Have you considered Omniscience? With a little bit of ramp or if your play group generally plays long games it's not unreasonable to get into play, and with Damia's draw ability it goes into overdrive.
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EDH WURRuhan of the Fomori[Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
I can give some suggestions, but I'm not sure where you're trying to take your deck. I'm guessing a more direct creature based route, in which I wonder if Damia is suited for your needs. She's more of a control commander, who has the ability to spit out big creatures, but for that, it goes to Tasigur.
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Let me know what you think. I will add more details and updates as they come.
This is a major work in progress.
1 Damia, Sage of Stone
Planeswalkers (4):
1 Ashiok, Nightmare Weaver
1 Jace, the Mind Sculptor
1 Kiora, Master of the Depths
1 Kiora, the Crashing Wave
Creatures (21):
1 Consuming Aberration
1 Corpsejack Menace
1 Deadeye Navigator
1 Drana, Liberator of Malakir
1 Eternal Witness
1 Grimgrin, Corpse-Born
1 Loaming Shaman
1 Lorescale Coatl
1 Master Biomancer
1 Momir Vig, Simic Visionary
1 Mystic Snake
1 Pharika, God of Affliction
1 Renegade Krasis
1 Rune-Scarred Demon
1 Sage of Hours
1 Snapcaster Mage
1 Spike Breeder
1 Sygg, River Cutthroat
1 Varolz, the Scar-Striped
1 Vorel of the Hull Clade
1 Zameck Guildmage
Artifacts (2):
1 Sensei's Divining Top
1 Sol Ring
Enchantments (8):
1 Abundance
1 Archmage Ascension
1 Deadbridge Chant
1 Dictate of Kruphix
1 Pernicious Deed
1 Survival of the Fittest
1 Words of Waste
1 Words of Wind
1 Bioshift
1 Dimir Charm
1 Fate Transfer
1 Golgari Charm
1 Inspiring Call
1 Lim-Dûl's Vault
1 Pact of Negation
1 Plasm Capture
1 Simic Charm
1 Sultai Charm
1 Voidslime
Sorceries (13):
1 Explore
1 Gaze of Granite
1 Green Sun's Zenith
1 Jarad's Orders
1 Kodama's Reach
1 Living Death
1 Maelstrom Pulse
1 Primal Command
1 Putrefy
1 Tooth and Nail
1 Toxic Deluge
1 Unexpected Results
1 Urban Evolution
Lands (40):
1 Alchemist's Refuge
1 Ancient Tomb
1 Bayou
1 Boseiju, Who Shelters All
1 Breeding Pool
1 Command Tower
1 Creeping Tar Pit
1 Darkwater Catacombs
1 Flooded Grove
1 Forbidden Orchard
3 Forest
1 Hissing Quagmire
3 Island
1 Lumbering Falls
1 Misty Rainforest
1 Opulent Palace
1 Overgrown Tomb
1 Polluted Delta
1 Strip Mine
1 Sunken Hollow
1 Sunken Ruins
2 Swamp
1 Tainted Isle
1 Tainted Wood
1 Tolaria West
1 Tropical Island
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Wasteland
1 Watery Grave
BWBSig and Avvy by the awesome guys over at Heros of the Planes StudiosBWB
Decks:
WUR Ruhan of the Fomori [Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant