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Trying to put together a solid G/W Enchantress deck. The strategy is to repeatably cast cheap enchantments to generate card advantage through the various Enchantress effects. Voltron style win condition with a very resilient Sigarda+Auras.
1 Sigarda, Host of Herons
Creatures
1 Argothian Enchantress
1 Kor Spiritdancer
1 Gatherer of Graces
1 Auratog
1 Faith Healer
1 Herald of the Pantheon
1 Thaumatog
1 Auramancer
1 Eternal Witness
1 Heliod's Pilgrim
1 Mesa Enchantress
1 Monk Idealist
1 Verduran Enchantress
1 Eidolon of Blossoms
1 Heliod, God of the Sun
1 Fugitive Druid
1 Ajani's Chosen
1 Auratouched Mage
1 Sun Titan
Auras
1 Flickering Ward
1 Rancor
1 Fortitude
1 Conviction
1 Brilliant Halo
1 Spirit Loop
1 Shielded by Faith
1 Ancestral Mask
1 Shield of the Oversoul
1 Bear Umbra
1 Faith's Fetters
1 Eldrazi Conscription
1 Sterling Grove
1 Sylvan Library
1 Journey to Nowhere
1 Seal of Cleansing
1 Ghostly Prison
1 Aura of Silence
1 Enchantress's Presence
1 Oblivion Ring
1 Marshal's Anthem
1 Nature's Will
1 Parallax Wave
1 Sphere of Safety
1 Mirari's Wake
1 Sigil of the Empty Throne
1 Skybind
1 Privileged Position
Artifacts
1 Claws of Gix
1 Helm of the Gods
1 Pearl Medallion
Instant/Sorc
1 Crop Rotation
1 Enlightened Tutor
1 Worldly Tutor
1 Eladamri's Call
1 Sylvan Scrying
1 Idyllic Tutor
1 Hunter's Insight
1 Day of Judgment
1 Replenish
1 Soul's Majesty
1 Hunter's Prowess
1 Winds of Rath
1 Plea for Guidance
1 Temple Garden
1 Sunpetal Grove
1 Razorverge Thicket
1 Windswept Heath
1 Canopy Vista
1 Sungrass Prairie
1 Nykthos, Shrine to Nyx
1 Serra's Sanctum
1 High market
1 Command Tower
1 Deserted Temple
16 Plains
9 Forest
Synergies
Card draw with enchantresses and Flickering Ward/Conviction.
-Rancor/Spirit Loop and Auratog/Thaumatog/Faith Healer for easy sac and recast.
-Parallax Wave + Auramancer + Enchantment Sac Outlet. Exile auramancer first, then target other creatures. Sacrifice Parallax with targets on stack. Permanent exile and Parallax back in hand.
-Heliod, God of the Sun + Skybind + Serra's Sanctum. Slowly makes an army of cleric enchantment creatures on each turn
-Marshal's Anthem + Auramancer/Monk Idealist in graveyard + Enchantment sac outlet. Target creatures with kicked Anthem, Aumancer trigger on stack and sac the Anthem. Return Anthem to hand for continuous creature recursion.
Needing more testing to add/cut cards
All suggestions/input welcome!