What's going on, folks? I'm definitely not a deck builder, but I can edit decks (with good help and guidance), and this is a modified version of the General Tazri Astral Slide deck by HardCasting.
This deck is now on it's "version 2.0" and has seen A LOT of editing from HardCasting's version and from the original... thing, I made it into. However, we all know, no deck is ever just "done," so I'm still looking for suggestions and ideas on what I should be adding to make my allies stronger. Before you ask me why I'm not running fetches or original duals, I can go ahead and tell you I don't have 100s of bucks for this right now, but I plan to buy them when I can.
I just want suggestions on reasonable cards I can add for synergies and what cards might need to be taken out.
Right now, and as I plan to keep it, the deck runs on a creature strategy. I've always liked the rally abilities of the ally tribe so I like to play based around that up until it's time to strike and kill someone. Whether that's an alpha strike via rally pumps and such, or just a slow bleed of punching people in the face with a pumped Tazri. I know it's definitely not the most efficient wincon, but I enjoy it. I hadn't played in a few years and it's a nice change of pace from combo and I always hated Voltron.
I still feel like I need more evasion for my creatures, I just don't know what I should put in. The other concern I have, really, is just "Am I missing something?" Is there some god-tier card for this build that I should be running? Are there synergies I could be taking advantage of?
Phantasmal Image does not work if you intend to use Zada the way you should. If you are playing Conspiracy then playing Mirror Match is a best scenario option especially if you are trying to attack a lot. Plus, it seems like you are running too few creatures.
Oh, no, it's not a Zada deck. Phantasmal Image is there for other allies. As for Mirror Match, that card seems pretty solid, and I'll bookmark it, I just don't know when I'd have six open between turns, Hence my mana concerns. Any suggestions on creatures to add or what to cut?
What I would cut.
stoneforge mystic (not enough equipment/conspiracy may not be in play for Tazri tutor for it)
Munda, Ambush Leader, survival of the fittest, and Lurking predators (not enough creatures)
Deadeye navigator (not enough creatures have enough ETB effects to gain a benefit from this card)
There are ally creatures that provide lifelink, so I would start with those. I would take any of the cycling lands and replace them with basic lands. If you want ideas of allys to add to the deck just click on the link in my signature. I think I have most of them covered minus the cards from OGW.
Well, I can agree to cutting Stoneforge, Munda, Survival and Lurking, however Deadeye just has the potential for too much worth. Whether it's pairing with Bala Ged Theif for multiple instances of hand destruction for a fairly cheap cost, Goblin Dark-Dwellers to repeatedly sift the grave for spells, Hagra to repeatedly shoot creatures, Harabaz for infinite mana (and ETB triggers), Tazri for continued 1U ally tutors. As a cheap way to just proc abilities, I can't justify cutting... what the hell gender is Deadeye... it. It's just too much worth in my eyes.
As for your list, I could see running Ondu Champ, Talus Pali, Resolute Blademaster, Bladewhirl, and Makindi Patrol, which means I'd need to cut one thing in order to slip them in. Which then raises the question of, am I then running enough creatures to run Lurking? I also feel like I should be running Clone.
Lurking Predators is great if you want to cheat in expensive creatures. Unfortunately most of the creatures in this deck are not worth the 6 CMC Enchantment. That is at least my rationale. The equipment Captain's claws seems like it would be fun just need to get my hands on one.
Alright, I made some updates and changes to the mana base, just cutting out the cycle lands. However, people, I could still use suggestions. Not the greatest deck-builder, so any advice is welcome.
Halimar Excavator is the most surprising ally that I like to pull out because it mills my opponents, which is not always expected. Plus when it comes to creating clones I like to clone that one because it can be devastating. Example, you have only the excavator out, rite of replication for 5 more, that means that each excavator is going to mill for 6 each or 36 to one person. If you are able to slip another ally in that turn then it would be milling for 42. The problem is you can't blink all the tokens but milling for almost 80 cards in a single turn is fun and unexpected.
That was my standard deck at the time, ally mill. Worked pretty well. It could also work here if you just want to play around.
Since you don't have that many allies and a lot of clone spells Door of Destinies and Urza's Incubator may not work that well. At that point you will HAVE to have Conspiracy out to make them useful because they are triggered when the spell is cast. I would consider removing those two to make room. Also Eldrazi Monument needs to have creatures to be sacrificed. This is not a token deck and the tokens that you do make are there for a specific reason or there until the end of the turn, so I think the card would hurt you more than anything. I don't think you have enough card draw to warrant playing Dream Halls.
Other than Halimar Excavator, I would think about adding Mirari's Wake and any other ally that could make things interesting.
I am slowly coming to terms with the fact I need more ramp in my version... Time to purge my deck. Munda is definitely going - all I ever get with him is one high-cmc ally and needed lands shipped to the bottom of the deck.
Cheers!
Private Mod Note
():
Rollback Post to RevisionRollBack
If in the area, check out Gamers N Geeks and Mini War Games in Mobile, Alabama and Underhill's Games in Cuyahoga Falls, Ohio.
Things I'd recommend rethinking: Conspiracy - You only have 3 non-ally creatures in your deck, and as for the clones, half the time they'll be copying your own allies and the other half copying huge impactful cards that probably will not matter if they're allies. Personally, don't think it's worth a double-black 5-drop. Cerulean Wisps - With Zada as one of the 99, it's lackluster to keep a card like this around on the off chance you draw/tutor for her and you manage to have one of the single targeting spells available to you. Shelter is acceptable cause it does some very good things on it's own and is just plain better with Zada. Crimson Wisps - See above Zada, Hedron Grinder - This is just a personal opinion, but I don't like him in Ally tribal. He's great as a Commander, but way too niche to slot cards just in case he comes up, and if I bee-line straight to getting him out, then I'm missing everything else allies have to offer, and if he gets killed or exiled, then a lot of cards are kind of dead weight. Again, personal preference. Sword of the Paruns - I've never played with the card, but it seems expensive if you really only slotted it because of your Deadeye combo. Dream Halls - Given the deck's average CMC, I don't think this is needed as long as you balance out your mana. I think it might end up more of a liability since your opponents get it as well. Conflux - Very expensive. I don't know how many times you've pulled it off or if it's been a dead card, but I would rather have a Diabolic Tutor or a Worldly Tutor instead. Worldslayer - Cute, but expensive.
These are just my thoughts from what I've seen with my Allies deck. I like your more controlling style of play with Allies, but you stated you want a more creature-centric build, and the first step is just to add more allies. I think you spread yourself too thin. Need to focus on what you want the deck to do and cut out the stuff that doesn't further that goal. Just some food for thought. Good luck to you!
Halimar Excavator is the most surprising ally that I like to pull out because it mills my opponents, which is not always expected. Plus when it comes to creating clones I like to clone that one because it can be devastating. Example, you have only the excavator out, rite of replication for 5 more, that means that each excavator is going to mill for 6 each or 36 to one person. If you are able to slip another ally in that turn then it would be milling for 42. The problem is you can't blink all the tokens but milling for almost 80 cards in a single turn is fun and unexpected.
That was my standard deck at the time, ally mill. Worked pretty well. It could also work here if you just want to play around.
Since you don't have that many allies and a lot of clone spells Door of Destinies and Urza's Incubator may not work that well. At that point you will HAVE to have Conspiracy out to make them useful because they are triggered when the spell is cast. I would consider removing those two to make room. Also Eldrazi Monument needs to have creatures to be sacrificed. This is not a token deck and the tokens that you do make are there for a specific reason or there until the end of the turn, so I think the card would hurt you more than anything. I don't think you have enough card draw to warrant playing Dream Halls.
Other than Halimar Excavator, I would think about adding Mirari's Wake and any other ally that could make things interesting.
I don't think I like Halimar Excavator. I've run mill before and it's just a strategy that I'm not a fan of. Plus, in our meta there's quite a bit of graveyard recur effects, so I don't want to give someone something they're looking for. However, Mirari's Wake is definitely an option I'll bookmark. Probably right on Door of Destinies, I have to see it early game or during a big copy spell for it to be worth. Urza's is... cuttable. It'll be on the chopping block if I need room, which I might. As for Eldrazi, I need flying answers and unless there's an ally that provides it then that's my answer. That and I'm trying to kill with attacking, so yeah. I tend to Splinter Twin with it, make a copy of something, like Hagra, during upkeep, sac it, continue on. As for Dream Halls, it was in there for a combo, but it is a dangerous card.
I am slowly coming to terms with the fact I need more ramp in my version... Time to purge my deck. Munda is definitely going - all I ever get with him is one high-cmc ally and needed lands shipped to the bottom of the deck.
Cheers!
The Wisps are for Zada, though I replaced the blue one with Slip Through Space. As for Dual Nature, I don't like the idea of someone killing my board so easily, but I like Flameshadow. Mirrorweave... I'm very "eh" on it. Although it could be disgusting if I have a good board state and make everything a Hagra Diabolist or something.
Things I'd recommend rethinking: Conspiracy - You only have 3 non-ally creatures in your deck, and as for the clones, half the time they'll be copying your own allies and the other half copying huge impactful cards that probably will not matter if they're allies. Personally, don't think it's worth a double-black 5-drop. Cerulean Wisps - With Zada as one of the 99, it's lackluster to keep a card like this around on the off chance you draw/tutor for her and you manage to have one of the single targeting spells available to you. Shelter is acceptable cause it does some very good things on it's own and is just plain better with Zada. Crimson Wisps - See above Zada, Hedron Grinder - This is just a personal opinion, but I don't like him in Ally tribal. He's great as a Commander, but way too niche to slot cards just in case he comes up, and if I bee-line straight to getting him out, then I'm missing everything else allies have to offer, and if he gets killed or exiled, then a lot of cards are kind of dead weight. Again, personal preference. Sword of the Paruns - I've never played with the card, but it seems expensive if you really only slotted it because of your Deadeye combo. Dream Halls - Given the deck's average CMC, I don't think this is needed as long as you balance out your mana. I think it might end up more of a liability since your opponents get it as well. Conflux - Very expensive. I don't know how many times you've pulled it off or if it's been a dead card, but I would rather have a Diabolic Tutor or a Worldly Tutor instead. Worldslayer - Cute, but expensive.
Conspiracy is just for the Turntimber Ranger combo. Do you think Xenograft would work better?
I cut Cerulean Wisps for Slip Through Space, just forgot to update the list.
Are you suggesting I just cut the whole Zada package in general? I guess there's no point in running him without the support of the cantrips.
Sword of Paruns is for Harabaz Druid, not Deadeye. It could provide me infinite mana, though I suppose it's not the greatest equipment. I can cut it if I need to.
I've only had Conflux go off once, then my hand got destroyed. It's a very hate drawing card I wouldn't mind not running.
I could see cutting Worldslayer. The combo with Hero of Goma Fada is cool, and potentially devastating, but it is A LOT of mana to set up, and once it's on board people get a bit unsettled.
These are just my thoughts from what I've seen with my Allies deck. I like your more controlling style of play with Allies, but you stated you want a more creature-centric build, and the first step is just to add more allies. I think you spread yourself too thin. Need to focus on what you want the deck to do and cut out the stuff that doesn't further that goal. Just some food for thought. Good luck to you!
Thanks for the heads up on Prismatic, definitely gonna pick that up. You're right on Kalastria, he might get back in. Resolute was on the list, definitely. Beastmaster is solid if attacking is my strategy. I'll have to see on Murasa. He's just so costly. Now, when it comes to board wipes... I dunno that I'd want to wipe unless I had Hero or something out. Seeing as I'm trying to get creatures out I feel like that would hurt me more than anyone else.
Conspiracy is just for the Turntimber Ranger combo. Do you think Xenograft would work better?
I cut Cerulean Wisps for Slip Through Space, just forgot to update the list.
Are you suggesting I just cut the whole Zada package in general? I guess there's no point in running him without the support of the cantrips.
Sword of Paruns is for Harabaz Druid, not Deadeye. It could provide me infinite mana, though I suppose it's not the greatest equipment. I can cut it if I need to.
I've only had Conflux go off once, then my hand got destroyed. It's a very hate drawing card I wouldn't mind not running.
I could see cutting Worldslayer. The combo with Hero of Goma Fada is cool, and potentially devastating, but it is A LOT of mana to set up, and once it's on board people get a bit unsettled.
Between Conspiracy and Xenograft I would go Conspiracy all the way. Even though it's there for Turntimber, Conspiracy lets Tazri tutor out your non-allies if need be. I wouldn't run either, but Conspiracy definitely if you're set on keeping one. You did say you didn't want to combo out with this deck, so you could cut it and consider just going for a more aggro route.
And I would suggest cutting the whole Zada package. He's kind of an all or nothing card and you could probably slot something more worthwhile in his and his cantrips' place.
I would cut Conflux. If you want a big mana spell, go for something that'll help your allies win. Elesh Norn, Grand Cenobite works well in my deck, and can double as a narrow board wipe.
As far as board wipes are concerned, Cyclonic Rift is always an allstar, otherwise you can keep your Hero of Goma Fada synergy and still slot in the other wipes I mentioned. You also run Eldrazi Monument. Plenty of indestructibility to go around. And sometimes, the board just needs to be cleared regardless of your allies. At least you run Patriarch's Bidding. I don't own the card otherwise I would run it as well.
Well, I do feel kinda silly when I make the infinite wolves. I dunno, I don't like winning by combo, but I guess it's in there just to have a back-up assuming all else fails. I could try cutting it though.
As for Zada, I could try cutting that package as well as there are a lot of other things I now need to find places for in the deck.
Conflux, I'm fine with cutting that for an Elesh Norn.
I plan to keep Hero in, mainly because he is just good, but you make a solid point. I suppose I could slot in Cyclonic Rift and Supreme Verdict since they can either go around my doods or just come out without being hindered.
Now, does my land base look solid? I know there are better lands I could be running, but I mean, does the spread look right? I've never known the proper equation to go with for that. Should I try to run some more ramp?
I run 38 lands, 2 sorcery ramp spells, and 4 mana rocks. Though I really could bring the land count down a bit. 38 is pretty greedy. The majority of my deck is White and then Green with a little of everything else thrown in. You would have to count up your mana symbols and see what your spread is. I sold most of my fetch and shock lands off, so I don't have any to use, but those are always good. I run a couple dual lands just cause I have them sitting around. But good 5-color lands to think about would be any of the Vivid lands, Gemstone Mine, Rupture Spire, Transguild Promenade, Mana Confluence. I also run Beastcaller Savant for extra fixing. There are the lesser-known fetch lands Grasslands, Mountain Valley, etc etc, but they are much slower, so you'd have to try them out if you really need more fixing until you can acquire modern fetches. But in general, land-wise, I think you have a great start. You'll just have to do some testing.
To be honest, I don't use any set formula. If I'm white heavy I just make sure I have the most white mana producing sources and so forth down the line. For example, I have 29 white symbols in my deck and I have 19 sources of white mana. 19 green symbols, and 17 lands that can produce green.
Alright anyone still interested in my take in Tazri, there have been about 20 card changes to the deck, so have a look at the change log and such.
The deck has been tuned and heavily modified toward a creature based strategy instead of the kinda-combo tool box it once was.
Twinflame and Sword of the Paruns are on the chopping block.
The latest on the list of "things to add" are Clone, Kiki-Kiki, Mirror Breaker, Worldly Tutor, Cyclonic Rift, and Triumph of the Hordes.
Things that are still under consideration are: Elesh Norn, Grand Cenobite, Trinket Mage (if I start running artifact lands), Beastmaster Ascension, Mirari's Wake, Eerie Interlude (once it's out), and Supreme Verdict,
As you can see, the deck is a lot more tuned and focused now, but I've still got more cuts to make than adds. AKA, opinions and advice are still very welcome. Thoughts?
I'm liking this version a lot better. Looks more focused for sure. My suggestions for adding would be Mimic Vat, Vedalken Orrery, and Venser, the Sojourner. There's a good chance stuff will die, and Mimic Vat can pick up where those fallen allies left off. The Orrery is just an all around great card for all those ETB effects, especially since some are a lot better done at instant speed. Venser is just a suggestion to replace Master Warcraft. I have a fondness for that instant, but Venser provides more utility when you're not looking for an alpha strike. Plus, Warcraft lets you choose which creatures attack, it does not let you choose which player those creatures attack if they are your opponents'. Good luck! Keep us updated on how it works out for you.
I'm already having trouble with slotting, man, why ya gotta do this to me? Hahaha. I was definitely trying to come up with some kind of flash provider, as Hero of Goma Fada is only but so good when he can't protect your dudes on an off turn. I'll definitely consider these three. As for Master Warcraft, I think if I were playing it on someone else's turn it'd just be to have them not hit me, hahaha.
I ran it tonight in a 3-player against a Mizzix and Karador. Came out on top due to Master Warcraft for the Mizzix player and Paruns x Harabaz to kill the Karador. I was VERY pleased. It ran smoothly and I actually had stuff to do.
Glad you like it. I just realized I've never had Tuktuk hit the board, hahaha. Crystal Shard would also be a good addition.
As for Astral Slide, I cut that because it felt way too slow. Having all those etb tapped lands, then I never saw Astral Slide. It was just something that I thought was dragging the deck down. But hey, if you can make it work, more power to ya.
This deck is now on it's "version 2.0" and has seen A LOT of editing from HardCasting's version and from the original... thing, I made it into. However, we all know, no deck is ever just "done," so I'm still looking for suggestions and ideas on what I should be adding to make my allies stronger. Before you ask me why I'm not running fetches or original duals, I can go ahead and tell you I don't have 100s of bucks for this right now, but I plan to buy them when I can.
I just want suggestions on reasonable cards I can add for synergies and what cards might need to be taken out.
Right now, and as I plan to keep it, the deck runs on a creature strategy. I've always liked the rally abilities of the ally tribe so I like to play based around that up until it's time to strike and kill someone. Whether that's an alpha strike via rally pumps and such, or just a slow bleed of punching people in the face with a pumped Tazri. I know it's definitely not the most efficient wincon, but I enjoy it. I hadn't played in a few years and it's a nice change of pace from combo and I always hated Voltron.
Speaking of wincons, they're pretty clear:
Rally Triggers (Hagra Diabolist, Kalastria Healer): I have ways to copy and just go wild with ETB triggers (mad clones, yo) and one infinite combo (Harabaz Druid + Deadeye Navigator) that can make infinite mana as well as rally triggers
Pumps (Tromp the Domains, General Tazri, Triumph of the Hordes, Kazuul Warlord, Tajuru Warcaller) : Play these once I have a board presence to kill players
I still feel like I need more evasion for my creatures, I just don't know what I should put in. The other concern I have, really, is just "Am I missing something?" Is there some god-tier card for this build that I should be running? Are there synergies I could be taking advantage of?
1 General Tazri
Creatures
1 Bala Ged Thief
1 Chasm Guide
1 Deadeye Navigator
1 Hagra Diabolist
1 Harabaz Druid
1 Hero of Goma Fada
1 Jwari Shapeshifter
1 Kalastria Healer
1 Kazuul Warlord
1 Kor Bladewhirl
1 Makindi Patrol
1 Mirror Entity
1 Ondu Champion
1 Phantasmal Image
1 Phyrexian Metamorph
1 Resolute Blademaster
1 Sakura-Tribe Elder
1 Sea Gate Loremaster
1 Seascape Aerialist
1 Shapesharer
1 Tajuru Warcaller
1 Tuktuk Scrapper
1 Turntimber Ranger
Enchantments
1 Cover of Darkness
1 Flameshadow Conjuring
1 Splinter Twin
Planeswalker
1 Gideon, Ally of Zendikar
Artifacts
1 Blade of Selves
1 Chromatic Lantern
1 Coalition Relic
1 Coat of Arms
1 Darksteel Ingot
1 Lightning Greaves
1 Sol Ring
1 Sunforger
1 Urza's Incubator
1 Allied Strategies
1 Aphetto Dredging
1 Bring to Light
1 Cultivate
1 Demonic Tutor
1 Distant Melody
1 Explosive Vegetation
1 Farseek
1 Harsh Mercy
1 Kodama's Reach
1 March from the Tomb
1 Nature's Lore
1 Patriarch's Bidding
1 Rite of Replication
1 Search for Tomorrow
1 Triumph of the Hordes
1 Tromp the Domains
1 Unified Front
Instants
1 Beast Within
1 Boros Charm
1 Cackling Counterpart
1 Cyclonic Rift
1 Ghostway
1 Krosan Grip
1 Master Warcraft
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
Lands
1 Ally Encampment
1 Ancient Ziggurat
1 Arcane Sanctum
1 Blood Crypt
1 Breeding Pool
1 City of Brass
1 Command Tower
1 Exotic Orchard
1 Frontier Bivouac
1 Godless Shrine
1 Jungle Shrine
1 Kor Haven
1 Mistveil Plains
1 Mystic Monastery
1 Nomad Outpost
1 Overgrown Tomb
1 Reflecting Pool
1 Sacred Foundry
1 Sandsteppe Citadel
1 Savage Lands
1 Steam Vents
1 Stomping Ground
1 Temple Garden
3 Forest
3 Island
3 Mountain
2 Plains
1 Swamp
+ Seascape Aerialist
- Eldrazi Monument
2/25
+ Triumph of the Hordes
+ Cyclonic Rift
- Sword of the Paruns
- Twinflame
2/20
+ Kalastria Healer
+ Return to Dust
+ Beast Within
+ Krosan Grip
+ Tromp the Domains
+ Search for Tomorrow
+ Nature's Lore
+ Harsh Mercy
+ Farseek
+ Distant Melody
+ Aphetto Dredging
+ Allied Strategies
+ Darksteel Ingot
+ Flameshadow Conjuring
+ Sakura-Tribe Elder
+ Resolute Blademaster
+ Ondu Champion
+ Makindi Patrol
+ Kor Bladewhirl
+2 Island
- Conflux
- Stoneforge Mystic
- Munda, Ambush Leader
- Zada, Hedron Grinder
- Goblin Dark-Dwellers
- Worldslayer
- Amulet of Vigor
- Door of Destinies
- Dream Halls
- Lurking Predators
- Survival of the Fittest
- Conspiracy
- Shelter
- Expedite
- Crimson Wisps
- Momentary Blink
- Wear // Tear
- Slip Through Space
- Shard Convergence
- Swamp
- Forest
2/8
- Cerulean Wisps
+ Slip Through Space
2/7
- Barren Moor
- Forgotten Cave
- Secluded Steppe
- Tranquil Thicket
+ Forest
+ Mountain
+ Plains
+ Swamp
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
stoneforge mystic (not enough equipment/conspiracy may not be in play for Tazri tutor for it)
Munda, Ambush Leader, survival of the fittest, and Lurking predators (not enough creatures)
Deadeye navigator (not enough creatures have enough ETB effects to gain a benefit from this card)
There are ally creatures that provide lifelink, so I would start with those. I would take any of the cycling lands and replace them with basic lands. If you want ideas of allys to add to the deck just click on the link in my signature. I think I have most of them covered minus the cards from OGW.
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
As for your list, I could see running Ondu Champ, Talus Pali, Resolute Blademaster, Bladewhirl, and Makindi Patrol, which means I'd need to cut one thing in order to slip them in. Which then raises the question of, am I then running enough creatures to run Lurking? I also feel like I should be running Clone.
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
That was my standard deck at the time, ally mill. Worked pretty well. It could also work here if you just want to play around.
Since you don't have that many allies and a lot of clone spells Door of Destinies and Urza's Incubator may not work that well. At that point you will HAVE to have Conspiracy out to make them useful because they are triggered when the spell is cast. I would consider removing those two to make room. Also Eldrazi Monument needs to have creatures to be sacrificed. This is not a token deck and the tokens that you do make are there for a specific reason or there until the end of the turn, so I think the card would hurt you more than anything. I don't think you have enough card draw to warrant playing Dream Halls.
Other than Halimar Excavator, I would think about adding Mirari's Wake and any other ally that could make things interesting.
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
Both Dual Nature and Flameshadow Conjuring make more allies.
Mirrorweave is potentially good.
I am slowly coming to terms with the fact I need more ramp in my version... Time to purge my deck. Munda is definitely going - all I ever get with him is one high-cmc ally and needed lands shipped to the bottom of the deck.
Cheers!
Krichaiushii on PucaTrade.
Conspiracy - You only have 3 non-ally creatures in your deck, and as for the clones, half the time they'll be copying your own allies and the other half copying huge impactful cards that probably will not matter if they're allies. Personally, don't think it's worth a double-black 5-drop.
Cerulean Wisps - With Zada as one of the 99, it's lackluster to keep a card like this around on the off chance you draw/tutor for her and you manage to have one of the single targeting spells available to you. Shelter is acceptable cause it does some very good things on it's own and is just plain better with Zada.
Crimson Wisps - See above
Zada, Hedron Grinder - This is just a personal opinion, but I don't like him in Ally tribal. He's great as a Commander, but way too niche to slot cards just in case he comes up, and if I bee-line straight to getting him out, then I'm missing everything else allies have to offer, and if he gets killed or exiled, then a lot of cards are kind of dead weight. Again, personal preference.
Sword of the Paruns - I've never played with the card, but it seems expensive if you really only slotted it because of your Deadeye combo.
Dream Halls - Given the deck's average CMC, I don't think this is needed as long as you balance out your mana. I think it might end up more of a liability since your opponents get it as well.
Conflux - Very expensive. I don't know how many times you've pulled it off or if it's been a dead card, but I would rather have a Diabolic Tutor or a Worldly Tutor instead.
Worldslayer - Cute, but expensive.
You just need more Allies in general.
As for things I'd recommend:
Sea Gate Loremaster - expensive, yeah, but it either eats someone else's removal or draws a ton of cards
Chromatic Lantern - Just seems like an auto-include for a 5-color deck
Prismatic Omen - Another good fixer for a 5-color deck
Kalastria Healer - A nice Rite of Replication on this beauty, 36 to each opponent and you gain 36. Seems good.
Resolute Blademaster - self explanatory
Beastmaster Ascension - Elf-style wincon works well with Allies too
Murasa Pyromancer - I run him. He works occasionally. Really expensive and will probably be my first cut whenever I make them, but still has done good work.
Cathars' Crusade - More creature heavy awesomeness
More removal: Krosan Grip, Return to Dust, Beast Within, etc
Board wipes: Cyclonic Rift, Wrath of God, Supreme Verdict, Oblivion Stone, etc
These are just my thoughts from what I've seen with my Allies deck. I like your more controlling style of play with Allies, but you stated you want a more creature-centric build, and the first step is just to add more allies. I think you spread yourself too thin. Need to focus on what you want the deck to do and cut out the stuff that doesn't further that goal. Just some food for thought. Good luck to you!
I don't think I like Halimar Excavator. I've run mill before and it's just a strategy that I'm not a fan of. Plus, in our meta there's quite a bit of graveyard recur effects, so I don't want to give someone something they're looking for. However, Mirari's Wake is definitely an option I'll bookmark. Probably right on Door of Destinies, I have to see it early game or during a big copy spell for it to be worth. Urza's is... cuttable. It'll be on the chopping block if I need room, which I might. As for Eldrazi, I need flying answers and unless there's an ally that provides it then that's my answer. That and I'm trying to kill with attacking, so yeah. I tend to Splinter Twin with it, make a copy of something, like Hagra, during upkeep, sac it, continue on. As for Dream Halls, it was in there for a combo, but it is a dangerous card.
The Wisps are for Zada, though I replaced the blue one with Slip Through Space. As for Dual Nature, I don't like the idea of someone killing my board so easily, but I like Flameshadow. Mirrorweave... I'm very "eh" on it. Although it could be disgusting if I have a good board state and make everything a Hagra Diabolist or something.
Conspiracy is just for the Turntimber Ranger combo. Do you think Xenograft would work better?
I cut Cerulean Wisps for Slip Through Space, just forgot to update the list.
Are you suggesting I just cut the whole Zada package in general? I guess there's no point in running him without the support of the cantrips.
Sword of Paruns is for Harabaz Druid, not Deadeye. It could provide me infinite mana, though I suppose it's not the greatest equipment. I can cut it if I need to.
I've only had Conflux go off once, then my hand got destroyed. It's a very hate drawing card I wouldn't mind not running.
I could see cutting Worldslayer. The combo with Hero of Goma Fada is cool, and potentially devastating, but it is A LOT of mana to set up, and once it's on board people get a bit unsettled.
Thanks for the heads up on Prismatic, definitely gonna pick that up. You're right on Kalastria, he might get back in. Resolute was on the list, definitely. Beastmaster is solid if attacking is my strategy. I'll have to see on Murasa. He's just so costly. Now, when it comes to board wipes... I dunno that I'd want to wipe unless I had Hero or something out. Seeing as I'm trying to get creatures out I feel like that would hurt me more than anyone else.
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
Between Conspiracy and Xenograft I would go Conspiracy all the way. Even though it's there for Turntimber, Conspiracy lets Tazri tutor out your non-allies if need be. I wouldn't run either, but Conspiracy definitely if you're set on keeping one. You did say you didn't want to combo out with this deck, so you could cut it and consider just going for a more aggro route.
And I would suggest cutting the whole Zada package. He's kind of an all or nothing card and you could probably slot something more worthwhile in his and his cantrips' place.
I would cut Conflux. If you want a big mana spell, go for something that'll help your allies win. Elesh Norn, Grand Cenobite works well in my deck, and can double as a narrow board wipe.
As far as board wipes are concerned, Cyclonic Rift is always an allstar, otherwise you can keep your Hero of Goma Fada synergy and still slot in the other wipes I mentioned. You also run Eldrazi Monument. Plenty of indestructibility to go around. And sometimes, the board just needs to be cleared regardless of your allies. At least you run Patriarch's Bidding. I don't own the card otherwise I would run it as well.
As for Zada, I could try cutting that package as well as there are a lot of other things I now need to find places for in the deck.
Conflux, I'm fine with cutting that for an Elesh Norn.
I plan to keep Hero in, mainly because he is just good, but you make a solid point. I suppose I could slot in Cyclonic Rift and Supreme Verdict since they can either go around my doods or just come out without being hindered.
Now, does my land base look solid? I know there are better lands I could be running, but I mean, does the spread look right? I've never known the proper equation to go with for that. Should I try to run some more ramp?
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
I'll just link my deck.
2 Beastcaller Savant
2 Harabaz Druid
2 Jwari Shapeshifter
2 Kalastria Healer
2 Ondu Cleric
2 Shapesharer
3 Kabira Evangel
3 Mirror Entity
3 Taurean Mauler
3 Veteran Warleader
4 Brago, King Eternal
4 Iroas, God of Victory
4 Munda, Ambush Leader
4 Restoration Angel
4 Talus Paladin
4 Tuktuk Scrapper
5 General Tazri
5 Hero of Goma Fada
5 Kazuul Warlord
5 Munda's Vanguard
5 Resolute Blademaster
5 Sea Gate Loremaster
5 Tajuru Warcaller
5 Turntimber Ranger
6 Deadeye Navigator
6 Murasa Pyromancer
6 Sun Titan
7 Elesh Norn, Grand Cenobite
1 Skullclamp
1 Sol Ring
1 Stoneforge Masterwork
2 Blade of Selves
2 Captain's Claws
3 Chromatic Lantern
3 Commander's Sphere
3 Darksteel Ingot
3 Urza's Incubator
4 Vedalken Orrery
5 Conjurer's Closet
Sorceries(7)
2 Farseek
3 Cultivate
4 Rite of Replication
4 Triumph of the Hordes
4 Unified Front
5 March from the Tomb
5 Shamanic Revelation
Instants(7)
1 Enlightened Tutor
1 Swords to Plowshares
1 Worldly Tutor
2 Cyclonic Rift
3 Ghostway
3 Krosan Grip
4 Join the Ranks
Enchantments(7)
1 Phyrexian Reclamation
2 Shared Triumph
3 Beastmaster Ascension
3 Descendants' Path
3 Oath of Gideon
4 Retreat to Emeria
5 Cathars' Crusade
4 Garruk Wildspeaker
5 Venser, the Sojourner
Lands(38)
1 Ally Encampment
1 Ancient Ziggurat
1 Command Tower
6 Forest
1 Gemstone mine
4 Island
4 Mountain
8 Plains
1 Reflecting Pool
1 Rupture Spire
1 Seaside Citadel
4 Swamp
1 Temple of the False God
1 Transguild Promenade
1 Treva's Ruins
1 Vivid Grove
1 Vivid Meadow
There are definitely some cards I'd rather put in, but I don't own and I am cheap. (Prismatic Omen, Gideon, Ally of Zendikar, Patriarch's Bidding, etc) And I already know some cuts I'll probably make (Murasa Pyromancer, Munda, Ambush Leader, some lands) in favor of probably more card draw. Our creatures aren't very expensive so we need to keep our hand full somehow.
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
The deck has been tuned and heavily modified toward a creature based strategy instead of the kinda-combo tool box it once was.
Twinflame and Sword of the Paruns are on the chopping block.
The latest on the list of "things to add" are Clone, Kiki-Kiki, Mirror Breaker, Worldly Tutor, Cyclonic Rift, and Triumph of the Hordes.
Things that are still under consideration are: Elesh Norn, Grand Cenobite, Trinket Mage (if I start running artifact lands), Beastmaster Ascension, Mirari's Wake, Eerie Interlude (once it's out), and Supreme Verdict,
As you can see, the deck is a lot more tuned and focused now, but I've still got more cuts to make than adds. AKA, opinions and advice are still very welcome. Thoughts?
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
I ran it tonight in a 3-player against a Mizzix and Karador. Came out on top due to Master Warcraft for the Mizzix player and Paruns x Harabaz to kill the Karador. I was VERY pleased. It ran smoothly and I actually had stuff to do.
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
Thank you to everyone that has lent me a hand so far!
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition
As for Astral Slide, I cut that because it felt way too slow. Having all those etb tapped lands, then I never saw Astral Slide. It was just something that I thought was dragging the deck down. But hey, if you can make it work, more power to ya.
WUBRG General Tazri Allies Power Rangers Copy Cat: Blink Force Edition