-Preface-
This deck is geared more towards a casual playgroup - you won't find your mass land destruction. off-color fetches, or Force of Wills here (not yet, anyways). I'm a college student and I don't have unlimited money. I'm still an inexperienced player with only a year or so under my belt, and this deck is by no means optimized. This is my first post on this website - it just looks fancy because I care too much about making things look nice.
Maybe it'll be a primer one day but for now it's just me being overly compulsive. Feedback is much appreciated.
-History/Introduction-
As of writing this, I'm a sophomore in college and I've been playing Commander/EDH for a bit over a year now. I arrived at college a Yu-Gi-Oh player and then discovered that there was a Magic playgroup in my dorm - by the end of freshman year I had made the switch over. Being used to YGO, the least casual-friendly TCG in terms of the playing/enjoying ratio, I immediately gravitated towards the strongest colors and Commanders - I had my sights set on Arcum Dagsson - but my more casual playgroup told me to step back a bit, to start with something goofier, to not go full Spike right away. Still, even in this playgroup with decks mostly under $200-$300, I couldn't bring myself to dial back all the way. Wanting Artifacts for easy synergies and blue for the most powerful answers (gotta have those Trap cards) I ended up settling on Muzzio, Visionary Architect.
-Why Muzzio?-
I'm just going to say this now: if I wanted to tutor up the same wins and setting up the same consistent win from game to game, go for Arcum Dagsson. He's decidedly a much more consistent commander and overall much faster and more deadly. But can he cheat out Blightsteel Colossus on turn four? I don't think so.
The win cons here are really just big stompy robots - sometimes copies of big stompy robots, sometimes my opponents' big stompy robots - but mostly this deck wins via accumulating advantage over the course of the game and then slamming my opponents one by one in the face with usually impossible-to-answer scenarios. Early game is focused mostly on ramping, setting up protection for Muzzio, and bluffing so that people don't bother me. Not going to lie - the deck can be sort of slow if you don't start off nice enough, but if people don't bother you, then you're definitely not out of the game yet. Not by a long shot. That Thran Dynamo you've got on your field with no creatures could net you a Platinum Angel or a Spine of Ish Sah, taking out one of your opponents' threats. That Vedalken Orrery could become a Staff of Nin. Sol Ring could become anything! Imagine the possibilities.
TL;DR: Muzzio is random and powerful and I think that's fun.
-Strengths/Weaknesses-
The current build is pretty potent - it can easily cheat out big things turn 4 provided that no one blows up Muzzio, although that's entirely dependent on what's on the top of your library. Because of the high artifact/other cardtype ratio you rarely whiff with Muzzio's ability (you can even get the Artifact lands) but it can still happen.
My big problem is that the deck has a lot of trouble recovering in multiplayer if people shut Muzzio down early. In games of over three players Muzzio usually gets blown out and it's not that fun to play. So since this deck is still definitely in what I would call "early stages" even though it's been my sole EDH deck for about a year, I'm really hoping for a lot of feedback on how to keep the deck going even after losing the commander, better card choices, and so on.
Please give me your suggestions! This is much a display of something that I'm proud of/a model for other players looking to pick up the general as it is a call for support, so if you have comments/criticisms, I would love to hear them.
I'm putting Muzzio together here in November '16 and this definitely helps.
Only thing I'd say is maybe your list is a tad threat-dense, at the expense of less rocks. You also might want at least 1 untap artifacts effect like Clock of Omens or Voltaic Key or Alphetto Alchemist.
Thanks for posting this.
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-My Playgroup
Multiplayer Mono-Blue Artifacts
_____________________________________________________________________________________________________________________________________-Preface-
This deck is geared more towards a casual playgroup - you won't find your mass land destruction. off-color fetches, or Force of Wills here (not yet, anyways). I'm a college student and I don't have unlimited money.
I'm still an inexperienced player with only a year or so under my belt, and this deck is by no means optimized. This is my first post on this website - it just looks fancy because I care too much about making things look nice.
Maybe it'll be a primer one day but for now it's just me being overly compulsive. Feedback is much appreciated.
_____________________________________________________________________________________________________________________________________-History/Introduction-
As of writing this, I'm a sophomore in college and I've been playing Commander/EDH for a bit over a year now. I arrived at college a Yu-Gi-Oh player and then discovered that there was a Magic playgroup in my dorm - by the end of freshman year I had made the switch over. Being used to YGO, the least casual-friendly TCG in terms of the playing/enjoying ratio, I immediately gravitated towards the strongest colors and Commanders - I had my sights set on Arcum Dagsson - but my more casual playgroup told me to step back a bit, to start with something goofier, to not go full Spike right away. Still, even in this playgroup with decks mostly under $200-$300, I couldn't bring myself to dial back all the way. Wanting Artifacts for easy synergies and blue for the most powerful answers (gotta have those Trap cards) I ended up settling on Muzzio, Visionary Architect.
-Why Muzzio?-
I'm just going to say this now: if I wanted to tutor up the same wins and setting up the same consistent win from game to game, go for Arcum Dagsson. He's decidedly a much more consistent commander and overall much faster and more deadly. But can he cheat out Blightsteel Colossus on turn four? I don't think so.
The win cons here are really just big stompy robots - sometimes copies of big stompy robots, sometimes my opponents' big stompy robots - but mostly this deck wins via accumulating advantage over the course of the game and then slamming my opponents one by one in the face with usually impossible-to-answer scenarios. Early game is focused mostly on ramping, setting up protection for Muzzio, and bluffing so that people don't bother me. Not going to lie - the deck can be sort of slow if you don't start off nice enough, but if people don't bother you, then you're definitely not out of the game yet. Not by a long shot. That Thran Dynamo you've got on your field with no creatures could net you a Platinum Angel or a Spine of Ish Sah, taking out one of your opponents' threats. That Vedalken Orrery could become a Staff of Nin. Sol Ring could become anything! Imagine the possibilities.
TL;DR: Muzzio is random and powerful and I think that's fun.
-Strengths/Weaknesses-
The current build is pretty potent - it can easily cheat out big things turn 4 provided that no one blows up Muzzio, although that's entirely dependent on what's on the top of your library. Because of the high artifact/other cardtype ratio you rarely whiff with Muzzio's ability (you can even get the Artifact lands) but it can still happen.
My big problem is that the deck has a lot of trouble recovering in multiplayer if people shut Muzzio down early. In games of over three players Muzzio usually gets blown out and it's not that fun to play. So since this deck is still definitely in what I would call "early stages" even though it's been my sole EDH deck for about a year, I'm really hoping for a lot of feedback on how to keep the deck going even after losing the commander, better card choices, and so on.
Please give me your suggestions! This is much a display of something that I'm proud of/a model for other players looking to pick up the general as it is a call for support, so if you have comments/criticisms, I would love to hear them.
UUMuzzio, Visionary ArchitectUU
BGMeren of Clan Nel TothBG
I'm putting Muzzio together here in November '16 and this definitely helps.
Only thing I'd say is maybe your list is a tad threat-dense, at the expense of less rocks. You also might want at least 1 untap artifacts effect like Clock of Omens or Voltaic Key or Alphetto Alchemist.
Thanks for posting this.