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The main win conditions are:
Is to get tokens out on the field, mostly through cards like Monastery Mentor, Talrand, Sky Summoner, and Young Pyromancer then pumping the tokens up through spell casting and token generation though cards like Cathars' Crusade, Jeskai Ascendancy, and Valor in Akros.
Casting spells and getting tokens on the field then winning through cards like: Guttersnipe, Purphoros, God of the Forge, and Impact Tremors.
There is also a little voltron going on, but it's not the main focus of the deck. Probably better think of it as Commander defense. But I things are done right, I wouldn't mind winning through commander damage.
1x Narset, Enlightened Master
Creature (6)
1x Aurelia, the Warleader
1x Guttersnipe
1x Monastery Mentor
1x Purphoros, God of the Forge
1x Talrand, Sky Summoner
1x Young Pyromancer
Sorcery (20)
1x Beacon of Tomorrows
1x Conqueror's Pledge
1x Dream Cache
1x Empty the Warrens
1x Enter the Infinite
1x Epic Experiment
1x Howl of the Horde
1x Mind's Desire
1x Ponder
1x Relentless Assault
1x Rite of Replication
1x Serum Visions
1x Storm Herd
1x Time Reversal
1x Time Stretch
1x Treasure Cruise
1x Ugin's Insight
1x Uncovered Clues
1x Waves of Aggression
1x World at War
Instant (7)
1x Brainstorm
1x Cyclonic Rift
1x Dig Through Time
1x Learn from the Past
1x Path to Exile
1x Telling Time
1x Twincast
1x Aggravated Assault
1x Cathars' Crusade
1x Eldrazi Conscription
1x Impact Tremors
1x Jeskai Ascendancy
1x Leyline of Anticipation
1x Quiet Contemplation
1x Rhystic Study
1x Soothsaying
1x Spectra Ward
1x Valor in Akros
Artifact (17)
1x Akroma's Memorial
1x Azorius Signet
1x Boros Signet
1x Chromatic Lantern
1x Coat of Arms
1x Darksteel Plate
1x Elixir of Immortality
1x Gilded Lotus
1x Izzet Signet
1x Mirari
1x Scroll Rack
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Sword of Feast and Famine
1x Sword of the Animist
1x Thran Dynamo
Planeswalker (5)
1x Elspeth, Sun's Champion
1x Karn Liberated
1x Narset Transcendent
1x Tamiyo, the Moon Sage
1x Venser, the Sojourner
1x Arid Mesa
1x Azorius Chancery
1x Boros Garrison
1x Cascade Bluffs
1x Clifftop Retreat
1x Command Beacon
1x Command Tower
1x Flooded Strand
1x Glacial Fortress
1x Hallowed Fountain
4x Island
1x Izzet Boilerworks
1x Maze of Ith
3x Mountain
1x Mystic Gate
1x Mystic Monastery
3x Plains
1x Rogue's Passage
1x Rugged Prairie
1x Sacred Foundry
1x Scalding Tarn
1x Steam Vents
1x Sulfur Falls
1x Temple of Enlightenment
1x Temple of Epiphany
1x Temple of Triumph
Here's the tapped out version so you can get a better look at the stats.
http://tappedout.net/mtg-decks/narset-final-1/
Is there anyway I can improve this deck. So far it's totally untested, and I want to make sure it's good before I invest money into it.