Kalemne to me is the "just right" cost of an equipment general: 4 mana. Easy to curve into turn 3 if you want to play the aggro game, and good enough to recast if things don't go your way later at six mana.
I cycled through a lot of ideas for Kalemne: Angel Tribal, Goodstuff, Sunforger.dec, Giant Tribal, Hatebears, and the like. I do want to explore these ideas eventually, but I wanted to try and tackle an artifact essentric build that combines red and white's love for Equipment.
The idea of this Kalemne deck is just like any other: Gear her up, swing at people, play big dudes. Artifact creatures here are really just to help with the synergy around the rest of the deck.
I've only played with this list for three games, once winning a 4-player due to Kalemne getting strong in a fast rate.
Cards that didn't make it in: Contagion Clasp - Way to damn slow. Engine is superior and Throne costs me next to nothing. Platinum Angel - Fear of theft effects. Reforge the Soul - A wheel effect will help, but I have plenty of ways to draw cards here regardless.
If anyone has any suggestions, do let me know. I'm currently figuring out what to cut off for the mentioned cards.
I think you should refine your ramp package a little, cutting stuff like Basalt Monolith and Grim Monolith for Dreamstone Hedron and Hedron Archive respectively. You have a lot of high cost cards, and these also draw you cards, which I feel you are light on.
Both Monoliths might be a bit more explosive, but I think consistency will do you better overall.
I think you should refine your ramp package a little, cutting stuff like Basalt Monolith and Grim Monolith for Dreamstone Hedron and Hedron Archive respectively. You have a lot of high cost cards, and these also draw you cards, which I feel you are light on.
Both Monoliths might be a bit more explosive, but I think consistency will do you better overall.
Grim Monolith is fine for me, Basalt can be Hedron Archive. So far, my ramp game hasn't really been lacking. I've always found myself with a decent amount of mana.
@Fountain Watch - Shroud isn't that great if you have a lot of swords to equip on something that's not Fountain Watch. I prefer Leonin Abunas even if they are 4CMC.
I think you should refine your ramp package a little, cutting stuff like Basalt Monolith and Grim Monolith for Dreamstone Hedron and Hedron Archive respectively. You have a lot of high cost cards, and these also draw you cards, which I feel you are light on.
Both Monoliths might be a bit more explosive, but I think consistency will do you better overall.
Grim Monolith is fine for me, Basalt can be Hedron Archive. So far, my ramp game hasn't really been lacking. I've always found myself with a decent amount of mana.
@Fountain Watch - Shroud isn't that great if you have a lot of swords to equip on something that's not Fountain Watch. I prefer Leonin Abunas even if they are 4CMC.
True, I just assumed you'd be primarily equipping non-artifact based creatures mostly. A lot of your artifact creatures are utility that I don't see you risking in combat as as such and you run enough non-artifact creature that I don't think you'd struggle too often.
I think you should refine your ramp package a little, cutting stuff like Basalt Monolith and Grim Monolith for Dreamstone Hedron and Hedron Archive respectively. You have a lot of high cost cards, and these also draw you cards, which I feel you are light on.
Both Monoliths might be a bit more explosive, but I think consistency will do you better overall.
Grim Monolith is fine for me, Basalt can be Hedron Archive. So far, my ramp game hasn't really been lacking. I've always found myself with a decent amount of mana.
@Fountain Watch - Shroud isn't that great if you have a lot of swords to equip on something that's not Fountain Watch. I prefer Leonin Abunas even if they are 4CMC.
True, I just assumed you'd be primarily equipping non-artifact based creatures mostly. A lot of your artifact creatures are utility that I don't see you risking in combat as as such and you run enough non-artifact creature that I don't think you'd struggle too often.
They are utility creatures, I'll give you that. That and if I really had too, I can equip Fountain Watch themselves.
I cycled through a lot of ideas for Kalemne: Angel Tribal, Goodstuff, Sunforger.dec, Giant Tribal, Hatebears, and the like. I do want to explore these ideas eventually, but I wanted to try and tackle an artifact essentric build that combines red and white's love for Equipment.
The idea of this Kalemne deck is just like any other: Gear her up, swing at people, play big dudes. Artifact creatures here are really just to help with the synergy around the rest of the deck.
I've only played with this list for three games, once winning a 4-player due to Kalemne getting strong in a fast rate.
1x Kalemne, Disciple of Iroas
Lands
10x Plains
8x Mountain
1x Marsh Flats
1x Arid Mesa
1x Wooded Foothills
1x Windswept Heath
1x Buried Alive
1x Clifftop Retreat
1x Sacred Foundry
1x Temple of Triumph
1x Battlefield Forge
1x Wind-Scarred Crag
1x Boros Garrison
1x Mistveil Plains
1x Spinerock Knoll
1x Command Tower
1x Sanctum of Ugin
1x Slayers' Stronghold
1x Rogue's Passage
1x Buried Ruins
Non-Artifact Creatures
1x Goblin Welder
1x Puresteel Paladin
1x Stoneforge Mystic
1x Relic Seeker
1x Leonin Shikari
1x Jor Kadeen, the Prevailer
1x Stonehewer Giant
1x Godo, Bandit Warlord
1x Sun Titan
1x Gisela, Blade of Goldnight
1x Emeria Shepherd
1x Avacyn, Angel of Hope
1x Brass Squire
1x Metalworker
1x Kuldotha Forgemaster
1x Precursor Golem
1x Stuffy Doll
1x Soul of New Phyrexia
1x Thopter Foundry
1x Scuttling Doom Engine
1x Duplicant
1x Wurmcoil Engine
1x Conduit of Ruin
1x Sandstone Oracle
1x Platinum Emperion
1x Nullstone Gargoyle
Equipments
1x O-Naginata
1x Infiltration Lens
1x Lightning Greaves
1x Mask of Memory
1x Umezawa's Jitte
1x Darksteel Plate
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Sword of Feast and Famine
1x Whispersilk Cloak
1x Sunforger
1x Grafted Exoskeleton
Proliferate
1x Contagion Engine
1x Throne of Geth
1x Sol Ring
1x Sensei's Divining Top
1x Fire Diamond
1x Mind Stone
1x Marble Diamond
1x Boros Signet
1x Grim Monolith
1x Basalt Monolith
1x Worn Powerstone
1x Blinkmoth Urn
Good Artifacts
1x Staff of Nin
1x Spine of Ish Sah
Instants
1x Path to Exile
1x Apostle's Blessing
1x Boros Charm
1x Chaos Warp
1x Master Warcraft
Sorceries
1x Steelshaper's Gift
1x Gamble
1x Wheel of Fortune
1x Scrap Mastery
Planeswalkers
1x Daretti, Scrap Savant
1x Nahiri, the Lithomancer
Cards in consideration include Darksteel Forge, Unwinding Clock, Oblivion Stone, Leonin Abunas, Roar of Reclamation, and Nevinyrral's Disk as sort of a throwback to my retired Daretti list from last year.
Cards that didn't make it in:
Contagion Clasp - Way to damn slow. Engine is superior and Throne costs me next to nothing.
Platinum Angel - Fear of theft effects.
Reforge the Soul - A wheel effect will help, but I have plenty of ways to draw cards here regardless.
If anyone has any suggestions, do let me know. I'm currently figuring out what to cut off for the mentioned cards.
Both Monoliths might be a bit more explosive, but I think consistency will do you better overall.
Don't forget Fountain Watch.
RW Kalemne, Disciple of Iroas
Grim Monolith is fine for me, Basalt can be Hedron Archive. So far, my ramp game hasn't really been lacking. I've always found myself with a decent amount of mana.
@Fountain Watch - Shroud isn't that great if you have a lot of swords to equip on something that's not Fountain Watch. I prefer Leonin Abunas even if they are 4CMC.
True, I just assumed you'd be primarily equipping non-artifact based creatures mostly. A lot of your artifact creatures are utility that I don't see you risking in combat as as such and you run enough non-artifact creature that I don't think you'd struggle too often.
RW Kalemne, Disciple of Iroas
They are utility creatures, I'll give you that. That and if I really had too, I can equip Fountain Watch themselves.
Cheers!
Krichaiushii on PucaTrade.