Strategy
The deck really revolves around Borborygmos Enraged's ability to discard a land to do 3 damage. So ramp fast and load your hand with lands!
Combos
Borborygmos Enraged + (Keen Senseor Snake Umbra) + Abundance :Discard a land to do 3 damage to an opponent. Draw a card from Keen sense/Umbra. Declare the drawn card to be land with Abundance and repeat...
Life from the Loam + (Forgotten Cave or Tranquil Thicket) : Cycle one of these lands to draw a card. Return Life from the Loam via Dredge. Cast LftL and get the cycle land back.Repeat... Always get LftL back to your hand! Such a powerful card to lose to graveyard hate
Sylvan Library draws the cards so Abundance works for each draw. Also Abundance replaces each draw with its on effects, so we don't pay life for the additional cards from sylvan library.
Other Cards to Consider
Sprouting Vines: Tried it, had to make room for other things. May be added back in the future. Countryside Crusher: Cuts off land draw that we need for Borborygmos. Haven't tried Rofellos, Llanowar Emissary: I need to get one. Looks like good ramp. I dont see a reason not to use. Vexing Shusher: Depends on your meta. Use if you see counters a lot. (Cavern of Souls too) Kessig Wolf Run: I use a lot of nonbasic lands as it is. Removed to balance lands. May add back in future Prismatic Omen: Only reason i see to really run is to help Valakut activate sooner. I would rather draw and play better cards than this one Blood Moon: Good control card but i run a lot of utility lands too so this may hurt more than help. idk Wheel of Fortune and Reforge the Soul: Good draw power. Cards seem strong! idk what to cut for space. Do I even need these? Tooth and Nail: Tired of seeing this card... Great card, yes! Rather have a strategy without it for this deck. Seismic Assault and Molten Vortex: Redundancy, Tried it. Never really helped. Always had rather drawn a different card... Dark Depths: Seems good! I already run part of the combo for this. I just need to buy and make room. Illusionist's Bracers, Rings of Brighthearth: Only helps Groundskeeper and Borborygmos himself really. Seems like a win more cards that are unnecessary. Gratuitous Violence is simply better Reap and Sow: Good ramp spell. Gets any land and/or destroys land. Currently running better ramp cards but could add in future. The Great Aurora and Warp World: This might not be the best deck for these cards. Im not interested in racing permanents count with my opponent or resetting the entire board. I have other decks for that Also, Other opponents might benefit more from this more than us. Rather run different cards Realm Seekers: Tried it. Its ability seemed slow. Was just a big creature for 6 mana. Rather play other things. Tilling Treefolk: Naw. Seems underwhelming. Rather play ramp spells than recur maybe 2 lands? Asceticism: Seems good. Protection for Borborygmos and my other creatures. May try it Sol Ring: Naw. LAND RAMP Myriad Landscape: Awesome but comes into play tapped... seemed kind of slow Grafted Exoskeleton: Not my flavor. Centaur Vinecrasher: Maybe card. I could see it being easily brought back and could be a game ending beater. Will consider...
I'm rethinking my opinion on Wheel of Fortune and Reforge the Soul. Card draw is so powerful and a necessity when I am discarding lands with Borborygmos.
What are some low power cards i need to replace?
Do you thing Groundskeeper is underwhelming?
Should I drop my land count?
Is Horn of Greed too slow and generous to my opponents?
EDH WURRuhan of the Fomori[Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
Added: Ulvenwald Hydra, Budoka Gardener. Hydra seems awesome for land tutor and big attacker. Trying out Buroka for faster ramp and potential creature production.
Removed: Dragon Mage: I like this card, but not its mana cost or how it draws cards for my opponents IF i can land an attack.
Horn of Greed: I see a lot of people using this card. I understand how I should be playing more lands than my opponents so I should get the advantage with card draw, but it still draws cards for my opponents too. Plus eventually I stop playing lands and hold them for Borborygmos so its late game is weak. This card didn't do enough for me consistantly
Gratuitous Violence: Seems good because it works with borborymos to deal 6 damage per land. I found it to be a "more win" card. Once I get Borborygmos going with some card draw, the double damage isn't really needed.
Explosive Vegetation: Good ramp spell! I would rather have the lands added to my hand than put directly into play. I have plenty of "Play additional land" effects and eventually ramping lands into play isn't as important as having the lands in hand.
Thespian's Stage: Because I am not running the Dark Depths/Vesuva combo, I never felt like copying any other lands. I rather kill other players Urborg/Cabal lands anyways.
Rootbound Crag: When I add non-basic lands, I try to swap with other non-basic lands to keep my basic land count.
Valakut, the Molten Pinnacle: the only real reason i was running this was Scapeshift. I rarely made it to 5 mountains anyways because with Borborygmos, I eventually have to stop playing lands and hold them for damage.
Just assembled my first Borby Enraged deck and found this guide helpful. The Chandra addition was interesting and I'll probably be picking one up soon. Ever consider an Orcish Lumberjack ? Or an emergency Grafted Exoskeleton?
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Decklist
8 Borborygmos Enraged
Creatures (15)
1 Groundskeeper
2 Lotus Cobra
3 Azusa, Lost but Seeking
3 Courser of Kruphix
3 Eternal Witness
3 Nissa, Vastwood Seer
3 Tireless Tracker
4 Oracle of Mul Daya
4 Mina and Denn, Wildborn
4 Centaur Vinecrasher
5 Titania, Protector of Argoth
6 Rampaging Baloths
7 Avenger of Zendikar
7 Knollspine Dragon
7 Omnath, Locus of Rage
Artifacts (3)
2 Lightning Greaves
3 Crucible of Worlds
5 Storm Cauldron
Enchantments (6)
1 Burgeoning
1 Exploration
1 Keen Sense
2 Sylvan Library
3 Snake Umbra
4 Abundance
Planeswalker (2)
5 Garruk, Primal Hunter
6 Chandra, Flamecaller
1 Gamble
1x Green Sun's Zenith
2 Hull Breach
2 Life from the Loam
2 Regrowth
2 Sylvan Scrying
3 Cultivate
3 Kodama's Reach
3 Nissa's Pilgrimage
3 Wheel of Fortune
4 Chain Reaction
4 Scapeshift
4 Splendid Reclamation
4 Harmonize
5 Creeping Renaissance
5 Primal Command
5 Soul's Majesty
5 Hunter's Prowess
5 Reforge the Soul
8 Praetor's Counsel
9 Blasphemous Act
Instants (8)
1 Crop Rotation
1 Worldly Tutor
2 Constant Mists
2x Starstorm
3 Beast Within
3 Chaos Warp
3 Krosan Grip
3 Realms Uncharted
0 Terrain Generator
0 Petrified Field
0 Tranquil Thicket
0 Forgotten Cave
0 Taiga
0 Fire-Lit Thicket
0 Wooded Foothills
0 Command Tower
0 Stomping Ground
0 Blighted Woodland
0 Terramorphic Expanse
0 Evolving Wilds
0 Glacial Chasm
0 Ghost Quarter
0 Raging Ravine
0 Inkmoth Nexus
0 Strip Mine
0 Cinder Glade
0 Temple of the False God
0 Crystal Vein
0 Kessig Wolf Run
0 Wasteland
8 Mountain
14 Forest
Strategy
The deck really revolves around Borborygmos Enraged's ability to discard a land to do 3 damage. So ramp fast and load your hand with lands!
Combos
Life from the Loam + (Forgotten Cave or Tranquil Thicket) : Cycle one of these lands to draw a card. Return Life from the Loam via Dredge. Cast LftL and get the cycle land back.Repeat... Always get LftL back to your hand! Such a powerful card to lose to graveyard hate
Valakut, The Molten Pinnacle + Scapeshift : Pull mountains out with Scapeshift and deal tons of damage with Valakut. Copy Valakut via Thespian's Stage and Vesuva
Dump your lands with Borborygmos and cast Knollspine Dragon to draw a massive new hand
Gamble for Life from the Loam usually...
Green Sun's Zenith for Oracle of Mul Daya early game usually...
Crop Rotation for Glacial Chasm for fog.
Creeping Renaissance choose lands usually...
Gratuitous Violence works with Borborygmos Enraged's ability to do 6 damage
Sylvan Library draws the cards so Abundance works for each draw. Also Abundance replaces each draw with its on effects, so we don't pay life for the additional cards from sylvan library.
Other Cards to Consider
Countryside Crusher: Cuts off land draw that we need for Borborygmos. Haven't tried
Rofellos, Llanowar Emissary: I need to get one. Looks like good ramp. I dont see a reason not to use.
Vexing Shusher: Depends on your meta. Use if you see counters a lot. (Cavern of Souls too)
Kessig Wolf Run: I use a lot of nonbasic lands as it is. Removed to balance lands. May add back in future
Prismatic Omen: Only reason i see to really run is to help Valakut activate sooner. I would rather draw and play better cards than this one
Blood Moon: Good control card but i run a lot of utility lands too so this may hurt more than help. idk
Wheel of Fortune and Reforge the Soul: Good draw power. Cards seem strong! idk what to cut for space. Do I even need these?
Tooth and Nail: Tired of seeing this card... Great card, yes! Rather have a strategy without it for this deck.
Seismic Assault and Molten Vortex: Redundancy, Tried it. Never really helped. Always had rather drawn a different card...
Dark Depths: Seems good! I already run part of the combo for this. I just need to buy and make room.
Illusionist's Bracers, Rings of Brighthearth: Only helps Groundskeeper and Borborygmos himself really. Seems like a win more cards that are unnecessary. Gratuitous Violence is simply better
Reap and Sow: Good ramp spell. Gets any land and/or destroys land. Currently running better ramp cards but could add in future.
The Great Aurora and Warp World: This might not be the best deck for these cards. Im not interested in racing permanents count with my opponent or resetting the entire board. I have other decks for that Also, Other opponents might benefit more from this more than us. Rather run different cards
Realm Seekers: Tried it. Its ability seemed slow. Was just a big creature for 6 mana. Rather play other things.
Tilling Treefolk: Naw. Seems underwhelming. Rather play ramp spells than recur maybe 2 lands?
Asceticism: Seems good. Protection for Borborygmos and my other creatures. May try it
Sol Ring: Naw. LAND RAMP
Myriad Landscape: Awesome but comes into play tapped... seemed kind of slow
Grafted Exoskeleton: Not my flavor.
Centaur Vinecrasher: Maybe card. I could see it being easily brought back and could be a game ending beater. Will consider...
Journey of Discovery, Into the North, Explosive Vegetation, Harrow: Good ramp spells. I need to draw the line somewhere though....
What are some low power cards i need to replace?
Do you thing Groundskeeper is underwhelming?
Should I drop my land count?
Is Horn of Greed too slow and generous to my opponents?
Considering adding Worldly Tutor
Cards thinking about replacing: Green Sun's Zenith, Harmonize
Wanting to add Dark Depths + Vesuva
Should I consider more sac lands like Wasteland and Tectonic Edge
WUR Ruhan of the Fomori [Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
Also would work well with Soul's Majesty and Hunter's Insight that I am considering too.
Added:
Ulvenwald Hydra, Budoka Gardener. Hydra seems awesome for land tutor and big attacker. Trying out Buroka for faster ramp and potential creature production.
Worldly Tutor because Knollspine Dragon is just that good.
Soul's Majesty and Hunter's Prowess for testing. Borborygmos really needs several ways to refill my hand or to help set up.
Ghost Quarter, Tectonic Edge, Raging Ravine, Inkmoth Nexus. More sac lands to help Titania, Protector of Argoth and to really break Crucible of Worlds+Azusa, Lost but Seeking combos. Put in a couple man lands to give more bodys for Soul's Majesty/Hunter's Prowess
Removed:
Dragon Mage: I like this card, but not its mana cost or how it draws cards for my opponents IF i can land an attack.
Horn of Greed: I see a lot of people using this card. I understand how I should be playing more lands than my opponents so I should get the advantage with card draw, but it still draws cards for my opponents too. Plus eventually I stop playing lands and hold them for Borborygmos so its late game is weak. This card didn't do enough for me consistantly
Gratuitous Violence: Seems good because it works with borborymos to deal 6 damage per land. I found it to be a "more win" card. Once I get Borborygmos going with some card draw, the double damage isn't really needed.
Explosive Vegetation: Good ramp spell! I would rather have the lands added to my hand than put directly into play. I have plenty of "Play additional land" effects and eventually ramping lands into play isn't as important as having the lands in hand.
Thespian's Stage: Because I am not running the Dark Depths/Vesuva combo, I never felt like copying any other lands. I rather kill other players Urborg/Cabal lands anyways.
Rootbound Crag: When I add non-basic lands, I try to swap with other non-basic lands to keep my basic land count.
Valakut, the Molten Pinnacle: the only real reason i was running this was Scapeshift. I rarely made it to 5 mountains anyways because with Borborygmos, I eventually have to stop playing lands and hold them for damage.
Added:
Chandra, Flamecaller: Draw and boardwipe options
Tireless Tracker: Clues for draw
Nissa, Vastwood Seer: Ramp and walker options
Splendid Reclamation: !!Amazing Card!! Secretly made by Borborygmos himself.
Wasteland: Land shenanigans
Removed
Budoka Gardener: Underwhelming
Ulvenwald Hydra: High mana cost
Genesis Wave: Not needed
Tectonic Edge: Wasteland was better
Mirrorpool: I wasn't able to make good use of