I looked on Tappedout and the ratios for land mana to casting costs have a discrepancy of 00.01%. I think that's pretty good, personally.
I played against 2 decks (one at a time, which I guess doesn't mean squat here, but...) for the first time on Cockatrice, after piecing the deck together online in about 15-20 minutes. Both decks were decmiated pretty fast. We house ruled 20 poison for a death... If this were not ruled, it'd've been over much faster, but the game against Kalemne ended with her at 18 poison, Ezuri at 34 EXP, 18 insect tokens from Phyrexian Swarmlord, and some other really gnarly things going on before my final swing. The game against Mazirek was a bit slower but I had him on the ropes after he put me to 15 life (where I stayed to the end of the game)., both doing infect damage and normal damage as well.
I find so far that the major lynchpin in this deck is Inkmoth Nexus. I don't want to say it's a crutch, because there's a 7/99 chance (barring mulls) that you'll draw it in the opening hand, and even with mulls the odds aren't perfect for that. I mean, better than a 1/11 chance in the end (after mulls) I suppose. (assuming you mull 3 away for your initial partial paris, you have better than a 1/10 chance of getting the nexus -or any card sans basics- in your opener).
I've also noticed the deck is lacking pump. You may not need any with this many creatures, but a Rancor or something couldn't hurt. Ezuri is going to get expensive once you get more than a couple experience counters.
I've also noticed the deck is lacking pump. You may not need any with this many creatures, but a Rancor or something couldn't hurt. Ezuri is going to get expensive once you get more than a couple experience counters.
I mostly play Peregrine Drake for Deadeye Navigator infinite mana so I can spew a ton of cards from hand into play, but it seems to me that that's only really one or two interactions that the Deadeye+Drake can facilitate (hand spew, Viral Drake, etc). I mean, it'll also add all the experience unto Ezuri that I'd ever want... But I have to think about whether that's the right cut or not. Tezzeret's Gambit isn't bad in that place if I need it.
There might also be a cheaper option for this combo anyway. The things keeping me from making a decision just yet is that the combo hasn't shown itself in any capacity in the games I've played using this deck (which may be reason to cut, or wait, in equal measure), and that I need to figure out if it is too degenerate. However, I do think that all decks needs at least one firm killswitch (but not toooooo firm - this is why I have Chance Encounter + Frenetic Efreet in my Arjun deck), which would be reason to keep this (and Sage of Hours, although that seems like a staple in the deck no matter what).
Arcane Lighthouse I see where you're going with though, and I figure I might actually switch it out for a Temple of the False God. I don't really want to add Tolaria West because I wonder if it would mess up my ratios. Also what besides lands would I tutor for with it in this deck?
So, in short, I will most assuredly be cutting the Lighthouse for the sake of the Temple, and will be considering removing the Drake for the Gambit (although I like it where it is for now). Thank you!
1x Ezuri, Claw of Progress
Creature (41)
1x Acidic Slime
1x Arbor Elf
1x Bane of Progress
1x Birds of Paradise
1x Blight Mamba
1x Blighted Agent
1x Blightwidow
1x Brawn
1x Cold-Eyed Selkie
1x Corpse Cur
1x Deadeye Navigator
1x Elvish Mystic
1x Eternal Witness
1x Fathom Mage
1x Forgotten Ancient
1x Fyndhorn Elves
1x Genesis
1x Glistener Elf
1x Gyre Sage
1x Hornet Queen
1x Ichorclaw Myr
1x Llanowar Elves
1x Mystic Snake
1x Necropede
1x Pathbreaker Ibex
1x Peregrine Drake
1x Phyrexian Hydra
1x Phyrexian Swarmlord
1x Plague Myr
1x Plaguemaw Beast
1x Prime Speaker Zegana
1x Putrefax
1x Sage of Hours
1x Sakura-Tribe Elder
1x Solemn Simulacrum
1x Thrummingbird
1x Trygon Predator
1x Vigor
1x Viral Drake
1x Viridian Corrupter
1x Wonder
1x Arcane Lighthouse
1x Breeding Pool
1x Command Beacon
1x Command Tower
1x Evolving Wilds
1x Flooded Grove
18x Forest
1x Hinterland Harbor
1x Inkmoth Nexus
6x Island
1x Llanowar Reborn
1x Lonely Sandbar
1x Reliquary Tower
1x Terramorphic Expanse
1x Thornwood Falls
1x Tranquil Thicket
1x Yavimaya Coast
Instant (6)
1x Beast Within
1x Carrion Call
1x Krosan Grip
1x Pongify
1x Rapid Hybridization
1x Steady Progress
Artifact (9)
1x Bident of Thassa
1x Grafted Exoskeleton
1x Lightning Greaves
1x Simic Signet
1x Sol Ring
1x Swiftfoot Boots
1x Trigon of Infestation
1x Whispersilk Cloak
1x Worn Powerstone
1x Beastmaster Ascension
1x Corrupted Conscience
1x Inexorable Tide
Sorcery (1)
1x Overwhelming Stampede
I looked on Tappedout and the ratios for land mana to casting costs have a discrepancy of 00.01%. I think that's pretty good, personally.
I played against 2 decks (one at a time, which I guess doesn't mean squat here, but...) for the first time on Cockatrice, after piecing the deck together online in about 15-20 minutes. Both decks were decmiated pretty fast. We house ruled 20 poison for a death... If this were not ruled, it'd've been over much faster, but the game against Kalemne ended with her at 18 poison, Ezuri at 34 EXP, 18 insect tokens from Phyrexian Swarmlord, and some other really gnarly things going on before my final swing. The game against Mazirek was a bit slower but I had him on the ropes after he put me to 15 life (where I stayed to the end of the game)., both doing infect damage and normal damage as well.
I find so far that the major lynchpin in this deck is Inkmoth Nexus. I don't want to say it's a crutch, because there's a 7/99 chance (barring mulls) that you'll draw it in the opening hand, and even with mulls the odds aren't perfect for that. I mean, better than a 1/11 chance in the end (after mulls) I suppose. (assuming you mull 3 away for your initial partial paris, you have better than a 1/10 chance of getting the nexus -or any card sans basics- in your opener).
Any thoughts or advice? It's appreciated
~Lil Kalki
Proud Disciple of the Church of the Wary
I'm not sure why Arcane Lighthouse is in here. You don't have all that many targeted effects. Peregrine Drake also seems weak when you don't have Ezuri or a Grafted Exoskeleton out.
Tezzeret's Gambit and Tolaria West seem like good replacements.
I've also noticed the deck is lacking pump. You may not need any with this many creatures, but a Rancor or something couldn't hurt. Ezuri is going to get expensive once you get more than a couple experience counters.
I mostly play Peregrine Drake for Deadeye Navigator infinite mana so I can spew a ton of cards from hand into play, but it seems to me that that's only really one or two interactions that the Deadeye+Drake can facilitate (hand spew, Viral Drake, etc). I mean, it'll also add all the experience unto Ezuri that I'd ever want... But I have to think about whether that's the right cut or not. Tezzeret's Gambit isn't bad in that place if I need it.
There might also be a cheaper option for this combo anyway. The things keeping me from making a decision just yet is that the combo hasn't shown itself in any capacity in the games I've played using this deck (which may be reason to cut, or wait, in equal measure), and that I need to figure out if it is too degenerate. However, I do think that all decks needs at least one firm killswitch (but not toooooo firm - this is why I have Chance Encounter + Frenetic Efreet in my Arjun deck), which would be reason to keep this (and Sage of Hours, although that seems like a staple in the deck no matter what).
Arcane Lighthouse I see where you're going with though, and I figure I might actually switch it out for a Temple of the False God. I don't really want to add Tolaria West because I wonder if it would mess up my ratios. Also what besides lands would I tutor for with it in this deck?
As for pump, I feel that with the amount of evasion (Wonder and Brawn), creature recursion (Genesis, Eternal Witness), and the bit of pump I do have in here (Vigor, Overwhelming Stampede, Pathbreaker Ibex, and Ezuri himself), I think I'm pretty good to be honest.
So, in short, I will most assuredly be cutting the Lighthouse for the sake of the Temple, and will be considering removing the Drake for the Gambit (although I like it where it is for now). Thank you!
~Lil Kalki
Proud Disciple of the Church of the Wary