I am in the process of creating a new EDH deck based on Obzedat, ghost council. The plan for the deck is basicly to abuse the fact that for most of the game Obzedat will hower around in the exile zone. An example would be stacking the abyss triggers in a way that makes Obzedat enter after all such effects have resolved. He also interacts nicely with instant speed wraths and spreading plague. A few pillowfort elements where added on top to stay alive.
This deck is also not that reliant on its artifacts so I added stony silence and Null rod to the deck. These cards also makes open the vaults a little safer i think. corpse dance and whip of erebos are there to avoid paying commander tax should the ghost council get taken out by instant speed removal or get some added value with death triggers on some of the cards + some cards like call to the grave and Porphyry Nodes
I Have considred the exquisite blood + sanguine bond combo as well, but I don't want this to be a dedicated combo deck and I feel these enchantments wont do to much work in this deck on their own. I'd like for all my potential combo pices to be usefull without having the combo. Especially Since playing one of those two cards who are so strongly asociated with a combo kill will draw a lot of hate. Please do tell me If you feel diffrently about these cards.
I came up with a rough draft for my deck, but since this is my first go at such a deck I'd like some help shaving some cards or otherwise optimizing the build, I'm also quite concerned about my current mana curve. Any advice you could give would be greatly appriciated! Thanks!
I have refined the list down to 100 cards and added other cards I'm considering to the maybeboard. I'm still not sure that this is the final build and any feedback would still very much be appriciated! Thanks.
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I am in the process of creating a new EDH deck based on Obzedat, ghost council. The plan for the deck is basicly to abuse the fact that for most of the game Obzedat will hower around in the exile zone. An example would be stacking the abyss triggers in a way that makes Obzedat enter after all such effects have resolved. He also interacts nicely with instant speed wraths and spreading plague. A few pillowfort elements where added on top to stay alive.
This deck is also not that reliant on its artifacts so I added stony silence and Null rod to the deck. These cards also makes open the vaults a little safer i think.
corpse dance and whip of erebos are there to avoid paying commander tax should the ghost council get taken out by instant speed removal or get some added value with death triggers on some of the cards + some cards like call to the grave and Porphyry Nodes
Main wincons of the deck are the following:
Animate all enchantments and beat face.
Beat face with an uncontested commander
Combo kill with the commander + Opalescence/ active Starfield of nyx + Parallax Wave for infinite enter the battlefield triggers.
Active Bloodchief Ascension + Catastrophe in the late game.
I Have considred the exquisite blood + sanguine bond combo as well, but I don't want this to be a dedicated combo deck and I feel these enchantments wont do to much work in this deck on their own. I'd like for all my potential combo pices to be usefull without having the combo. Especially Since playing one of those two cards who are so strongly asociated with a combo kill will draw a lot of hate. Please do tell me If you feel diffrently about these cards.
I came up with a rough draft for my deck, but since this is my first go at such a deck I'd like some help shaving some cards or otherwise optimizing the build, I'm also quite concerned about my current mana curve. Any advice you could give would be greatly appriciated! Thanks!
1 Obzedat, Ghost Council
Lands:
1 Arid Mesa
1 Bloodstained Mire
1 Bojuka Bog
1 Caves of Koilos
1 Command Tower
1 Fetid Heath
1 Flooded Strand
1 Godless Shrine
1 Isolated Chapel
1 Kor Haven
1 Marsh Flats
1 Maze of Ith
1 Myriad Landscape
1 Orzhov Basilica
8 Plains
1 Polluted Delta
1 Scrubland
1 Serra's Sanctum
1 Strip Mine
8 Swamp
1 Tainted Field
1 Vault of the Archangel
1 Verdant Catacombs
1 Windswept Heath
Spells:
1 Academy Rector
1 Aura of Silence
1 Austere Command
1 Blind Obedience
1 Blood Baron of Vizkopa
1 Bloodchief Ascension
1 Call to the Grave
1 Catastrophe
1 Crucible of Worlds
1 Demonic Tutor
1 Enlightened Tutor
1 Erebos, God of the Dead
1 Go for the Throat
1 Grasp of Fate
1 Greater Auramancy
1 Identity Crisis
1 Idyllic Tutor
1 Innocent Blood
1 Island Sanctuary
1 Karmic Justice
1 Knight of the White Orchid
1 Land Tax
1 Meekstone
1 Merciless Eviction
1 Mortify
1 Necropotence
1 No Mercy
1 Null Rod
1 Ob Nixilis Reignited
1 Obzedat, Ghost Council
1 Opalescence
1 Parallax Wave
1 Path to Exile
1 Phyrexian Arena
1 Planar Collapse
1 Porphyry Nodes
1 Read the Bones
1 Replenish
1 Righteous War
1 Rout
1 Runed Halo
1 Serra Ascendant
1 Solemn Simulacrum
1 Solitary Confinement
1 Sorin Markov
1 Sphere of Safety
1 Spreading Plague
1 Starfield of Nyx
1 Stony Silence
1 Sun Titan
1 Swords to Plowshares
1 The Abyss
1 Tithe
1 Toxic Deluge
1 Underworld Connections
1 Unmake
1 Utter End
1 Vampiric Tutor
1 Vindicate
1 Weathered Wayfarer
1 Wrath of God
1 Yawgmoth's Will
1 Bottomless Pit
1 Burnished Hart
1 Cabal Coffers
1 City of Brass
1 Corpse Dance
1 Crackdown
1 Cursed Totem
1 Dark Petition
1 Dark Tutelage
1 Deadly Tempest
1 Divinity of Pride
1 Elspeth, Knight-Errant
1 Fated Retribution
1 Kuon, Ogre Ascendant
1 Luminarch Ascension
1 Malicious Affliction
1 Mind's Eye
1 Necrologia
1 Obzedat's Aid
1 Open the Vaults
1 Oppression
1 Oreskos Explorer
1 Painful Quandary
1 Promise of Power
1 Return to Dust
1 True Conviction
1 Urborg, Tomb of Yawgmoth
1 Virulent Plague
1 Well of Lost Dreams
1 Whip of Erebos
1 Words of Waste