In my journey to finally stop playing mono red decks, I've moved on from experimenting with black to experimenting with green. I actually don't remember fighting that many Elfball players even on MTGO, but to my pleasant surprise Elves feel just as comboey as they are aggroey. The interactions are fairly simple as well, though not quite as simple as my HidetsuguJank.dek.
Mirri's Guile should probably be Sensei's Divining Top once I scrounge the funds, though honestly I feel like taking as long as I do when using its ability is disrespectful in a way. So I might just slot something completely different in there.
1 Ezuri, Renegade Leader
//Lands
1 Cavern of Souls
1 Deserted Temple
1 Gaea's Cradle
1 Evolving Wilds
1 Nykthos, Shrine to Nyx
1 Wirewood Lodge
26 Snow-Covered Forest
1 Wooded Foothills
1 Terramorphic Expanse
1 Dryad Arbor
1 Strip Mine
1 Homeward Path
1 Mouth of Ronom
//Miscellaneous Utility
1 Crucible of Worlds
1 Eternal Witness
1 Garruk Wildspeaker
1 Sylvan Ranger
1 Farhaven Elf
1 Sylvan Safekeeper
1 Tajuru Preserver
1 Mirri's Guile
1 Caller of the Claw
1 Copperhorn Scout
//Answers
1 Acidic Slime
1 Beast Within
1 Scavenging Ooze
1 Viridian Shaman
1 Viridian Zealot
1 Karn Liberated
1 Arbor Elf
1 Birchlore Rangers
1 Boreal Druid
1 Fyndhorn Elves
1 Heritage Druid
1 Joraga Treespeaker
1 Llanowar Elves
1 Wirewood Elf
1 Elvish Mystic
//Mega Dorks
1 Priest of Titania
1 Wirewood Channeler
//Other Ramp
1 Wood Elves
1 Sol Ring
1 Mana Crypt
//Combo Suite
1 Quirion Ranger
1 Scryb Ranger
1 Wirewood Symbiote
//Lords
1 Elvish Champion
1 Joraga Warcaller
1 Wirewood Hivemaster
1 Elvish Archdruid
1 Imperious Perfect
1 Adaptive Automaton
1 Dwynen, Gilt-Leaf Daen
1 Eladamri, Lord of Leaves
1 Fauna Shaman
1 Fierce Empath
1 Wirewood Herald
1 Chord of Calling
1 Crop Rotation
1 Green Sun's Zenith
1 Summoner's Pact
1 Sylvan Scrying
1 Worldly Tutor
1 Elvish Harbinger
1 Expedition Map
1 Reap and Sow
//Draw
1 Regal Force
1 Elvish Visionary
1 Sylvan Library
1 Citanul Woodreaders
1 Harmonize
1 Brass Herald
1 Sylvan Messenger
//Wincons
1 Craterhoof Behemoth
Of course there are some obvious upgrades I can make here.
Terramorphic Expanse and Evolving Wilds should either be replaced with or joined by some real fetches just to make Crucible of Worlds more effective (though Wooded Foothills, Strip Mine, and just the ability to recur a destroyed Gaea's Cradle make Crucible more than pull its weight already). Also, Wasteland.
Mirri's Guile should probably be Sensei's Divining Top once I scrounge the funds, though honestly I feel like taking as long as I do when using its ability is disrespectful in a way. So I might just slot something completely different in there.
I can probably take out one, maaaaaybe two lands before MTGO's algorithms start screwing with me. I was thinking some other neat elf like Immaculate Magistrate, or maybe a third wincon to join Ezuri and Craterhoof in Kamahl, Fist of Krosa? I also dislike blue interference greatly so I was thinking Defense Grid or Yeva, Nature's Herald. Maybe I should through Relic of Progenitus or Tormod's Crypt in there somehow, too.
Any and all suggestions welcome!
Hidetsugu - Combo Damage
Ezuri - Elfball
Theorycrafting:
Selvala - "A hunter must hunt."
Selvala - Budget
Hidetsugu - Combo Damage
Ezuri - Elfball
Theorycrafting:
Selvala - "A hunter must hunt."
Selvala - Budget
Hidetsugu - Combo Damage
Ezuri - Elfball
Theorycrafting:
Selvala - "A hunter must hunt."
Selvala - Budget