Hello! Welcome to my Merieke Ri Berit deck "The Perplexing Prison".
The primary gameplan is to get the commander into play along with ways to untap her, turning her into a creature stealing, board controlling, murderer...then put Perplexing Chimera into play also, and you can keep exchanging it for other spells and stealing it back over and over.
The secondary plan is that there are a bunch of other creatures that have good abilities to reuse with all the untap effects I run for the commander. Also vigilance and haste equipment are like additional untap effects, since you get more use out of your creatures with them.
Then the rest of the deck is basically just filled with some of my favorite Esper control cards.
I'm always looking for new ideas that have synergy with what I'm doing. All comments and questions are welcome. Thanks.
The primary gameplan is to get the commander into play along with ways to untap her, turning her into a creature stealing, board controlling, murderer...then put Perplexing Chimera into play also, and you can keep exchanging it for other spells and stealing it back over and over.
The secondary plan is that there are a bunch of other creatures that have good abilities to reuse with all the untap effects I run for the commander. Also vigilance and haste equipment are like additional untap effects, since you get more use out of your creatures with them.
Then the rest of the deck is basically just filled with some of my favorite Esper control cards.
I'm always looking for new ideas that have synergy with what I'm doing. All comments and questions are welcome. Thanks.
1 Merieke Ri Berit
/// Decks Namesake Combo Card:
1 Perplexing Chimera
/// Untap & Copy Effects: 13
1 Fatestitcher
1 Tidal Force
1 Crab Umbra
1 Thassa's Ire
1 Pemmin's Aura
1 Retreat to Coralhelm
1 Staff of Domination
1 Thousand-Year Elixir
1 Umbral Mantle
1 Mind Over Matter
1 Teferi, Temporal Archmage
1 Illusionist's Bracers
1 Rings of Brighthearth
/// Other Creatures to Untap: 16
1 Hangarback Walker
1 Mikaeus, the Lunarch
1 Mother of Runes
1 Coffin Queen
1 Echo Mage
1 Ertai, Wizard Adept
1 Archivist
1 Bloodline Keeper
1 Azami, Lady of Scrolls
1 Cao Cao, Lord of Wei
1 Dragonlord Ojutai
1 Ertai, the Corrupted
1 Master Healer
1 Stonehewer Giant
1 Arcanis the Omnipotent
1 Demonic Hordes
/// Protection, Haste, & Vigilance Equipment: 5
1 Lightning Greaves
1 Swiftfoot Boots
1 Darksteel Plate
1 Sword of Vengeance
1 Batterskull
1 Cyclonic Rift
1 Council's Judgment
1 Forbid
1 Vindicate
1 Cryptic Command
1 Utter End
1 Mystic Confluence
1 Austere Command
1 Merciless Eviction
/// Card Draw, Tutors & Recursion: 10
1 Sun Titan
1 Enlightened Tutor
1 Demonic Tutor
1 Idyllic Tutor
1 Sphinx's Revelation
1 Fact or Fiction
1 Jace's Ingenuity
1 Dragonlord's Prerogative
1 Opportunity
1 Dig Through Time
/// Mana Acceleration: 6
1 Sol Ring
1 Azorius Signet
1 Dimir Signet
1 Fellwar Stone
1 Orzhov Signet
1 Grand Arbiter Augustin IV
/// Utility Lands: 9
1 Arcane Lighthouse
1 Cavern of Souls
1 Celestial Colonnade
1 Creeping Tar Pit
1 Hall of the Bandit Lord
1 Minamo, School at Water's Edge
1 Shambling Vent
1 Tolaria West
1 Volrath's Stronghold
1 Adarkar Wastes
1 Arcane Sanctum
1 Azorius Chancery
1 Bad River
1 Calciform Pools
1 Command Tower
1 Dimir Aqueduct
1 Dreadship Reef
1 Drowned Catacomb
1 Flood Plain
1 Flooded Strand
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
2 Island
1 Isolated Chapel
1 Mage-Ring Network
1 Marsh Flats
1 Orzhov Basilica
1 Plains
1 Polluted Delta
1 Prairie Stream
1 Scrubland
1 Sunken Hollow
1 Swamp
1 Tundra
1 Underground River
1 Underground Sea
1 Watery Grave