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1 Tasigur, the Golden Fang
Card draw/CA engines (8):
1 Barren Moor (+Loam)
1 Lonely Sandbar (+Loam)
1 Tranquil Thicket (+Loam)
1 Mystic Remora
1 Coiling Oracle
1 Deep Analysis
1 Fact or Fiction
1 Dig Through Time
Tutors (12):
1 Tolaria West
1 Crop Rotation
1 Merchant Scroll
1 Quiet Speculation
1 Lim-Dul's Vault
1 Shred Memory
1 Muddle the Mixture
1 Realms Uncharted
1 Fierce Empath
1 Mystical Teachings
1 Increasing Ambition
1 Woodland Bellower
Spot removal (10):
1 Dust Bowl
1 Blighted Fen
1 Reality Shift
1 Far // Away
1 Beast WIthin
1 Krosan Grip
1 Putrefy
1 Reclamation Sage
1 Capsize
1 Sever the Bloodline
1 Cyclonic Rift
1 Perilous Vault
1 Bane of Progress
1 Ugin, the Spirit Dragon
1 Squall Line
Recursion (5):
1 Mortuary Mire
1 Life from the Loam
1 Riftsweeper
1 Eternal Witness
1 Holistic Wisdom
Graveyard management (3):
1 Bojuka Bog
1 Memory's Journey
1 Loaming Shaman
Sac outlets/protection (3):
1 High Market
1 Sylvan Safekeeper
1 Gluttonous Slime
ETB recyclers (3):
1 Invasive Species
1 Temur Sabertooth
1 Deadeye Navigator
General utility (6):
1 Thespian's Stage
1 Praetor's Grasp
1 Sultai Charm
1 Turnabout
1 Clever Impersonator
1 Brutalizer Exarch
Useful control elements (4):
1 Alchemist's Refuge
1 Constant Mists
1 Forbid
1 Thragtusk
1 Myriad Landscape
1 Rampant Growth
1 Sakura-Tribe Elder
1 Kodama's Reach
1 Cultivate
1 Deep Reconnaissance
1 Far Wanderings
1 Farhaven Elf
1 Harrow
1 Explosive Vegetation
Fixing (spell-based; 2):
1 Joiner Adept
1 Krosan Tusker
Fixing (land-based; 5):
1 Command Tower
1 Exotic Orchard
1 Opulent Palace
1 SImic Growth Chamber
1 Dimir Aqueduct
Basic lands (23):
13 Forest
7 Island
3 Swamp