I apologize for the formatting here, this is my first EDH post. So please leave the pitchforks alone...
Darien. King. Lord. Legend.
My experience in EDH has shown me that mono white is a very hard color to play effectively in a multi-player game. I find that Darien is probably one of the best commanders out there in white. So this is my decklist as it stands for Mr Tokens, any input and suggestions would be greatly appreciated.
The way it's set up right now seems to work pretty good, although I feel like I have way to many enchantments and artifacts in here, and there could be more soldiers to add instead? The idea is that I try to get Darien out as soon as possible, and along with the lands that deal damage to me, start to generate a ton of tokens. Eventually, swarming through my opponent's defenses. Most of the creatures in this deck are Soldier types, so cards like Obelisk of Urd, Shared Triumph, and Mobilization are relevant. Some card draw, some removal, and ways to entice other players to attack or deal damage to me, and it seems to be pretty well rounded out.
Darien. King. Lord. Legend.
My experience in EDH has shown me that mono white is a very hard color to play effectively in a multi-player game. I find that Darien is probably one of the best commanders out there in white. So this is my decklist as it stands for Mr Tokens, any input and suggestions would be greatly appreciated.
Darien, King of Soldier Tokens
General
1 Darien, King of Kjeldor
Lands – 35
25x Plains
26 Tarnished Citadel
27 Nomad Stadium
28 Grand Coliseum
29 Emeria, the Sky Ruin
30 Windbrisk Heights
31 Ancient Den
32 City of Brass
33 Kjeldoran Outpost
34 Temple of the False God
35 Ancient Tomb
Creatures - 22
(Token Generating)
36 Benalish Commander
37 Captain of the Watch
38 Knight-Captain of Eos
39 Hero of Bladehold
40 Precinct Captain
(Land fetch/filter)
41 Weathered Wayfarer
(Life gain)
42 Auriok Champion
43 Suture Priest
44 Soul Warden
45 Soul's Attendant
(Buffers)
46 Daru Warchief
47 Phantom General
48 Field Marshal
49 Crovax, Ascendant Hero
50 Elesh Norn, Grand Cenobite
(Draws and removal)
51 Intrepid Hero
52 Catapult Master
53 Mentor of the Meek
(Recursion, free play, control)
54 Preeminent Captain
55 Sun Titan
56 Rune-Tail, Kitsune Ascendant
57 Loxodon Gatekeeper
Planeswalkers - 4
58 Ajani Goldmane
59 Elspeth, Knight-Errant
60 Elspeth Tirel
61 Elspeth, Sun's Champion
Instants - 4
62 Path to Exile
63 Swords to Plowshares
64 Enlightened Tutor
65 Raise the Alarm
Sorceries - 4
66 Council's Judgement
67 Wrath of God
68 Nomads' Assembly
69 Austere Command
Enchantments - 11
70 Land Tax
71 Honor of the Pure
72 Intangible Virtue
73 Mobilization
74 Glorious Anthem
75 Oblivion Ring
76 Dictate of Heliod
77 Cathars' Crusade
78 Luminarch Ascension
79 Shared Triumph
80 Leyline of the Meek
81 Crescendo of War
Artifacts - 18
82 Skullclamp
83 Sol Ring
84 Mana Vault
85 Crown of Empires
86 Scepter of Empires
87 Throne of Empires
88 Umezawa's Jitte
89 Dolmen Gate
90 Spear of Heliod
91 Extraplanar Lens
92 Caged Sun
93 Obelisk of Urd
94 Akroma's Memorial
95 Sword of War and Peace
96 Sword of Light and Shadow
97 Staff of Nin
98 Jade Monolith
99 Mind's Eye
The way it's set up right now seems to work pretty good, although I feel like I have way to many enchantments and artifacts in here, and there could be more soldiers to add instead? The idea is that I try to get Darien out as soon as possible, and along with the lands that deal damage to me, start to generate a ton of tokens. Eventually, swarming through my opponent's defenses. Most of the creatures in this deck are Soldier types, so cards like Obelisk of Urd, Shared Triumph, and Mobilization are relevant. Some card draw, some removal, and ways to entice other players to attack or deal damage to me, and it seems to be pretty well rounded out.
Again, any feedback is appreciated!