Since getting spoiled, I have been kicking around ideas and cards for Zada. In the end, I came to an aggro / token based build that splices spells in as both pump as well as a means of drawing. This is a rough draft but it seems interesting so far.
It is possible that I need to consider adding a heavier ramp package to support some of the big draw effects. I wanted to keep it sort of aggressive though so I didn't start there but it might be something I need to consider.
Target only Zada? It will replicate across all creatures, although it essentially does that on it's own. I'd be interested how the ruling on that would be.
Edit: Well, if you have an army of Goblin tokens, you can turn those into an army of Flying dragon tokens and that makes Zada's ability insane with, say, titans strength for example.
I think Glacial Chasm interferes with a lot of what I am going to want to be doing as it stands. Its cute but its very very narrow.
Fiery Gambit if I were to play it, I would want to get at least 2 success on every attempt and I think the odds of that are relatively low. I would personally need someone to run the match on the probability of getting two consecutive coinflips as I would be interested in what the average damage per cast would be.
The idea is more that you can rotate a bunch of goblins into 4/4 flyers. It also works as removal for problematic things on my opponents side as its probably going to be a situation where 1-2 opposing things and 4+ of my own are all the targets.
Target only Zada? It will replicate across all creatures, although it essentially does that on it's own. I'd be interested how the ruling on that would be.
Edit: Well, if you have an army of Goblin tokens, you can turn those into an army of Flying dragon tokens and that makes Zada's ability insane with, say, titans strength for example.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
With all the cantrips it is kind of tempting to increase your capapbility of casting your cantrip spells more than once. Have you thought about adding Recoup and Past in Flames?
Akroma's Memorial works really well with all the extra attack steps you'll get when you cast Seize the Day on Zada. Not only does it grant your creatures Vigilance, but gives them evasion and protection. Even without seize the day, the memorial will save your army from every damage based red board wipe and would be hilarious with Skirk Fire Marshal (Though since the memorial will prevent damage from red sources it will keep Arcbond from going as nuclear as you may want it to).
Edit- Haha, nevermind on using the memorial, I just realised the pro-red keeps you from targeting Zada.
Given how poorly scry one replicates unless looking for something specific brute force might be slightly better than titan's strength. Having a free pump spell like blazing shoal is nice after all that card draw. Chaos warp could be all kinds of fun replicated with all those tokens
I have to run for the weekend as I have a family vacation and what not but thanks for all the ideas guys. Spawning Breath is a great call as I definitely want to work that into the list.
As for the straight pump effects, I favored Titan's Strength because in a lot of cases we are talking about tokens so doubling power and double strike get a lot less bang for your buck than a straight pump does. Titan's Strength also has the scry on it which when done like 10 times is sort of like an odd and crazy impulse effect. I think effects like Brute Force are fine but the toughness pump is less exciting to me than the scry effect is personally.
Soul's Fire and fight effects do not work correctly because they have two targets. Believe me, I jumped the gun when I was thinking of cards too until I looked at it closer with the commander.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
You failed us ISB Márton Stromgald is now just part of the 99...
But seriously, awesome build! How do you like him? How does the token production in this deck fair than your previous red builds? Rabblemaster seems kinda spicy..
1 in 4 Fiery Gambits will hit your opponents for 6, 1 in 8 will untap lands and draw you cards. At 28 creatures, you're likely to kill the table if everyone is at 40. Mostly I just think it's a fun card, and it's put in a lot of work in my Ink-Treader Nephilim deck. Zada's limitations probably make it much less worth it, though.
I completely forgot that Glacial Chasm stops your creatures from attacking, my bad. It's useless in Zada decks.
How do you feel about Temur Battle Rage? With Titan's Strength et al. you'll probably have ferocious pretty often.
Soul's Fire and fight effects do not work correctly because they have two targets. Believe me, I jumped the gun when I was thinking of cards too until I looked at it closer with the commander.
My list.
I personally think you need more aggressive pumps, but aside from that, your list is great! Kinda copied your list when making the landbase yesterday
Have you considered doing broken things with Insurrection-esque effects? I see you're running Descent of the Dragons. How broken would it be to steal all the creatures and then sac only them to Descent of the Dragons? Or steal everything and then cast Hellion Eruption or Mogg Infestation on yourself? I think that would be some unique ways to clear the board because then you're left with everything. With haste it's GG.
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You failed us ISB Márton Stromgald is now just part of the 99...
But seriously, awesome build! How do you like him? How does the token production in this deck fair than your previous red builds? Rabblemaster seems kinda spicy..
So, what I like about Zada so far is that I can drop him into play and then immediately gain value from him before my opponents can screw him up. He isn't just pump he also is a big source of draw and a lot of my draw runs 1-2 mana over the cost of playing him which is fine. I am still just sort of theorycrafting but I feel like he can draw stronger which is a nice feeling.
1 in 4 Fiery Gambits will hit your opponents for 6, 1 in 8 will untap lands and draw you cards. At 28 creatures, you're likely to kill the table if everyone is at 40. Mostly I just think it's a fun card, and it's put in a lot of work in my Ink-Treader Nephilim deck. Zada's limitations probably make it much less worth it, though.
I completely forgot that Glacial Chasm stops your creatures from attacking, my bad. It's useless in Zada decks.
How do you feel about Temur Battle Rage? With Titan's Strength et al. you'll probably have ferocious pretty often.
Fiery Gambit - I think its a little unrealistic to think that most spells will have more than 8 targets at a time as having more creatures / tokens than that in play at one time becomes a little less predictable. I will think about it as it has potential for a lot of damage but being a 3 mana sorcery has its downsides too. I feel like its the sort of effect that I would often question if I couldn't get more value from it. If it was a cheap instant I think it would be a different case as I could continue to stall and try to make it bigger.
Temur Battle Rage - I felt it wasn't very good with token strategies. Most of the tokens require pump to really be scary even with double strike and trample. Due to that I felt like it had an issue that it requires a pump effect to really work all that well. It does decent work on the non tokens but I feel like giving mass +3/+3 would probably result in just as much damage if not more in a lot of cases.
Downhill Charge - I sort of overlooked this effect. I suppose its fairly strong. I have a decent number of nonbasic lands though but it should still be a decent pump similar to Fists of the Anvil if not stronger in a lot of cases.
Outmaneuver ehhhh its not that strong. I plan to be able to swing past them with numbers so trample is less concerning generally.
Have you considered doing broken things with Insurrection-esque effects? I see you're running Descent of the Dragons. How broken would it be to steal all the creatures and then sac only them to Descent of the Dragons? Or steal everything and then cast Hellion Eruption or Mogg Infestation on yourself? I think that would be some unique ways to clear the board because then you're left with everything. With haste it's GG.
Insurrection + Descent of the Dragons costs 9RRRRR so not really. I generally dont try to think of 8 drop spells that combine nicely with other things because its hard to do. Personally I feel like Insurrection rarely is in a situation to really close out games. In a lot of cases I see sac outlets in my meta and while that can still be useful I plan to sort of be taking an aggressive tactic with this deck and I have always found Insurrection to be sort of a vs aggressive tactics sort of card.
My issue with Insurrection is that its a card that you can sit on literally all game without seeing a good opportunity for it to do anything. It is entirely dependent on what your opponents are playing and it needs them to play out a big board state and pass turn with it. In my mind, its a card that fits some decks but more often I dont like it. I used to use it with my Márton Stromgald deck because for 7RRRRR you could go from no board state to killing everyone a lot easier than just casting Insurrection which I dont feel does all that much on its own.
DECK CHANGES:
Fanatic of Mogis -> Spawning Breath I dont think the Fanatic really fits this deck as well as I originally thought. He hits decently and combined with something like Kiki-Jiki but he is a one shot effect who is reliant on having a board position and does not set me up all that well into other effects that this deck wants.
Seize the Day -> Downhill Charge I think that Seize the Day is ok but it doesnt have as much synergy with the deck as I would want. It doesn't pump the tokens very well at all and so it relies more on the creatures that tap ability or trigger abilities on attack. I think the Charge adds a lot more lethality which is probably good.
Prophetic Flamespeaker -> Ashnod's Altar I think the flamespeaker is a fine card but it doesnt connect in all that well without help and its better with sort of an equipment pump based deck. There is enough draw in this deck as is right now I think and I like the ramp / sac outlet that the Alter gives me.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
With all of your cantrips, do you think Psychosis Crawler is worth running to eat away at your opponent's life totals?
It seems possible but it also doesn't really mesh with the tokens. It has more synergy with a general strategy of beating down opponents life total. It sort of requires you to be set up with a number of creatures, Zada, and a draw effect to really be good though so I feel like its sort of winmore because if I have those other parts I feel like I am likewise doing good.
I am going to see if I cant work possibility storm into my list. It does funny things and being that this list is mostly aggro based there are very few things that would be bad to storm into and it has good synergy with the instants. knowledge pool would also work but it seems concerning for a lot of other reasons.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
This seems like a token-aggro deck with a bit of flair, which is a fine way to go with Zada. Has anyone considered taking the list in a more combo-y direction? Red has plenty of efficient token producers (like anyone reading this thread needs to be reminded of that...) and Zada turns all your Chaotic Strikes into Collective Unconscious's. With some rituals, especially Brightstone Ritual and Battle Hymn, I think there could be ways to just combo out, cast a zillion spells, and win the game. Too bad Energy Tap is blue...
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
This seems like a token-aggro deck with a bit of flair, which is a fine way to go with Zada. Has anyone considered taking the list in a more combo-y direction? Red has plenty of efficient token producers (like anyone reading this thread needs to be reminded of that...) and Zada turns all your Chaotic Strikes into Collective Unconscious's. With some rituals, especially Brightstone Ritual and Battle Hymn, I think there could be ways to just combo out, cast a zillion spells, and win the game. Too bad Energy Tap is blue...
I can name a few off the top of my head but would have to dig deeper to really pull up more combos.
Mana Echoes - essentially any token production also generates a silly amount of mana. Its unfortunately colorless so red mana becomes sort of necessary in large numbers.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I meant more of an engine style combo deck as opposed to an A+B(+C+D) combo deck. The cards in the combos you mention do have some synergy with the rest of the deck, so that gives them extra value. What I had in mind was more like
Hummmm well I think what you are describing is more of a means to flow the cards out faster. Its hard to really say on that end as you would need to play more tempo mana based stuff and the downside with that stuff is when you aren't flowing your card draws nicely that stuff falls apart a bit. Mana Geyser fits what you are sort of looking for though.
DECK CHANGE:
Spawning Breath -> Possibility Storm I was actually confusing Spawning Breath in my head with Brood Birthing so I was thinking I was going to tripple+ my creatures. Obviously its less ideal than that. Its also in the range where it kills most of my tokens unless I pump them which is not good. I thought I was getting three tokens for each I killed though which is why I was ok with it before but I totally mixed those cards up. Possibility Storm is hilarious because if I cast an instant / sorcery targeting Zada it will get my copies to the rest of my creatures and then go and get another spell. This deck is also mostly pro active rather than reactive on its cards so most of the time I should be fine with whatever I get out of it. In this case, Possibility Storm really resembles Strionic Resonator in that it gives me twice the effect but I just dont know what my other spell will be.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Kudos on working Possibility Storm into the deck. I never would've thought of how the copies still get to the stack. You can essentially use Zada's ability twice per spell that's hard cast. Brilliant!
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Kudos on working Possibility Storm into the deck. I never would've thought of how the copies still get to the stack. You can essentially use Zada's ability twice per spell that's hard cast. Brilliant!
Thanks, I would love to claim credit for it but I am just stealing the idea from others from the thread built for discussion on Zada. Knowledge Pool similarly functions but honestly I think its a lot more concerning of an effect to put out there especially as others can hijack your spells you would want.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
It is possible that I need to consider adding a heavier ramp package to support some of the big draw effects. I wanted to keep it sort of aggressive though so I didn't start there but it might be something I need to consider.
1 Zada, Hedron Grinder
CREATURES (26)
1 Legion Loyalist
1 Young Pyromancer
1 Arms Dealer
1 Feldon of the Third Path
1 Goblin Matron
1 Goblin Rabblemaster
1 Hissing Iguanar
1 Imperial Recruiter
1 Pyreheart Wolf
1 Anger
1 Beetleback Chief
1 Krenko, Mob Boss
1 Márton Stromgald
1 Moggcatcher
1 Ogre Battledriver
1 Pia and Kiran Nalaar
1 Purphoros, God of the Forge
1 Tuktuk Scrapper
1 Emrakul's Hatcher
1 Flamerush Rider
1 Goblin Assassin
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Urabrask the Hidden
1 Chancellor of the Forge
1 Myr Battlesphere
1 Mana Crypt
1 Skullclamp
1 Sol Ring
1 Isochron Scepter
1 Mind Stone
1 Strionic Resonator
1 Ashnod's Altar
1 Eldrazi Monument
ENCHANTMENT (5)
1 Goblin Bombardment
1 Five-Alarm Fire
1 In the Web of War
1 Possibility Storm
1 Warstorm Surge
INSTANT (16)
1 Balduvian Rage
1 Crimson Wisps
1 Panic
1 Skred
1 Telim'Tor's Edict
1 Titan's Strength
1 Accelerate
1 Aleatory
1 Chaotic Strike
1 Fists of the Anvil
1 Stun
1 Arcbond
1 Boiling Blood
1 Chaos Warp
1 Downhill Charge
1 Tears of Rage
1 Gamble
1 Reckless Charge
1 Shattering Spree
1 Twinflame
1 Heat Shimmer
1 Wheel of Fortune
1 Descent of the Dragons
LAND (37)
1 Ancient Tomb
1 Blinkmoth Nexus
1 Flamekin Village
1 Forgotten Cave
1 Kher Keep
1 Mouth of Ronom
1 Mutavault
1 Mystifying Maze
1 Nykthos, Shrine to Nyx
1 Reliquary Tower
22 Snow-Covered Mountain
1 Spinerock Knoll
1 Strip Mine
1 Tectonic Edge
1 Thespian's Stage
1 Valakut, the Molten Pinnacle
Possibilities List:
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[Modern] Allies
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
Target only Zada? It will replicate across all creatures, although it essentially does that on it's own. I'd be interested how the ruling on that would be.
Edit: Well, if you have an army of Goblin tokens, you can turn those into an army of Flying dragon tokens and that makes Zada's ability insane with, say, titans strength for example.
I think Glacial Chasm interferes with a lot of what I am going to want to be doing as it stands. Its cute but its very very narrow.
Fiery Gambit if I were to play it, I would want to get at least 2 success on every attempt and I think the odds of that are relatively low. I would personally need someone to run the match on the probability of getting two consecutive coinflips as I would be interested in what the average damage per cast would be.
The idea is more that you can rotate a bunch of goblins into 4/4 flyers. It also works as removal for problematic things on my opponents side as its probably going to be a situation where 1-2 opposing things and 4+ of my own are all the targets.
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[Modern] Allies
Akroma's Memorial works really well with all the extra attack steps you'll get when you cast Seize the Day on Zada. Not only does it grant your creatures Vigilance, but gives them evasion and protection. Even without seize the day, the memorial will save your army from every damage based red board wipe and would be hilarious with Skirk Fire Marshal (Though since the memorial will prevent damage from red sources it will keep Arcbond from going as nuclear as you may want it to).
Edit- Haha, nevermind on using the memorial, I just realised the pro-red keeps you from targeting Zada.
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[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
As for the straight pump effects, I favored Titan's Strength because in a lot of cases we are talking about tokens so doubling power and double strike get a lot less bang for your buck than a straight pump does. Titan's Strength also has the scry on it which when done like 10 times is sort of like an odd and crazy impulse effect. I think effects like Brute Force are fine but the toughness pump is less exciting to me than the scry effect is personally.
Soul's Fire and fight effects do not work correctly because they have two targets. Believe me, I jumped the gun when I was thinking of cards too until I looked at it closer with the commander.
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[Modern] Allies
But seriously, awesome build! How do you like him? How does the token production in this deck fair than your previous red builds? Rabblemaster seems kinda spicy..
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BGW Teneb, the Harvester [Primer]
R Márton Stromgald
WUB Dakkon Blackblade
GR Atarka, World Render
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WUBRG The Primeval Dragon's influence on EDH
I completely forgot that Glacial Chasm stops your creatures from attacking, my bad. It's useless in Zada decks.
How do you feel about Temur Battle Rage? With Titan's Strength et al. you'll probably have ferocious pretty often.
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
Aww... That's so awkward!
Downhill Charge, Outmaneuver (ehh), a handful of Arcane spells (not the worst idea), Arcbond.
1 Legion Loyalist
1 Young Pyromancer
1 Arms Dealer
1 Hordeling Outburst
1 Goblin Matron
1 Caged Sun
1 Hissing Iguanar
1 Imperial Recruiter
1 Prophetic Flamespeaker
1 Pyreheart Wolf
1 Anger
1 Beetleback Chief
1 Rapacious One
1 Krenko, Mob Boss
1 Márton Stromgald
1 Moggcatcher
1 Ogre Battledriver
1 Pia and Kiran Nalaar
1 Purphoros, God of the Forge
1 Tuktuk Scrapper
1 Emrakul's Hatcher
1 Flamerush Rider
1 Goblin Assassin
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Urabrask the Hidden
1 Chancellor of the Forge
1 Myr Battlesphere
1 Extraplanar Lens
1 Skullclamp
1 Sol Ring
1 Isochron Scepter
1 Mind Stone
1 Strionic Resonator
1 Eldrazi Monument
Enchantments
1 Goblin Bombardment
1 Five-Alarm Fire
1 In the Web of War
Other Spells
1 Vandalblast
1 Accelerate
1 Aleatory
1 Arcbond
1 Balduvian Rage
1 Brute Force
1 Chaos Warp
1 Chaotic Strike
1 Commune with Lava
1 Crimson Wisps
1 Downhill Charge
1 Overblaze
1 Panic
1 Spawning Breath
1 Temur Battle Rage
1 Titan's Strength
1 Gamble
1 Reckless Charge
1 Shattering Spree
1 Twinflame
1 Heat Shimmer
1 Wheel of Fortune
1 Seize the Day
1 Descent of the Dragons
1 Ancient Tomb
1 Kher Keep
1 Mouth of Ronom
1 Mutavault
1 Mystifying Maze
1 Nykthos, Shrine to Nyx
1 Reliquary Tower
25 Snow-Covered Mountain
1 Spinerock Knoll
1 Strip Mine
1 Tectonic Edge
1 Thespian's Stage
1 Valakut, the Molten Pinnacle
My list.
I personally think you need more aggressive pumps, but aside from that, your list is great! Kinda copied your list when making the landbase yesterday
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So, what I like about Zada so far is that I can drop him into play and then immediately gain value from him before my opponents can screw him up. He isn't just pump he also is a big source of draw and a lot of my draw runs 1-2 mana over the cost of playing him which is fine. I am still just sort of theorycrafting but I feel like he can draw stronger which is a nice feeling.
Fiery Gambit - I think its a little unrealistic to think that most spells will have more than 8 targets at a time as having more creatures / tokens than that in play at one time becomes a little less predictable. I will think about it as it has potential for a lot of damage but being a 3 mana sorcery has its downsides too. I feel like its the sort of effect that I would often question if I couldn't get more value from it. If it was a cheap instant I think it would be a different case as I could continue to stall and try to make it bigger.
Temur Battle Rage - I felt it wasn't very good with token strategies. Most of the tokens require pump to really be scary even with double strike and trample. Due to that I felt like it had an issue that it requires a pump effect to really work all that well. It does decent work on the non tokens but I feel like giving mass +3/+3 would probably result in just as much damage if not more in a lot of cases.
Downhill Charge - I sort of overlooked this effect. I suppose its fairly strong. I have a decent number of nonbasic lands though but it should still be a decent pump similar to Fists of the Anvil if not stronger in a lot of cases.
Outmaneuver ehhhh its not that strong. I plan to be able to swing past them with numbers so trample is less concerning generally.
Insurrection + Descent of the Dragons costs 9RRRRR so not really. I generally dont try to think of 8 drop spells that combine nicely with other things because its hard to do. Personally I feel like Insurrection rarely is in a situation to really close out games. In a lot of cases I see sac outlets in my meta and while that can still be useful I plan to sort of be taking an aggressive tactic with this deck and I have always found Insurrection to be sort of a vs aggressive tactics sort of card.
My issue with Insurrection is that its a card that you can sit on literally all game without seeing a good opportunity for it to do anything. It is entirely dependent on what your opponents are playing and it needs them to play out a big board state and pass turn with it. In my mind, its a card that fits some decks but more often I dont like it. I used to use it with my Márton Stromgald deck because for 7RRRRR you could go from no board state to killing everyone a lot easier than just casting Insurrection which I dont feel does all that much on its own.
DECK CHANGES:
Fanatic of Mogis -> Spawning Breath I dont think the Fanatic really fits this deck as well as I originally thought. He hits decently and combined with something like Kiki-Jiki but he is a one shot effect who is reliant on having a board position and does not set me up all that well into other effects that this deck wants.
Seize the Day -> Downhill Charge I think that Seize the Day is ok but it doesnt have as much synergy with the deck as I would want. It doesn't pump the tokens very well at all and so it relies more on the creatures that tap ability or trigger abilities on attack. I think the Charge adds a lot more lethality which is probably good.
Prophetic Flamespeaker -> Ashnod's Altar I think the flamespeaker is a fine card but it doesnt connect in all that well without help and its better with sort of an equipment pump based deck. There is enough draw in this deck as is right now I think and I like the ramp / sac outlet that the Alter gives me.
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[Modern] Allies
It seems possible but it also doesn't really mesh with the tokens. It has more synergy with a general strategy of beating down opponents life total. It sort of requires you to be set up with a number of creatures, Zada, and a draw effect to really be good though so I feel like its sort of winmore because if I have those other parts I feel like I am likewise doing good.
I am going to see if I cant work possibility storm into my list. It does funny things and being that this list is mostly aggro based there are very few things that would be bad to storm into and it has good synergy with the instants. knowledge pool would also work but it seems concerning for a lot of other reasons.
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[Modern] Allies
I can name a few off the top of my head but would have to dig deeper to really pull up more combos.
Ashnod's Altar + Nim Deathmantle + any token producer that makes 3+ bodies goes infinite.
Kiki-Jiki, Mirror Breaker + Zealous Conscripts / Thornbite Staff (with sac outlet) / Lightning Crafter (with sac outlet) go infinite
Mana Echoes - essentially any token production also generates a silly amount of mana. Its unfortunately colorless so red mana becomes sort of necessary in large numbers.
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[Modern] Allies
DECK CHANGE:
Spawning Breath -> Possibility Storm I was actually confusing Spawning Breath in my head with Brood Birthing so I was thinking I was going to tripple+ my creatures. Obviously its less ideal than that. Its also in the range where it kills most of my tokens unless I pump them which is not good. I thought I was getting three tokens for each I killed though which is why I was ok with it before but I totally mixed those cards up. Possibility Storm is hilarious because if I cast an instant / sorcery targeting Zada it will get my copies to the rest of my creatures and then go and get another spell. This deck is also mostly pro active rather than reactive on its cards so most of the time I should be fine with whatever I get out of it. In this case, Possibility Storm really resembles Strionic Resonator in that it gives me twice the effect but I just dont know what my other spell will be.
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[Modern] Allies
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Thanks, I would love to claim credit for it but I am just stealing the idea from others from the thread built for discussion on Zada. Knowledge Pool similarly functions but honestly I think its a lot more concerning of an effect to put out there especially as others can hijack your spells you would want.
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[Modern] Allies