Hello hello! With the new printing of the zendi fetchable lands I find myself wanting to construct another 1v1 traditional edh deck. My last adventure here was with Yasova Dragonclaw and it was fairly good. I rarely play green and I don't do very much in terms of 1v1 for this format, so I'm looking for some advice for card selection, cuts out of my oldl ist, and other advice.
I am aware that voltron designs in 1v1 are not always the best in a more competitive environment, but this style of offense is my preference, and I'd love to see where this goes.
The curve is slightly over 2.5, and I have nearly 40 cards I could play before I even get up to 3cmc (my general). Some of the 5 to 6 cmc cards might need to be removed, but these are the bomb cards that help really push a game in my favor.
The goal of the deck is to land Yasova on turn-2 (6 enablers), and with a mana crypt and forest we can see her on turn-1. The follow-up is an absolute mess, because keeping Yasova's power high, keeping her and my equipment safe, and stopping something that Yasova can't interact with is asking quite a lot in terms of cards.
Most of your deck is non-red. Maybe it's worth just going straight UG to simplify the mana base. Might also help support some cards like Force of Will and maybe even Misdirection.
You could go some kind of tempo route, bouncing lands (or destroying them with some of the green 3cc Stone Rain type spells). You could alternatively try a counter-oriented route (I think this might work best), with things like Force Spike, Complicate, etc. Winter Orb might work well.
I am trying to build a similar deck. I recommend adding Remand and Memory Lapse. Both are better than delay in my opinion.
Also Prophet of Kruphix is so powerful in control if you want to tap out on your turn and then still have mana up for the next turn. I was weary about running her for a while too until I played her.
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I am aware that voltron designs in 1v1 are not always the best in a more competitive environment, but this style of offense is my preference, and I'd love to see where this goes.
Here is my currently most up-to-date list;
1x Yasova Dragonclaw
Creature (18)
1x Acidic Slime
1x Arbor Elf
1x Bazaar Trader
1x Birds of Paradise
1x Elvish Mystic
1x Eternal Witness
1x Fyndhorn Elves
1x Godo, Bandit Warlord
1x Llanowar Elves
1x Phantasmal Image
1x Phyrexian Metamorph
1x Prime Speaker Zegana
1x Reclamation Sage
1x Snapcaster Mage
1x Teferi, Mage of Zhalfir
1x Venser, Shaper Savant
1x Wolfir Silverheart
1x Xenagos, God of Revels
Instant (18)
1x Brainstorm
1x Counterspell
1x Cyclonic Rift
1x Delay
1x Flusterstorm
1x Ghostly Flicker
1x Izzet Charm
1x Lightning Bolt
1x Mana Drain
1x Mana Leak
1x Negate
1x Pongify
1x Rapid Hybridization
1x Remove Soul
1x Simic Charm
1x Swan Song
1x Temur Battle Rage
1x Temur Charm
1x Ancestral Vision
1x Farseek
1x Frenzied Tilling
1x Gitaxian Probe
1x Mwonvuli Acid-Moss
1x Nature's Lore
1x Ponder
1x Preordain
1x Rampant Growth
1x Reap and Sow
1x Vandalblast
Artifact (14)
1x Batterskull
1x Birthing Pod
1x Champion's Helm
1x Culling Dais
1x Empyrial Plate
1x Helm of Possession
1x Mana Crypt
1x Sensei's Divining Top
1x Sol Ring
1x Swiftfoot Boots
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Umezawa's Jitte
Enchantment (4)
1x Bear Umbra
1x Greater Good
1x Perilous Forays
1x Sylvan Library
Land (35)
1x Ancient Tomb
1x Breeding Pool
1x Command Tower
6x Forest
1x Hall of the Bandit Lord
1x High Market
8x Island
1x Kessig Wolf Run
1x Minamo, School at Water's Edge
1x Misty Rainforest
2x Mountain
1x Okina, Temple to the Grandfathers
1x Oran-Rief, the Vastwood
1x Scalding Tarn
1x Shinka, the Bloodsoaked Keep
1x Steam Vents
1x Stomping Ground
1x Taiga
1x Tropical Island
1x Volcanic Island
1x Wooded Foothills
1x Yavimaya Hollow
1x Prophet of Kruphix
1x Fact or Fiction
1x Steam Augury
1x Rogue's Passage
1x Sword of Body and Mind
1x Sword of War and Peace
The curve is slightly over 2.5, and I have nearly 40 cards I could play before I even get up to 3cmc (my general). Some of the 5 to 6 cmc cards might need to be removed, but these are the bomb cards that help really push a game in my favor.
The goal of the deck is to land Yasova on turn-2 (6 enablers), and with a mana crypt and forest we can see her on turn-1. The follow-up is an absolute mess, because keeping Yasova's power high, keeping her and my equipment safe, and stopping something that Yasova can't interact with is asking quite a lot in terms of cards.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
You could go some kind of tempo route, bouncing lands (or destroying them with some of the green 3cc Stone Rain type spells). You could alternatively try a counter-oriented route (I think this might work best), with things like Force Spike, Complicate, etc. Winter Orb might work well.
Other random cards I might consider:
Rancor
Boar Umbra
Snake Umbra
Eel Umbra
Distortion Strike
Boreal Druid
Wild Growth
Utopia Sprawl
Increasing Savagery
Tangle Wire
In general I'd remove almost everything above a casting cost of 3, as in later turns you're going to want to use Yasova's ability with that mana.
Also Prophet of Kruphix is so powerful in control if you want to tap out on your turn and then still have mana up for the next turn. I was weary about running her for a while too until I played her.