Hello, my name is Slash I've been playing EDH for about 2 years.
Background: I was originally looking to make a Jund EDH deck and was looking for commanders other than Prosh. As soon as I saw Sek'kuar, Deathkeeper I knew he was going to be my general as I have an unhealthy obsession with Orc Shamans. Since I had been long wanting to make a tribal EDH deck I thought this would be the perfect opportunity to make a Shaman Tribal deck.
What you will find below is a fun, flavorful, combo, tribal EDH deck.
Sek'kuar's Fluff:
Sek'Kuar, Deathkeeper, was an orc shaman native to the Karplusan Mountains in Terisiare during the last days of the Ice Age. In his youth, during a shamanic trance, Sek'Kuar made mental contact with a Void Maw, a cosmic horror that nearly destroyed him. In exchange for his life and a portion of the creature's eldritch power, however, Sek'Kuar led it to Dominaria, where he promised the monster a fresh supply of corpses from the plague-ridden city of Krov. With his newfound ally and power over life and death, Sek'Kuar became infamous throughout Terisiare and attracted a large number of followers. So cruel was Sek'Kuar that he casually sacrificed his own servants, but his power and charisma was such that they rose from the dead to continue serving him. During the war between New Argive and the Cult of Rimewind, Sek'Kuar's orcs performed raids on both sides. The shaman was feared by all Terisians for his unpredictability and savagery.
Bottomline, he is a badass who DGAF.
Description:
Sek'kuar is a power-hungry Shaman who will stop at nothing to attain his ends. He considers no soul too valuable, no friend too important, and no underling indispensable in his quest to achieve ultimate power. Nothing can deter him or alter his path which is strewn with the carnage of his unconscionable lust.
Goals:
Stuff as many functioning Shamans into the deck as possible.
Use cards that are on flavor with Sek'kuar and his dark rituals.
The strategy is to ramp while continuing to gain value and get ahead with Sek'kuar's ability. Blow up the board if needed and tutor for game ending combo pieces.
Major props to you for bringing up Gul'dan! He is perfect fit for Sek'kuar. And some fantastic art.
The deck itself looks very solid. I questioned several pieces until I read the combo section, so it looks solid. Not quite my cup of tea, would like to see more bizarre rituals and perhaps even some Demon support. Blood Speaker is a shaman, just so ya know...
Feel Free to look at my Atarka List in my signature a Gruul shamans list. I have been eyeing my sek'kuar to make it jund but am not so sure if I want to take the deck in that direction quite yet. But some shamans that you seem to be missing that I personally love are:
Dragonmaster Outcast: these dragons are nothing to laugh at especially when you start dropping them too rapidly for opponents to deal with. Master of the Wild Hunt: wolves play a huge part in my shamans list especially with cards such as Wolf-Skull Shaman is used to make lot and lots of wolf tokens. If you decide to play wolves in addition there are many other card that help with that theme. Wolf-Skull Shaman: Making a wolf nearly every turn is incredibly powerful in my eyes and I personally have found that just this card forced me to Include many other wolf cards as it makes the theme very deadly. Felhide Spiritbinder: MiniKiki-jiki, mirror breaker. This minotaur can be tapped with Sachi to make make mana then when untapped you can make copies of everything! Nullmage Shepherd: Can turn all your shamans into nice Naturalizes when you really need a card gone. Shaman of Forgotten Ways: As our decks both play very high creature density This and Bloodline Shaman both become very powerful ways to drop our creature rapidly and steadily to the point that I often run out of cards in hand too quickly. Oracle of Mul Daya: I have found ramp is the key to my version of the deck and this guy makes us go hard and fast. Being able to drop multiple lands per turn is incredibly scary especially when we drop threats as quickly as we do. Sensation Gorger: A mini wheel allows us to keep droppign threats without worrying about finding gas to keep fueling our fire.
Those are just some ideas that I have for you off my list but the reason I've considered black for my deck are 3 cards:
Deathrite Shaman: With how tuned my meta is being able to hit fetches or gain life is very strong. It would act as a Scavenging ooze part 2 and its utility is so powerful.
Drana, Kalastria Bloodchief: Creature removal on a shaman is powerful especially with the absurd amounts of mana my deck already makes.
Major props to you for bringing up Gul'dan! He is perfect fit for Sek'kuar. And some fantastic art.
The deck itself looks very solid. I questioned several pieces until I read the combo section, so it looks solid. Not quite my cup of tea, would like to see more bizarre rituals and perhaps even some Demon support. Blood Speaker is a shaman, just so ya know...
Thanks man, much appreciated. I played this deck last night and while it is super-casual and heavily reliant on combo-ing out (It can't do anything else) I was able to pull off a win.
Feel Free to look at my Atarka List in my signature a Gruul shamans list. I have been eyeing my sek'kuar to make it jund but am not so sure if I want to take the deck in that direction quite yet. But some shamans that you seem to be missing that I personally love are:
Dragonmaster Outcast: these dragons are nothing to laugh at especially when you start dropping them too rapidly for opponents to deal with. Master of the Wild Hunt: wolves play a huge part in my shamans list especially with cards such as Wolf-Skull Shaman is used to make lot and lots of wolf tokens. If you decide to play wolves in addition there are many other card that help with that theme. Wolf-Skull Shaman: Making a wolf nearly every turn is incredibly powerful in my eyes and I personally have found that just this card forced me to Include many other wolf cards as it makes the theme very deadly. Felhide Spiritbinder: MiniKiki-jiki, mirror breaker. This minotaur can be tapped with Sachi to make make mana then when untapped you can make copies of everything! Nullmage Shepherd: Can turn all your shamans into nice Naturalizes when you really need a card gone. Shaman of Forgotten Ways: As our decks both play very high creature density This and Bloodline Shaman both become very powerful ways to drop our creature rapidly and steadily to the point that I often run out of cards in hand too quickly. Oracle of Mul Daya: I have found ramp is the key to my version of the deck and this guy makes us go hard and fast. Being able to drop multiple lands per turn is incredibly scary especially when we drop threats as quickly as we do. Sensation Gorger: A mini wheel allows us to keep droppign threats without worrying about finding gas to keep fueling our fire.
Those are just some ideas that I have for you off my list but the reason I've considered black for my deck are 3 cards:
Deathrite Shaman: With how tuned my meta is being able to hit fetches or gain life is very strong. It would act as a Scavenging ooze part 2 and its utility is so powerful.
Drana, Kalastria Bloodchief: Creature removal on a shaman is powerful especially with the absurd amounts of mana my deck already makes.
I am kinda tired but I'll type some more out tomorrow and may try converting my list into a Sek'Kuar, Deathkeeper list. who knows?
Thanks for that shaman list. I do remember look at some of those, especially Dragon Master and Master of the Wild hunt. I think i just didn't like the lack of synergy with Sek, but there is no denying the strength of getting those tokens each turn.
Feel Free to look at my Atarka List in my signature a Gruul shamans list. I have been eyeing my sek'kuar to make it jund but am not so sure if I want to take the deck in that direction quite yet. But some shamans that you seem to be missing that I personally love are:
Dragonmaster Outcast: these dragons are nothing to laugh at especially when you start dropping them too rapidly for opponents to deal with. Master of the Wild Hunt: wolves play a huge part in my shamans list especially with cards such as Wolf-Skull Shaman is used to make lot and lots of wolf tokens. If you decide to play wolves in addition there are many other card that help with that theme. Wolf-Skull Shaman: Making a wolf nearly every turn is incredibly powerful in my eyes and I personally have found that just this card forced me to Include many other wolf cards as it makes the theme very deadly. Felhide Spiritbinder: MiniKiki-jiki, mirror breaker. This minotaur can be tapped with Sachi to make make mana then when untapped you can make copies of everything! Nullmage Shepherd: Can turn all your shamans into nice Naturalizes when you really need a card gone. Shaman of Forgotten Ways: As our decks both play very high creature density This and Bloodline Shaman both become very powerful ways to drop our creature rapidly and steadily to the point that I often run out of cards in hand too quickly. Oracle of Mul Daya: I have found ramp is the key to my version of the deck and this guy makes us go hard and fast. Being able to drop multiple lands per turn is incredibly scary especially when we drop threats as quickly as we do. Sensation Gorger: A mini wheel allows us to keep droppign threats without worrying about finding gas to keep fueling our fire.
Those are just some ideas that I have for you off my list but the reason I've considered black for my deck are 3 cards:
Deathrite Shaman: With how tuned my meta is being able to hit fetches or gain life is very strong. It would act as a Scavenging ooze part 2 and its utility is so powerful.
Drana, Kalastria Bloodchief: Creature removal on a shaman is powerful especially with the absurd amounts of mana my deck already makes.
I am kinda tired but I'll type some more out tomorrow and may try converting my list into a Sek'Kuar, Deathkeeper list. who knows?
Thanks for that shaman list. I do remember look at some of those, especially Dragon Master and Master of the Wild hunt. I think i just didn't like the lack of synergy with Sek, but there is no denying the strength of getting those tokens each turn.[/quote]
That's a fair point. I forgot tokens don't synergies with Sek. I feel that at least Deathrite Shaman and Sensation Gorger would make the cut as they provide a lot of utility and allow us to make gas out of nothing. But im interested in how your deck will change as Im starting to think Jund might be a the way to play this deck idea.
That's a fair point. I forgot tokens don't synergies with Sek. I feel that at least Deathrite Shaman and Sensation Gorger would make the cut as they provide a lot of utility and allow us to make gas out of nothing. But im interested in how your deck will change as Im starting to think Jund might be a the way to play this deck idea.
I think I could make room for those.
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Background: I was originally looking to make a Jund EDH deck and was looking for commanders other than Prosh. As soon as I saw Sek'kuar, Deathkeeper I knew he was going to be my general as I have an unhealthy obsession with Orc Shamans. Since I had been long wanting to make a tribal EDH deck I thought this would be the perfect opportunity to make a Shaman Tribal deck.
What you will find below is a fun, flavorful, combo, tribal EDH deck.
Sek'kuar's Fluff:
Bottomline, he is a badass who DGAF.
Description:
Goals:
All your preparation has led to this...
The Deck
1 Ainok Survivalist
1 Blisterstick Shaman
1 Boggart Harbinger
1 Bosk Banneret
1 Elvish Visionary
1 Eternal Witness
1 Fanatic of Mogis
1 Fauna Shaman
1 Goblin Arsonist
1 Hagra Diabolist
1 Jund Sojourners
1 Kiki-Jiki, Mirror Breaker
1 Masked Admirers
1 Orochi Sustainer
1 Reclamation Sage
1 Sachi, Daughter of Seshiro
1 Sakura-tribe elder
1 Sakura-tribe springcaller
1 Shaman of spring
1 shaman of the pack
1 sylvok replica
1 whisperer of the wilds
1 woodfall primus
Deceived Minions
1 Birds of Paradise
1 Butcher of Malakir
1 Cadaver Imp
1 Deadwood Treefolk
1 Dimir House Guard
1 Disciple of Bolas
1 Entomber Exarch
1 Grim Haruspex
1 Harvester of Souls
1 Melira, Sylvok Outcast
1 Murderous Redcap
1 Sadistic Hypnotist
1 Solemn Simulacrum (Even Robots aren't safe)
1 Somberwald Sage
1 Sylvan Caryatid
1 Viscera Seer
1 Zealous Conscripts
1 Black Sun's Zenith
1 Blasphemous Act
1 Dark Petition
1 Demonic Tutor
1 Green Sun's Zenith
1 Increasing Ambition
1 Languish
1 Shamanic Revelation
1 Worldly Tutor
Tools of Torture
1 Ashnod's Altar
1 Cauldron of Souls
1 Chromatic Lantern
1 Deathrender
1 Nim Deathmantle
1 Skullclamp
1 Sol Ring
Unholy Enhancements
1 Dictate of Erebos
1 Evolutionary Leap
1 Goblin Bombardment
1 Survival of the Fittest
Ancestral Grounds
1 Akoum Refuge
1 Bloodfell Caves
1 Command Tower
1 Dragonskull Summit
3 Forest
1 Golgari Guildgate
1 Golgari Rot Farm
1 Grim Backwoods
1 Gruul Guildgate
1 Jund Panorama
1 Jungle Hollow
1 Karplusan Forest
1 Kazandu Refuge
1 Llanowar Wastes
1 Mossfire Valley
1 Mountain
1 Opal Palace
1 Overgrown Tomb
1 Rakdos Guildgate
1 Reflecting Pool
1 Rugged Highlands
1 Rupture Spire
1 Savage Lands
1 Shadowblood Ridge
1 Shivan Oasis
1 Stomping Ground
1 Sulfurous Springs
5 Swamp
1 Temple of Abandon
1 Temple of Malady
1 Vivid Grove
1 Woodland Cemetery
Strategy:
Combos:
Eternal Witness, Entomber Exarch, or Cadaver Imp, + Deadwood Treefolk + Deathrender + Creature + Sac Outlet = Infinite ETB/LTBs or win with Sek'kuar online.
Melira, Sylvok Outcast + Murderous Redcap or Woodfall Primus + Sac Outlet = Win
Cauldron of Souls + Melira, Sylvok Outcast + Sac Outlet + Any ETB/LTB Damage=Win or +Any Creature=Win with Sek online.
Kiki-Jiki, Mirror Breaker + Zealous Conscripts =Infinite Dudes with Haste.
The deck itself looks very solid. I questioned several pieces until I read the combo section, so it looks solid. Not quite my cup of tea, would like to see more bizarre rituals and perhaps even some Demon support. Blood Speaker is a shaman, just so ya know...
Dragonmaster Outcast: these dragons are nothing to laugh at especially when you start dropping them too rapidly for opponents to deal with.
Master of the Wild Hunt: wolves play a huge part in my shamans list especially with cards such as Wolf-Skull Shaman is used to make lot and lots of wolf tokens. If you decide to play wolves in addition there are many other card that help with that theme.
Wolf-Skull Shaman: Making a wolf nearly every turn is incredibly powerful in my eyes and I personally have found that just this card forced me to Include many other wolf cards as it makes the theme very deadly.
Felhide Spiritbinder: MiniKiki-jiki, mirror breaker. This minotaur can be tapped with Sachi to make make mana then when untapped you can make copies of everything!
Nullmage Shepherd: Can turn all your shamans into nice Naturalizes when you really need a card gone.
Shaman of Forgotten Ways: As our decks both play very high creature density This and Bloodline Shaman both become very powerful ways to drop our creature rapidly and steadily to the point that I often run out of cards in hand too quickly.
Oracle of Mul Daya: I have found ramp is the key to my version of the deck and this guy makes us go hard and fast. Being able to drop multiple lands per turn is incredibly scary especially when we drop threats as quickly as we do.
Sensation Gorger: A mini wheel allows us to keep droppign threats without worrying about finding gas to keep fueling our fire.
Those are just some ideas that I have for you off my list but the reason I've considered black for my deck are 3 cards:
Deathrite Shaman: With how tuned my meta is being able to hit fetches or gain life is very strong. It would act as a Scavenging ooze part 2 and its utility is so powerful.
Drana, Kalastria Bloodchief: Creature removal on a shaman is powerful especially with the absurd amounts of mana my deck already makes.
Patriarch's Bidding: often times it should act as a onesided Living Death for us.
I am kinda tired but I'll type some more out tomorrow and may try converting my list into a Sek'Kuar, Deathkeeper list. who knows?
Thanks man, much appreciated. I played this deck last night and while it is super-casual and heavily reliant on combo-ing out (It can't do anything else) I was able to pull off a win.
Thanks for that shaman list. I do remember look at some of those, especially Dragon Master and Master of the Wild hunt. I think i just didn't like the lack of synergy with Sek, but there is no denying the strength of getting those tokens each turn.
Thanks for that shaman list. I do remember look at some of those, especially Dragon Master and Master of the Wild hunt. I think i just didn't like the lack of synergy with Sek, but there is no denying the strength of getting those tokens each turn.[/quote]
That's a fair point. I forgot tokens don't synergies with Sek. I feel that at least Deathrite Shaman and Sensation Gorger would make the cut as they provide a lot of utility and allow us to make gas out of nothing. But im interested in how your deck will change as Im starting to think Jund might be a the way to play this deck idea.
I think I could make room for those.