I've had a judge promo Hanna, Ship's Navigator for quite some time now and even thought about trading it or selling it until I saw the Origins spoilers. Now that Origins is out, I've gotten the urge to finally use Hanna as a commander in an enchantment themed deck. I am a casual player, but like to have unique, fun decks that can be competitive in multiplayer games. This is what I have come up with and the general budget of where I'd like the deck to be:
Starfield of Nyx and Opalescence provide a couple of win conditions and make all of those clunky pillow fort enchantments less useless when you don;t need them anymore.
Thought Reflection just because I love the art and with Opalescence or Starfield, it's a 7/7 (Though triple blue may be tough).
That's a basic rundown of the deck. I have not played it, nor do I have all of the cards, but I'm excited to get the cards and put it together. Before I do so though, I'd like your guys' opinion on the deck and some cards I should consider cutting and some cards I should consider adding. I'm not on a budget by any means, but I'm not looking to spend more than $10 on a single card apart from a couple I'll already need to get. I was thinking about Greater Auramancy, but for the most part it seems like it might be detrimental to what I'm trying to do. I'd want hex proof, not shroud. Let me know what you guys think.
Spreading Seas might be worth including. It can disable some utility lands, mess with some peoples mana bases and its never dead for you either, being a 2 mana cantrip.
Then theres Abduction, just another controll magic gem, but it has the nice little extra ability, that you also can use it on your own creature (and it untaps the creature, which is nice too, especially with bruna, so you get some "infinited" combo with her, totally worth it for sure).
can be especially great if you plan to do some politics, as you can use a creature and your "partner" in crime gets the creature back aswell, pretty decent card actual.
Luminarch Ascension might be a good win option. Its cheap and potentially really strong early. Later, you will hopefully block any attackers against you in some way, or at least the card forces them to attack into your punishing cards.
If you start spamming angels, you should win quickly.
As you play arrest you might consider Prison Term which is usually superior to Arrest. Normally you just slam it on a creature, and every opponent becomes more or less unable to play his/her commander.
And it has 2 white mana, which "might" be an advantage, given you want devotion. Its switching ability also helps with some of the controll magic effect, so its win-win in every way.
Reparations has a super epic flavour text , and might do quite some work.
Treachery kinda obvisious, might be slightly expensive, but its quite worth it.
As you run replenish and graveyard recurrsion, you might consider Monastery Siege as an additional looter effect to draw more cards and Attunement as a way to get a repeatable enchantment to play, and some massive draw-discard in one package (it really fuels a big Replenish easily), has also some tiny tricks as it allows you to lose blue devotion for the gods.
Good call on Prison Term. Also, Attunement made me think of Compulsion, which is better I think. Monastery Siege is definitely something to be considered. Not a huge fan of Ascension since it garners a lot of hate.
I think Porphyry Nodes won't be as good as I'd like. Here's a couple of changes:
I've had a judge promo Hanna, Ship's Navigator for quite some time now and even thought about trading it or selling it until I saw the Origins spoilers. Now that Origins is out, I've gotten the urge to finally use Hanna as a commander in an enchantment themed deck. I am a casual player, but like to have unique, fun decks that can be competitive in multiplayer games. This is what I have come up with and the general budget of where I'd like the deck to be:
1 Hanna, Ship's Navigator
Creatures:
1 Ajani's Chosen
1 Archangel of Tithes
1 Auramancer
1 Bruna, Light of Alabaster
1 Darien, King of Kjeldor
1 Ephara, God of the Polis
1 Heliod's Pilgrim
1 Heliod, God of the Sun
1 Mesa Enchantress
1 Sovereigns of Lost Alara
1 Sun Titan
1 Thassa, God of the Sea
1 Willbreaker
1 Weathered Wayfarer
Planeswalkers:
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Tamiyo, the Moon Sage
Artifacts:
1 Azorius Cluestone
1 Azorius Signet
1 Commander's Sphere
1 Gilded Lotus
1 Lightning Greaves
1 Swiftfoot Boots
1 Skullclamp
1 Sol Ring
1 Thousand-Year Elixir
1 Prison Term
1 Celestial Mantle
1 Control Magic
1 Darksteel Mutation
1 Eldrazi Conscription
1 Indestructibility
1 Righteous Authority
1 Spectra Ward
1 Unquestioned Authority
1 Vow of Duty
1 Vow of Flight
Non-Aura Enchantments:
1 Aurification
1 Banishing Light
1 Monastery Siege
1 Blind Obedience
1 Collective Restraint
1 Copy Enchantment
1 Detention Sphere
1 Dissipation Field
1 Ghostly Prison
1 Journey to Nowhere
1 Martial Law
1 Mobilization
1 Oblivion Ring
1 Opalescence
1 Compulsion
1 Propaganda
1 Rhystic Study
1 Sigil of the Empty Throne
1 Soul Snare
1 Starfield of Nyx
1 Spear of Heliod
1 Sphere of Safety
1 Thought Reflection
1 Idyllic Tutor
1 Replenish
1 Retether
1 Plea for Guidance
1 Three Dreams
Lands:
1 Azorius Chancery
1 Azorius Guildgate
1 Evolving Wilds
1 Glacial Fortress
1 Lonely Sandbar
1 Nykthos, Shrine to Nyx
1 Reliquary Tower
1 Secluded Steppe
1 Sejiri Refuge
1 Serra's Sanctum
1 Terramorphic Expanse
16 Plains
7 Island
Card Choices:
Willbreaker - This guy seems nuts. He basically turns all of the non-removal aura's in to Control Magic. He also is synergistic with Thousand-Year Elixir, Elspeth, Tamiyo, and Martial Law. I'm very excited to see what this guy does. No Rootwater Matriarch in the deck now that he's available.
Archangel of Tithes - Loved this card as soon as it was spoiled. This, Collective Restraint, Propaganda, Ghostly Prison, Dissipation Field, Aurification, Sphere of Safety, Vow of Flight, Vow of Duty are all used for their pillow fort purposes. Perhaps this is too many?
Starfield of Nyx and Opalescence provide a couple of win conditions and make all of those clunky pillow fort enchantments less useless when you don;t need them anymore.
Bruna, Light of Alabaster, Sovereigns of Lost Alara, Eldrazi Conscription, Celestial Mantle - Another few cards that could win the game. This package is in here mostly because I love Bruna and Celestial Mantle.
Idyllic Tutor, Three Dreams, Plea For Guidance, Heliod's Pilgrim search for whatever is needed at a certain time (no enlightened tutor because I don't have one and I'd rather not fork over $15 for one).
Oblivion Ring, Detention Sphere etc. for removal. Tutorable with the cards listed above and can easily be re-used with Hanna's ability, Auramancer, Starfield, Retether, and Sun Titan.
Thought Reflection just because I love the art and with Opalescence or Starfield, it's a 7/7 (Though triple blue may be tough).
That's a basic rundown of the deck. I have not played it, nor do I have all of the cards, but I'm excited to get the cards and put it together. Before I do so though, I'd like your guys' opinion on the deck and some cards I should consider cutting and some cards I should consider adding. I'm not on a budget by any means, but I'm not looking to spend more than $10 on a single card apart from a couple I'll already need to get. I was thinking about Greater Auramancy, but for the most part it seems like it might be detrimental to what I'm trying to do. I'd want hex proof, not shroud. Let me know what you guys think.
Thanks
Then theres Abduction, just another controll magic gem, but it has the nice little extra ability, that you also can use it on your own creature (and it untaps the creature, which is nice too, especially with bruna, so you get some "infinited" combo with her, totally worth it for sure).
can be especially great if you plan to do some politics, as you can use a creature and your "partner" in crime gets the creature back aswell, pretty decent card actual.
Luminarch Ascension might be a good win option. Its cheap and potentially really strong early. Later, you will hopefully block any attackers against you in some way, or at least the card forces them to attack into your punishing cards.
If you start spamming angels, you should win quickly.
As you play arrest you might consider Prison Term which is usually superior to Arrest. Normally you just slam it on a creature, and every opponent becomes more or less unable to play his/her commander.
And it has 2 white mana, which "might" be an advantage, given you want devotion. Its switching ability also helps with some of the controll magic effect, so its win-win in every way.
Reparations has a super epic flavour text , and might do quite some work.
Treachery kinda obvisious, might be slightly expensive, but its quite worth it.
As you run replenish and graveyard recurrsion, you might consider Monastery Siege as an additional looter effect to draw more cards and Attunement as a way to get a repeatable enchantment to play, and some massive draw-discard in one package (it really fuels a big Replenish easily), has also some tiny tricks as it allows you to lose blue devotion for the gods.
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I think Porphyry Nodes won't be as good as I'd like. Here's a couple of changes:
IN:
Prison Term
Compulsion
Monastery Siege
OUT:
Arrest
Porphyry Nodes
Bident of Thassa
Love the Reparations flavor text. Other good suggestions, but I'm not sure what I'd take out for a couple of them.