Hi I would like some help with my Reaper king scarecrow/changeling tribal deck.
The main issue I have with the deck is it seems rather slow and unless I manage to draw into one of the draw spells early I seem to loose all momentum. I struggle a lot early game especially against fast decks such as one deck in my meta which runs Nahiri as its commander and usually will beat me in a one-on-one game before I have a chance to do anything. Another deck in my Meta is Mayael the Anima and I struggle mid-late game against this deck when it seems to just flood the board with huge creatures.
Getting triggers off on Reaper King is also a thing that I would like help with, I can only ever make a big impact with the reaper king triggers if I manage to play a Rite of Replication or Genesis Wave so I was wondering if there were any other options to help with this.
So overall I need some help controlling the early game and then some way to make more of an impact with reaper king. Also when I don't have reaper king in play I feel the rest of the deck is rather weak.
If anyone could help me fix my deck that would be a big help.
Thanks
What you need to understand about your deck is that it's not only a really slow combo deck, but it's also a deck that is very dependent on your general. There's a number of ways you can improve this:
Lords: You have a bunch of changelings, which will all work with all the lords in the game! Sea Gate Loremaster, Gilt-Leaf Archdruid, Supreme Inquisitor, Lord of the Unreal, Shifting Sliver, etc.
Blink: Mass blink cards are cheap ways to trigger the combo with Reaper King. Planar Guide, Legion's Initiative, Equilibrium, Parallax Wave, Cloudstone Curio, etc.
Reanimation: An alternative to blink is reanimation. I don't build these kinds of decks so I don't have suggestions
Protection: As your deck is so centered on Reaper King, you need to make sure he both gets out and stays out. Delay, Voidslime, Perplex, Asceticism, Swiftfoot Boots, etc.
Mana Acceleration: Especially as it looks like you don't want to use expensive lands, people would scream for you to add more ramp to your deck. This is an easy way to improve the deck without removing most of your creatures. You've got some cheap accel in Explosive Vegetation etc. Mana rocks are the other way to get you more mana (e.g. Coalition Relic) that you can add more of. People will tell you that you need more land in your deck, and I agree in this case as you don't have much card draw in your deck.
Card Quality: I would argue only one of the creatures in your deck is any good on its own (Mirror Entity), everything else is just there to slowly combo with Reaper King. To combat this, you can: add creature buff cards to the deck (e.g. Collective Blessing), run creature tutors (e.g. Fauna Shaman), add lords (see above), add into-play abilities (e.g. Yisan, the Wanderer Bard), or simply replace them.
For improving the early game, it depends on what your opponents are using. If they are using creatures board wipes always help (and are especially good if your creatures are in exile from a blink). There are some one-sided tempo cards that can be very strong (Profaner of the Dead, Cyclonic Rift, etc.).
If you are losing to spells then that gives you even more reasons to run counterspells (as they also make sure your general gets out and stays alive). Extraction cards also can blow opponents out (Praetor's Grasp, Jester's Cap).
I've got a Reaper King deck that has been my favorite for a long time. I first brainstormed it as a changeling deck like yours, but I changed it to a 5-color blink deck that only uses Reaper King to combo with Conspiracy/Rite of Replication if the card happens top show up. Cheers.
Thanks for the ideas
I'm liking the idea of the adding lords and the protection so think i'll give it a go I already have Swiftfoot Boots and Whispersilk Cloak so they will get added and I'll look into getting more counter spell in there
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The main issue I have with the deck is it seems rather slow and unless I manage to draw into one of the draw spells early I seem to loose all momentum. I struggle a lot early game especially against fast decks such as one deck in my meta which runs Nahiri as its commander and usually will beat me in a one-on-one game before I have a chance to do anything. Another deck in my Meta is Mayael the Anima and I struggle mid-late game against this deck when it seems to just flood the board with huge creatures.
Getting triggers off on Reaper King is also a thing that I would like help with, I can only ever make a big impact with the reaper king triggers if I manage to play a Rite of Replication or Genesis Wave so I was wondering if there were any other options to help with this.
So overall I need some help controlling the early game and then some way to make more of an impact with reaper king. Also when I don't have reaper king in play I feel the rest of the deck is rather weak.
If anyone could help me fix my deck that would be a big help.
Thanks
1x Reaper King
Creature (29)
1x Avian Changeling
1x Brass Herald
1x Cairn Wanderer
1x Chainbreaker
1x Chameleon Colossus
1x Changeling Berserker
1x Changeling Hero
1x Changeling Titan
1x Clone
1x Composite Golem
1x Fire-Belly Changeling
1x Ghostly Changeling
1x Grim Poppet
1x Heap Doll
1x Hoof Skulkin
1x Jawbone Skulkin
1x Lockjaw Snapper
1x Lurebound Scarecrow
1x Mirror Entity
1x Moonglove Changeling
1x Mothdust Changeling
1x Pili-Pala
1x Scarecrone
1x Scuttlemutt
1x Shapesharer
1x Skeletal Changeling
1x Taurean Mauler
1x War-Spike Changeling
1x Wicker Warcrawler
1x Conflux
1x Cultivate
1x Day of Judgment
1x Diabolic Tutor
1x Explosive Vegetation
1x Genesis Wave
1x Growth Spasm
1x In Garruk's Wake
1x Journey of Discovery
1x Kodama's Reach
1x Life's Finale
1x Rampant Growth
1x Recurring Insight
1x Rise from the Grave
1x Rite of Replication
1x Shard Convergence
Artifact (12)
1x Bident of Thassa
1x Cloudstone Curio
1x Darksteel Ingot
1x Darksteel Plate
1x Door of Destinies
1x Legacy Weapon
1x Mind Stone
1x Nim Deathmantle
1x Obelisk of Alara
1x Otherworld Atlas
1x Semblance Anvil
1x Staff of Nin
1x Maelstrom Nexus
1x Oblivion Ring
1x Prismatic Omen
Land (33)
1x Azorius Chancery
1x Command Tower
1x Crumbling Necropolis
1x Evolving Wilds
1x Exotic Orchard
7x Forest
1x Glacial Fortress
3x Island
1x Mirrodin's Core
4x Mountain
1x Mystifying Maze
4x Plains
1x Reflecting Pool
1x Rupture Spire
4x Swamp
1x Tendo Ice Bridge
Instant (5)
1x Crib Swap
1x Ghostway
1x Otherworldly Journey
1x Swan Song
1x Wings of Velis Vel
Lords: You have a bunch of changelings, which will all work with all the lords in the game! Sea Gate Loremaster, Gilt-Leaf Archdruid, Supreme Inquisitor, Lord of the Unreal, Shifting Sliver, etc.
Blink: Mass blink cards are cheap ways to trigger the combo with Reaper King. Planar Guide, Legion's Initiative, Equilibrium, Parallax Wave, Cloudstone Curio, etc.
Reanimation: An alternative to blink is reanimation. I don't build these kinds of decks so I don't have suggestions
Protection: As your deck is so centered on Reaper King, you need to make sure he both gets out and stays out. Delay, Voidslime, Perplex, Asceticism, Swiftfoot Boots, etc.
Mana Acceleration: Especially as it looks like you don't want to use expensive lands, people would scream for you to add more ramp to your deck. This is an easy way to improve the deck without removing most of your creatures. You've got some cheap accel in Explosive Vegetation etc. Mana rocks are the other way to get you more mana (e.g. Coalition Relic) that you can add more of. People will tell you that you need more land in your deck, and I agree in this case as you don't have much card draw in your deck.
Card Quality: I would argue only one of the creatures in your deck is any good on its own (Mirror Entity), everything else is just there to slowly combo with Reaper King. To combat this, you can: add creature buff cards to the deck (e.g. Collective Blessing), run creature tutors (e.g. Fauna Shaman), add lords (see above), add into-play abilities (e.g. Yisan, the Wanderer Bard), or simply replace them.
For improving the early game, it depends on what your opponents are using. If they are using creatures board wipes always help (and are especially good if your creatures are in exile from a blink). There are some one-sided tempo cards that can be very strong (Profaner of the Dead, Cyclonic Rift, etc.).
If you are losing to spells then that gives you even more reasons to run counterspells (as they also make sure your general gets out and stays alive). Extraction cards also can blow opponents out (Praetor's Grasp, Jester's Cap).
I've got a Reaper King deck that has been my favorite for a long time. I first brainstormed it as a changeling deck like yours, but I changed it to a 5-color blink deck that only uses Reaper King to combo with Conspiracy/Rite of Replication if the card happens top show up. Cheers.
WUBRGReaper KingGRBUW 5c Blink [Less Competitive]
WBEvershrikeBW Orzhov Enchantments [Less Competitive]
GIwamori of the Open FistG Green Smash [Less Competitive]
RGWUInk-Treader NephilimUWGR Draw Too Many Cards [More Competitive]
URJhoira of the GhituRU Izzet Stax [More Competitive]
URGRiku of Two ReflectionsGRU Ceta Dredge [More Competitive]
Modern
RUGBNightshiftBGUR Like Scapeshift but bad
I'm liking the idea of the adding lords and the protection so think i'll give it a go I already have Swiftfoot Boots and Whispersilk Cloak so they will get added and I'll look into getting more counter spell in there