Hello, I finally made the most tool boxy deck I could. But I'm thinking that it is lacking in the "win" department. Does anyone have any suggestions to help make this deck be able to win multiplayer games?
Kicked Rite of Replication wrecks face with Reaper King. Although your general dies to Legend rule, you still destroy 25 permanents.
If I'm not mistaken, the new legend rule should leave you with one Reaper King at the end of this bonkers combo.
To the OP, other than randomly slotting in generic EDH wincons, the best one I can think of with Reaper King is token spam combined with Conspiracy/Xenograft. In a casual group, this combo works well, but will generate significant hate. You will be focused hard in subsequent games if you get this combo rolling well with some good token engines, so plan ahead to deal with early aggro. If your playgroup is more of a competitive Sharuum or Azami type, you probably won't ever get this combo going and you'll have a bad time.
Bounce/Blink your Scarecrows.
I can't find any themes in your deck as it isn't sorted. What do you want your deck to do? You can just put random combos in the deck if you don't want a theme.
1 Bant Charm
1 Beast Within
1 Blazethorn Scarecrow
1 Blood Crypt
1 Boseiju, Who Shelters All
1 Breeding Pool
1 Cavern of Souls
1 Chandra, the Firebrand
1 Chromatic Lantern
1 Chrome Mox
1 Citadel of Pain
1 Clifftop Retreat
1 Cloven Casting
1 Collective Restraint
1 Command Tower
1 Crawlspace
1 Damia, Sage of Stone
1 Darksteel Mutation
1 Demonic Collusion
1 Demonic Tutor
1 Djinn Illuminatus
1 Dragonskull Summit
1 Dreadbore
1 Drowned Catacomb
1 Dual Casting
1 Echo Mage
1 Elesh Norn, Grand Cenobite
1 Enlightened Tutor
2 Forest
1 Fusion Elemental
1 Gamble
1 Garruk, Apex Predator
1 Ghostly Prison
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
1 Hinterland Harbor
1 Homeward Path
1 Increasing Ambition
2 Island
1 Isolated Chapel
1 Maelstrom Pulse
1 Mana Reflection
1 Mana Web
1 Maralen of the Mornsong
1 Maze of Ith
1 Mirari
1 Mirari's Wake
1 Mortify
2 Mountain
1 Mox Diamond
1 Mox Opal
1 Norn's Annex
1 Overgrown Tomb
1 Phyrexian Revoker
1 Pithing Needle
2 Plains
1 Prismatic Omen
1 Propaganda
1 Putrefy
1 Rattleblaze Scarecrow
1 Reflecting Pool
1 Reiterate
1 Rhystic Study
1 Riku of Two Reflections
1 Rootbound Crag
1 Runed Halo
1 Sacred Foundry
1 Scarecrone
1 Scroll Rack
1 Silumgar's Command
1 Sol Ring
1 Song of the Dryads
1 Steam Vents
1 Stomping Ground
1 Stranglehold
1 Sulfur Falls
1 Sultai Charm
1 Sunpetal Grove
2 Swamp
1 Sylvan Library
1 Temple Garden
1 Temporal Spring
1 Thornwatch Scarecrow
1 Utter End
1 Vampiric Tutor
1 Vindicate
1 Vraska the Unseen
1 War's Toll
1 Watchwing Scarecrow
1 Watery Grave
1 Wingrattle Scarecrow
1 Woodland Cemetery
GSelvala, Heart of the Wilds Inf Combo/FattiesG
GWSaffi Eriksdotter Inf ComboGW
BLiliana, Heretical Healer StaxB
RKiki-Jikki, Inf Combo/ETB AbuseR
If I'm not mistaken, the new legend rule should leave you with one Reaper King at the end of this bonkers combo.
To the OP, other than randomly slotting in generic EDH wincons, the best one I can think of with Reaper King is token spam combined with Conspiracy/Xenograft. In a casual group, this combo works well, but will generate significant hate. You will be focused hard in subsequent games if you get this combo rolling well with some good token engines, so plan ahead to deal with early aggro. If your playgroup is more of a competitive Sharuum or Azami type, you probably won't ever get this combo going and you'll have a bad time.
I can't find any themes in your deck as it isn't sorted. What do you want your deck to do? You can just put random combos in the deck if you don't want a theme.
WUBRGReaper KingGRBUW 5c Blink [Less Competitive]
WBEvershrikeBW Orzhov Enchantments [Less Competitive]
GIwamori of the Open FistG Green Smash [Less Competitive]
RGWUInk-Treader NephilimUWGR Draw Too Many Cards [More Competitive]
URJhoira of the GhituRU Izzet Stax [More Competitive]
URGRiku of Two ReflectionsGRU Ceta Dredge [More Competitive]
Modern
RUGBNightshiftBGUR Like Scapeshift but bad