"What I witnessed, within the blink of an eye, returns to me endlessly." --Aelon, referring to Rek'Sai
Ever since my foray into duel commander in 2013, I have been playing Animar as a breakneck speed, glass cannon, combo-storm deck aimed for a turn 3 win. I've decided to stop that, since I'm bored of pwning noobs and folding to counterspell.dec, and I'm also a bit bored of the format in general. This deck is now your run-of-the-mill Animar, throwing in cards I like or think are pretty. If you want the competitive version, PM me.
It's something I've rarely seen mentioned, but it can allow you to "go off" more infinitely with Imperial Recruiter.
Here's how it works:
Cast Imperial Recruiter for Phyrexian Metamorph (R)
Cast Phyrexian Metamorph as Recruiter, grabbing Kiri-Onna. (R+2 life)
Cast Kiri-Onna, bouncing Metamorph. (RU+2 life)
Cast Metamorph, bouncing Kiri-Onna (RU+4 Life)
Cast Kiri-Onna, triggering Metamorph to return to your hand and bouncing Recruiter (RUU+4 Life)
Cast Recruiter for Peregrine Drake (RRUU+4 Life)
Cast Drake, untapping 5 lands. (RRUUU + 4 life)
You've now spent 4 life and untapped all five of your lands that you spent. You can now Recast recruiter for Fierce Empath and grab Dead-Eye Navigator to generate infinite mana. You now have the ability to infinitely bounce your creatures, so Ulamog can clear everyone's board and secure you a win.
You do need to open up two slots (the Kiri-Onna and Dead-Eye) in order to do this, but it gives you a complete kill package from a Recruiter cast.
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Ohhhh that's a sweet interaction! In fact, you don't even need Deadeye, because you end that interaction with Metamorph in your hand and your lands untapped so you can repeat:
Play metamorph copying and bouncing Kiri (u or 2 life)
Play Kiri bouncing metamorph and peregrine drake (uu or u+2life)
Play peregrine drake (uuu or uu+2life)
Which if you're not paying life only costs UUU so you only need 4 lands in play to get infinite mana. And if you don't have triple blue or 4 lands, just pay life for a few iterations so you can recruiter for Wood Elves and Farhaven Elf. I think that constitutes an include!
Ohhhh that's a sweet interaction! In fact, you don't even need Deadeye, because you end that interaction with Metamorph in your hand and your lands untapped so you can repeat:
Play metamorph copying and bouncing Kiri
Play Kiri bouncing metamorph and peregrine drake
Which if you're not paying life only costs UUU so you only need 4 lands in play to get infinite mana. And if you don't have triple blue or 4 lands, just pay life for a few iterations so you can recruiter for Wood Elves and Farhaven Elf. I think that constitutes an include!
Oh, yeah that works, for some reason I was thinking you needed to repeat the whole cycle, which would have meant having to pay life and needing more mana, but you can absolutely go infinite that way. Kiri-Onna is my personal Animar hidden gem.
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His build is 1v1 so lethal Animar is all he needs. Recruiter into Kiri-Onna gives us infinite mana, infinite tutor, and infinite creature cast which is a more reliable multiplayer win. If you want something to cut from his build, he runs a lot of bounce creatures, some of them sub-par. Consider replacing Faerie Impostor as it doesn't bounce itself. I've already put it in my decklist above.
URG Animar, the Void Burrower GRU
"What I witnessed, within the blink of an eye, returns to me endlessly." --Aelon, referring to Rek'Sai
Ever since my foray into duel commander in 2013, I have been playing Animar as a breakneck speed, glass cannon, combo-storm deck aimed for a turn 3 win. I've decided to stop that, since I'm bored of pwning noobs and folding to counterspell.dec, and I'm also a bit bored of the format in general. This deck is now your run-of-the-mill Animar, throwing in cards I like or think are pretty. If you want the competitive version, PM me.
Questions, comments, and suggestions are always welcome!
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
It's something I've rarely seen mentioned, but it can allow you to "go off" more infinitely with Imperial Recruiter.
Here's how it works:
Cast Imperial Recruiter for Phyrexian Metamorph (R)
Cast Phyrexian Metamorph as Recruiter, grabbing Kiri-Onna. (R+2 life)
Cast Kiri-Onna, bouncing Metamorph. (RU+2 life)
Cast Metamorph, bouncing Kiri-Onna (RU+4 Life)
Cast Kiri-Onna, triggering Metamorph to return to your hand and bouncing Recruiter (RUU+4 Life)
Cast Recruiter for Peregrine Drake (RRUU+4 Life)
Cast Drake, untapping 5 lands. (RRUUU + 4 life)
You've now spent 4 life and untapped all five of your lands that you spent. You can now Recast recruiter for Fierce Empath and grab Dead-Eye Navigator to generate infinite mana. You now have the ability to infinitely bounce your creatures, so Ulamog can clear everyone's board and secure you a win.
You do need to open up two slots (the Kiri-Onna and Dead-Eye) in order to do this, but it gives you a complete kill package from a Recruiter cast.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
Oh, yeah that works, for some reason I was thinking you needed to repeat the whole cycle, which would have meant having to pay life and needing more mana, but you can absolutely go infinite that way. Kiri-Onna is my personal Animar hidden gem.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]