Hey guys here is my Sharuum deck. My group is not a big fan of infinite combos so I kept only 2 or 3 in the deck and they are all 3+ card combos. My main win con is to use Magister Sphinx and win that way. If there are any changes I should make to this deck please let me know! Any and all suggestions are highly appreciated!
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
Those are some great adds especially the Metamorph! What would you take out for any of these cards though? Is there something Im too heavy on in this deck that I can cut a bit of???
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
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1 Sharuum the Hegemon
Planeswalker
1 Tezzeret the Seeker
Creatures
1 Trinket Mage
1 Treasure Mage
1 Deadeye Navigator
1 Disciple of the Vault
1 River Kelpie
1 Mistmeadow Witch
Artifact Creatures
1 Enigma Sphinx
1 Sphinx of the Steel Wind
1 Magister Sphinx
1 Sphinx Summoner
1 Ethersworn Shieldmage
1 Thopter Assembly
1 Filigree Angel
1 Kuldotha Forgemaster
1 Moriok Replica
1 Pilgrim's Eye
1 Etherium Sculptor
Artifacts
1 Azorius Signet
1 Blinkmoth Urn
1 Darksteel Ingot
1 Dimir Signet
1 Dreamstone Hedron
1 Orzhov Signet
1 Obelisk of Esper
1 Astral Cornucopia
1 Dimir Cluestone
1 Azorius Cluestone
1 Scourglass
1 Mirrorworks
1 Sol Ring
1 Sword of the Meek
1 Unwinding Clock
1 Trading Post
1 Thopter Foundry
1 Staff of Nin
1 Spine of Ish Sah
1 Dispeller's Capsule
1 Crystal Shard
1 Voltaic Key
1 Norn's Annex
1 Conjurer's Closet
1 Ichor Wellspring
1 Swiftfoot Boots
1 Vault of Whispers
1 Arcane Sanctum
1 Seat of the Synod
1 Sejiri Refuge
1 Terramorphic Expanse
1 Rupture Spire
1 Orzhov Basilica
1 Jwar Isle Refuge
1 Esper Panorama
1 Evolving Wilds
1 Halimar Depths
1 Dimir Aqueduct
1 Bojuka Bog
1 Ancient Den
1 Azorius Chancery
1 Buried Ruin
1 Command Tower
1 Mystifying Maze
8 Island
6 Plains
5 Swamp
Instants
1 Evacuation
1 Sudden Spoiling
1 Punish Ignorance
1 Opportunity
1 Condemn
1 Return to Dust
1 Thirst for Knowledge
1 Enlightened Tutor
1 Fabricate
1 Roar of Reclamation
1 Syphon Mind
1 Soulscour
1 Reshape
1 Buried Alive
1 Recurring Insight
1 Consuming Vapors
1 Argivian Restoration
Enchantments
1 Oblivion Ring