This one's been pretty fun: Use White creatures to kill your opponent's guys, your Black creatures to get new White Creatures to kill more guys all the while plinking away at health with Blind Obediance, Orzhov Guildmage or Obzedat, Ghost Council until you can finish them with Sheoldred or a fattie flier. Then reanimate it and bring it back!
Changes 30/May/15
- Lapse of Certainty
+ Kingpin's Pet
Changes for 22/Jun/15
- New Benalia // Emeria, the Sky ruin is better long term
- Doomed Traveler //Wasn't doing enough. Spirit Bonds fulfills a similar function in a better way
- Sentry of the Underworld // Not good enough.
- Gilded Light // I was mostly cycling it.
- Dawn Charm // Reactive, needed the slot
- Orzhov Charm // I've got better ways to reanimate or kill things
- Feat of Resistance // Reactive, not good enough
- Shelter // Reactive, not good enough
- Valerous Stance // Was ok, but I've got better creature kills.
- Ill-Gotten Gains // Wasn't working out
+ Emeria, the sky ruin
+ Big Game Hunter // Creature based kill spell.
+ Commander's Sphere // Needed the extra mana source. Potential card draw.
+ Liliana Vess // About time I got some good card tutoring for this deck
+ Bloodchief Ascension // Trying it out. Not sure yet.
+ Spirit Bonds // Seems nice in this deck.
+ Profane Command // Reanimation & creature kill combo.
+ Beseech the Queen // About time I got some good card tutoring for this deck
+ End Hostilities // Extra Wrath effect...
+ Conqueror's Pledge // Extra Token production.
+ Army of the Damned // Extra token production.
Changes 07/Nov/15
- Kalastria Highborn
- Kingpin's Pet
- Orzhov Keyrune
- Bloodchief Ascension
- Gravepurge
- Army of the Damned
- Conqueror's Pledge
- Rise from the Grave
- Retribution of the Meek
- Austere Command
+ Chainer's Edict
+ Infest
+ Unburial Rites
+ Bloodghast
+ Solemn Simulacrum
+ Reveillark
+ Yosei, the morning star
+ Midnight Haunting
+ Liliana of the Dark Realms
+ Akroma's Vengeance
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
Got to play a single game with this one: A small pod consisting of Numot, the devastator & Sen Triplets with a whole lot of discard. Numot started and aggressive land destruction campaign against Sen Triplet's Islands, who countered some and retaliated via discard. I tried my best to look inconspicuous, just making sure that neither Numot nor the Triplets stayed in game. Eventually Numot drew into an Obliterate to kill a few of his own dragons dominated by the Triples, allowing me to leave mana in pool to cycle a Decree of Justice for a dozen soldiers for the game.
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
Played another game against Jeleva, Nephalia's Scourge, Child of Alara, Animar, Soul of Elements and Teneb, the Harvester. Both Animar and myself got some early board position (Eternal Dragon + Reanimate)and pretty much ganged up on Child of Alara, who'd been busy ramping up with green land search spells. Teneb and Jeleva played mana rocks and Phyrexian Arenas. Child tried to get his commander into play but was StPered by me and then countered by Animar. A few board wipes later, Jeleva tried hitting Animar with a Traumatize, at which point Teneb jumped in with an Imp's Mischief, targeted himself, then played a Duress on Animar, a Tormond's Crypt on my graveyard and a Living Death, putting a whole bunch of creatures in play. Fortunately I could Wrath in my turn, but Teneb just got an Eternal witness into play, replayed Living Death and proceeded to kick our collective asses.
Second game: I started with Blind Obedience and Tithe Drinker and a couple of Mana Rocks, and extorting in a large pod can get pretty sweet. Not much in term of damage, but the life gain was quite nice. By now, Jeleva knew that Teneb and I had strong reanimation suits, so targeted Child and pretty much all his forests and other mana fixing started going to the graveyard... He eventually Demonic tutored a Temple Garden. Animar tried hitting Teneb, who put down creature after creature to block and then kept bringing them back until I hit his graveyard with Bojuka Bog. He tried returning the favor but I had Gravepurge ready. However Child finally managed to blow up the table, to which Jeleva replied with a cycled Decree of Annihilation. I left mana in pool and cycled a Decree of justice of my own for a mere 3 soldiers. Not enough to win me the game, and I still had a bunch of creatures on the top of my library. Managed to kill Child (he was rather low on life by then), but Animar eventually got the game by drawing some ramp spells and getting fatties on the board
Overall, not my best day.
Private Mod Note
():
Rollback Post to RevisionRollBack
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
Melek died, and since both Tajic and Geist were looking funny at me, I decided to Mutilate the battlefield. With about 15 cards left in my deck, I draw into Dark Petition for a Necropotence. While I try to survive with a Guildmage and Eternal Dragon in hand, Geist is rebuilding her air force with Lyev Skyknight, Serra Avenger and Ascended Lawmage (come to think of it, I haven't seen a non-flying creature in the deck other than Geist himself). I risk drawing 5 new cards with Necropotence and get Sheoldred among them. Mirko Mind Funerals the rest of my deck and then offers a Deep Analysis to outright kill me. Mirko dies to Geist's Airforce easily... But then Tajic Obliterates the table, leaving only his indestructible commander in play and wins the game.
Mezzek starts more aggressively with a Sol Ring and a Signet. Mirko gets an Ambassador Laquatus into play... which I exile. Tajic kills Geist's Mana Vault and Artifact-Land, then destroys an Azorious Chancery pretty much mana screwing her out of the game for a long while. But then I try to get a Phyrexian Arena into play, which gets Hindered... followed by a Tunnel Vision and I'm dead The game was eventually won by Mezzek who managed to out-draw, out-bounce and out-counter the others thanks to various copy spell effects.
Private Mod Note
():
Rollback Post to RevisionRollBack
"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
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1 Teysa, Orzhov Scion
Creature (25)
1 Mother of Runes
1 Soul Warden
2 Tithe Drinker
2 Orzhov Guildmage
2 Vizkopa Guildmage
2 Bloodghast
3 Necrotic Sliver
3 Mentor of the Meek
3 Sin Collector
3 Big Game Hunter
3 Gwyllion Hedge-Mage
4 Slum Reaper
4 Vulturous Aven
4 Disciple of Bolas
4 Solemn Simulacrum
5 Divinity of Pride
5 Obzedat, Ghost Council
5 Sidisi, Undead Visir
6 Sun Titan
6 Captain of the Watch
6 Grave Titan
7 Angel of Despair
7 Sheoldred, Whispering One
7 Eternal Dragon
7 Rune-Scarred Demon
1 Sol Ring
1 Skullclamp
2 Orzhov Signet
3 Darksteel Ingot
3 Commander's Sphere
3 Spectral Searchlight
5 Gilded Lotus
Enchantment (3)
2 Blind Obedience
3 Phyrexian Arena
3 Necropotence
Planeswalker (3)
4 Elspeth, Knight-Errant
4 Sorin, Lord of Innistrad
4 Liliana of the Dark Realm
Instant (7)
1 Swords to Ploshares
1 Path to Exile
1 Skeletal Scrying
3 Mortify
3 White Sun's Zenith
4 Return to Dust
5 Miraculous Recovery
Sorcery (19)
1 Innocent Blood
1 Reanimate
2 Martial Coup
2 Profane Command
2 Chainer's Edict
2 Black Sun's Zenith
3 Lingering Souls
3 Beseech the Queen
4 Mutilate
4 Dread Return
4 Decree of Justice
4 Cataclysm
5 Living Death
5 Unburial Rites
5 Rout
5 Dark Petition
6 Merciless Eviction
6 Austere Command
6 Terminus
11x Swamp
13x Plains
1x Bojuka Bog
1x Barren Moor
1x Emeria, the Sky Ruin
1x Isolated Chapel
1x Caves of Koilos
1x Godless Shrine
1x Temple of Silence
1x Temple of the False God
1x Marsh Flats
1x Command Tower
1x Terrain Generator
This one's been pretty fun: Use White creatures to kill your opponent's guys, your Black creatures to get new White Creatures to kill more guys all the while plinking away at health with Blind Obediance, Orzhov Guildmage or Obzedat, Ghost Council until you can finish them with Sheoldred or a fattie flier. Then reanimate it and bring it back!
Changes 30/May/15
- Lapse of Certainty
+ Kingpin's Pet
Changes for 22/Jun/15
- New Benalia // Emeria, the Sky ruin is better long term
- Doomed Traveler //Wasn't doing enough. Spirit Bonds fulfills a similar function in a better way
- Sentry of the Underworld // Not good enough.
- Gilded Light // I was mostly cycling it.
- Dawn Charm // Reactive, needed the slot
- Orzhov Charm // I've got better ways to reanimate or kill things
- Feat of Resistance // Reactive, not good enough
- Shelter // Reactive, not good enough
- Valerous Stance // Was ok, but I've got better creature kills.
- Ill-Gotten Gains // Wasn't working out
+ Emeria, the sky ruin
+ Big Game Hunter // Creature based kill spell.
+ Commander's Sphere // Needed the extra mana source. Potential card draw.
+ Liliana Vess // About time I got some good card tutoring for this deck
+ Bloodchief Ascension // Trying it out. Not sure yet.
+ Spirit Bonds // Seems nice in this deck.
+ Profane Command // Reanimation & creature kill combo.
+ Beseech the Queen // About time I got some good card tutoring for this deck
+ End Hostilities // Extra Wrath effect...
+ Conqueror's Pledge // Extra Token production.
+ Army of the Damned // Extra token production.
Changes 07/Nov/15
- Kalastria Highborn
- Kingpin's Pet
- Orzhov Keyrune
- Bloodchief Ascension
- Gravepurge
- Army of the Damned
- Conqueror's Pledge
- Rise from the Grave
- Retribution of the Meek
- Austere Command
+ Chainer's Edict
+ Infest
+ Unburial Rites
+ Bloodghast
+ Solemn Simulacrum
+ Reveillark
+ Yosei, the morning star
+ Midnight Haunting
+ Liliana of the Dark Realms
+ Akroma's Vengeance
Changes 13/Dec/15
- Midnight Haunting
- Mobilization
- Infest
- End Hostilities
- Akroma's Vengeance
+ Grave Titan
+ Nihil Spellbomb
+ Languish
+ Mutilate
+ Rout
Changes: Feb/13/2016
- Blood Artist
- Reveillark
- Yosei, the morning star
- Nihil Spellbomb
- Spirit Bonds
- Liliana Vess
- Utter End
- Immortal Servitude
- Languish
- Obzedat's Aid
- Secluded Steppe
- Orzhov Basilica
- Scoured Barrens
- Terramorphic Expanse
- Evolving Wilds
+ Terrain Generator
+ Command Tower
+ Plains
+ Plains
+ Plains
+ Gilded Lotus
+ Spectral Searchlight
+ Gwyllion Hedge-Mage
+ Austere Command
+ Terminus
+ Dark Petition
+ Cataclysm
+ Black Sun's Zenith
+ Skeletal Scrying
+ Path To Exile
Fun fact: Terrenos Expansivos is not actually the spanish name for Terramorphic Expanse but rather Evolving Wilds, making my deck technically illegal! I blame the new (nice-looking) art from Dragons of Tarkir!
Second game: I started with Blind Obedience and Tithe Drinker and a couple of Mana Rocks, and extorting in a large pod can get pretty sweet. Not much in term of damage, but the life gain was quite nice. By now, Jeleva knew that Teneb and I had strong reanimation suits, so targeted Child and pretty much all his forests and other mana fixing started going to the graveyard... He eventually Demonic tutored a Temple Garden. Animar tried hitting Teneb, who put down creature after creature to block and then kept bringing them back until I hit his graveyard with Bojuka Bog. He tried returning the favor but I had Gravepurge ready. However Child finally managed to blow up the table, to which Jeleva replied with a cycled Decree of Annihilation. I left mana in pool and cycled a Decree of justice of my own for a mere 3 soldiers. Not enough to win me the game, and I still had a bunch of creatures on the top of my library. Managed to kill Child (he was rather low on life by then), but Animar eventually got the game by drawing some ramp spells and getting fatties on the board
Overall, not my best day.
Melek died, and since both Tajic and Geist were looking funny at me, I decided to Mutilate the battlefield. With about 15 cards left in my deck, I draw into Dark Petition for a Necropotence. While I try to survive with a Guildmage and Eternal Dragon in hand, Geist is rebuilding her air force with Lyev Skyknight, Serra Avenger and Ascended Lawmage (come to think of it, I haven't seen a non-flying creature in the deck other than Geist himself). I risk drawing 5 new cards with Necropotence and get Sheoldred among them. Mirko Mind Funerals the rest of my deck and then offers a Deep Analysis to outright kill me. Mirko dies to Geist's Airforce easily... But then Tajic Obliterates the table, leaving only his indestructible commander in play and wins the game.
Mezzek starts more aggressively with a Sol Ring and a Signet. Mirko gets an Ambassador Laquatus into play... which I exile. Tajic kills Geist's Mana Vault and Artifact-Land, then destroys an Azorious Chancery pretty much mana screwing her out of the game for a long while. But then I try to get a Phyrexian Arena into play, which gets Hindered... followed by a Tunnel Vision and I'm dead The game was eventually won by Mezzek who managed to out-draw, out-bounce and out-counter the others thanks to various copy spell effects.