I like enchantments a lot. any feedback would be appreciated. If I had money I'd but Avacyn, Angel of Hope; Sigarda, Host of Herons; Earthcraft; and Gaea's Cradle. Im into other decks when I start playing this deck agin ill get at least Avacyn
Overall the deck looks solid. I can give some suggestions as to what would also work good in there, but I admit that I am not so good at guiding people as to what they should take out.
Rhys the Redeemed Gives you something else to do in early game. Becomes the third Doubling Season type of effect later in the game
Skullclamp Needs no explanation. Arguably the best thing anyone can use to draw card in token decks
Sterling Grove You said you like enchantments. This protects them, and also serves as a tutor if you need it to be.
Purphoros, God of the Forge Might not become a creature too often but you do not need it to be. It's burn effects all opponents which is nice and it can also pump. I just started testing this other card with a simillar effect but it has not shown up enough for me to truly approve of it. Impact Tremors comes down on turn two and also deals damage to all opponents.
Beastmaster Ascension Attacking with 7 creatures at once should be no problem. Boost is huge
Shared Animosity This and Beasmaster are probably the most you can get out of a 3 mana enchantment. Most of the time you will have a bunch of tokens of the same type so this is really good.
Vicious Shadows I cannot stress how amazing this card truly is. I know it is on the expensive side (mana-wise)but it's effect is definitely worth it. Makes opponents think twice before using a wrath effect.
Now these are cards that I believe should come out but, if they have played well for you than disregard this.
Archetype of Endurance Not sure if hexproof is needed when you have an army of tokens. Requiem Angel might do a better job of ensuring the survival of tokens
Chancellor of the Forge Personally, I am not fond of token producers that need you to have creatures on the field to work, when there are plenty of cards out there that can just make tokens period. Bad topdeck after a wrath effect and 7 mana is a lot of a card that can potentially do nothing. Hornet Queen cost the same and will always give you 5 flying/deathtouch bodies.
thanks ill prolly put some of those cards in as for archtype it is in there to live the dream of hexproof and indestructible with tooth and nail hitting him and avacyn, also chancellor of the forge is just in there as a tooth and nail target ill prolly take chancellor out
1 Rith, the Awakener
Artifacts-
1 Sol Ring
1 Hammer of Purphoros
1 Mind's Eye
Creatures-
1 Ant Queen
1 Elesh Norn, Grand Cenobite
1 Gisela, Blade of Goldnight
1 Jazal Goldmane
1 Mirror Entity
1 Ogre Battledriver
1 Aurelia, the Warleader
1 Avenger of Zendikar
1 Purphoros, God of the forge
1 Craterhoof Behemoth
1 Eternal Witness
1 Iroas, God of Victory
1 Stonehoof Chieftain
1 Thunderfoot Baloth
1 Xenagos, God of Revels
Enchantments-
1 Aura Shards
1 Asceticism
1 Fires of Yavimaya
1 Cathars' Crusade
1 Collective Blessing
1 Dictate of Heliod
1 Duelist's Heritage
1 Zendikar Resurgent
1 Mana Reflection
1 Mirari's Wake
1 Parallel Lives
1 Warstorm Surge
1 In the Web of War
1 Aura Mutation
1 Artifact Mutation
1 Crib Swap
1 Path to Exile
1 Beast Within
1 Enlightened Tutor
1 Naya Charm
1 Chord of Calling
1 Return to Dust
1 Swords to Plowshares
1 Secure the Wastes
1 Sylvan Reclamation
1 White Sun's Zenith
Lands-
1 Exotic Orchard
1 Gavony Township
1 Rogue's Passage
1 Command Tower
1 Mana Confluence
8 Forest
1 Cinder Glade
1 Canopy Vista
1 Kessig Wolf Run
6 Mountain
6 Plains
1 Krosan Verge
1 Sacred Foundry
1 Stomping Ground
1 Slayers' Stronghold
1 Temple Garden
1 Windswept Heath
1 Wooded Foothills
1 Hanweir Battlements
1 Elspeth, Sun's Champion
1 Garruk, Primal Hunter
Sorceries-
1 Decree of Justice
1 Devout Invocation
1 Explosive Vegetation
1 Genesis Wave
1 Hunting Wilds
1 Austere Command
1 Blasphemous Act
1 Martial Coup
1 Boundless Realms
1 Cultivate
1 Kodama's Reach
1 Overwhelming Stampede
1 Praetor's Counsel
1 Skyshroud Claim
1 Seasons Past
1 Waves of Aggression
1 Wrath of God
I like enchantments a lot. any feedback would be appreciated. If I had money I'd but Avacyn, Angel of Hope; Sigarda, Host of Herons; Earthcraft; and Gaea's Cradle. Im into other decks when I start playing this deck agin ill get at least Avacyn
Kozilek's Predator and Emrakul's Hatcher Instant gratification with the tokens, that can also serve as mana if you need it.
Ant Queen's effect is good enough as it is. It will be much better with your Mana Reflection and Mirrari's Wake
Rhys the Redeemed Gives you something else to do in early game. Becomes the third Doubling Season type of effect later in the game
Skullclamp Needs no explanation. Arguably the best thing anyone can use to draw card in token decks
Sterling Grove You said you like enchantments. This protects them, and also serves as a tutor if you need it to be.
Purphoros, God of the Forge Might not become a creature too often but you do not need it to be. It's burn effects all opponents which is nice and it can also pump. I just started testing this other card with a simillar effect but it has not shown up enough for me to truly approve of it. Impact Tremors comes down on turn two and also deals damage to all opponents.
Beastmaster Ascension Attacking with 7 creatures at once should be no problem. Boost is huge
Shared Animosity This and Beasmaster are probably the most you can get out of a 3 mana enchantment. Most of the time you will have a bunch of tokens of the same type so this is really good.
Vicious Shadows I cannot stress how amazing this card truly is. I know it is on the expensive side (mana-wise)but it's effect is definitely worth it. Makes opponents think twice before using a wrath effect.
Now these are cards that I believe should come out but, if they have played well for you than disregard this.
Archetype of Endurance Not sure if hexproof is needed when you have an army of tokens. Requiem Angel might do a better job of ensuring the survival of tokens
Chancellor of the Forge Personally, I am not fond of token producers that need you to have creatures on the field to work, when there are plenty of cards out there that can just make tokens period. Bad topdeck after a wrath effect and 7 mana is a lot of a card that can potentially do nothing. Hornet Queen cost the same and will always give you 5 flying/deathtouch bodies.
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