Early Game
There's a decent number of ramp spells that can be used turn 1 this allows for an early game Null Rod or Rule of law then I play enchantresses and try to get some cards advantage. The big part of early game for the meta I play in is to deny early ramp, this means stopping all the mana rocks or locking up lands.
1 Marath, Will of the Wild
1 Birds of Paradise
1 Avacyn's Pilgrim
2 Argothian Enchantress
2 Auratog
3 Knight of the Reliquary
3 Eternal Witness
3 Monastery Mentor
3 Verduran Enchantress
3 Eidolon of Rhetoric
3 Heliod's Pilgrim
4 Linvala, Keeper of Silence
4 Purphoros, God of the Forge
4 Eidolon of Blossoms
5 Keldon Firebombers
6 Sun Titan
Enchantments
1 Root Maze
1 Utopia Sprawl
1 Exploration
1 Hardened Scales
1 Wild Growth
2 Sylvan Library
2 Shivan Harvest
2 Darksteel Mutation
2 Impending Disaster
2 Trace of Abundance
2 Goblin Bombardment
2 Sterling Grove
2 Angelic Renewal
2 Stony Silence
2 Rest in Peace
3 Karmic Justice
3 Tectonic Instability
3 Nevermore
3 Aura of Silence
3 Enchantress's Presence
3 Aura Shards
4 Parallel Lives
4 Mana Echoes
4 Abundance
4 Curse of Exhaustion
4 Living Plane
5 Assemble the Legion
5 Doubling Season
1 Sol Ring
2 Null Rod
3 Crucible of Worlds
Sorcery:
1 Vandalblast
2 Farseek
2 Nature's Lore
2 Restore
2 Life from the Loam
3 Idyllic Tutor
4 Wrath of God
4 Replenish
4 Armageddon
Instant:
1 Enlightened Tutor
1 Swords to Plowshares
1 Crop Rotation
2 Eladamri's Call
3 Krosan Grip
3 Beast Within
Walkers
4 Garruk Wildspeaker
4 Xenagos, the Reveler
Lands
1 Command Tower
1 Rootbound Crag
1 Temple Garden
1 Windswept Heath
11 Forest
7 Mountain
1 Stomping Ground
1 Opal Palace
1 Serra's Sanctum
1 Sunpetal Grove
8 Plains
1 Homeward Path
1 Wooded Foothills
I never know what to talk about with my decks.
Early Game
There's a decent number of ramp spells that can be used turn 1 this allows for an early game Null Rod or Rule of law then I play enchantresses and try to get some cards advantage. The big part of early game for the meta I play in is to deny early ramp, this means stopping all the mana rocks or locking up lands.
Mid game
Your trying to deal with any big threats while digging for your own. The decks big threats include Assemble the legion,Purphoros, God of the Forge, Sun Titan. For my meta I need to stop Prosh and Maelstrom Nevermore and Darksteel Mutation work for this.
Late game winning combos
Linvala, Keeper of Silence+Living Plane
Living Plane+Marath, Will of the Wild
Marath, Will of the Wild + Mana Echoes+Purphoros, God of the Forge
Assemble the Legion + Purphoros, God of the Forge
Sun Titan + Angelic Renewal + Goblin Bombardment
Doubling Season + Marath, Will of the Wild
Horde of Notions
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius
Horde of Notions
---
Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
---
Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius
- Qasali Pridemage unsure if I should but needed a slot
- Courser of Kruphix was low impact
- Mesa Enchantress needed a slot and ww was awkward to hit
- Thaumatog bad in starting hand
- Karmic Guide not enough creatures
- Mana Reflection was win more
- Song of the Dryad I love the card but using early game them more lands which felt weird
- Rule of Law 2 of the effects was enough
- Impact Tremors to low impact
- Greater Auramancy is good but there isn't that much spot removal
+ Keldon Firebombers more land destruction
+ Monastery Mentor token production
+ Karmic Justice hits lands
+ Shivan Harvest more land D
+ Restore gets back any land
+ Crucible of Worlds land recursion
+ Armageddon land D
+ Life from the Loam land recursion
+ Replenish all the ***** comes back
+ Swords to Plowshares Spot removal
Horde of Notions
Horde of Notions