So my favorite deck has been 75 mountain Ashling, but since they changed the tuck rule there's not much sport to it; you just kinda play her and win.
I want to replicate the feel of that deck with Shu Yun. My scheme is to play a pile of cantrips, but in compiling a list of playable cantrips and a handful of support cards, I've run out of useful options around thirty cards in.
I'm looking for suggestions on additional includes, especially things that emphasize, support, and enable the existing voltron-by-spell strategy. The goals are to keep permanents to a minimum, win with Shu Yun, and avoid tutoring.
I want to replicate the feel of that deck with Shu Yun. My scheme is to play a pile of cantrips, but in compiling a list of playable cantrips and a handful of support cards, I've run out of useful options around thirty cards in.
I'm looking for suggestions on additional includes, especially things that emphasize, support, and enable the existing voltron-by-spell strategy. The goals are to keep permanents to a minimum, win with Shu Yun, and avoid tutoring.
Thanks in advance for your thoughts.
1 ancestral visions
1 brainstorm
1 gitaxian probe
1 gush
1 ponder
1 preordain
1 serum visions
1 sleight of hand
1 visions of beyond
1 crippling chill
1 bewilder
1 fleeting distraction
1 inaction injunction
1 pressure point
1 repel the darkness
1 stun
1 shadow rift
1 touch of invisibility
1 electrolyze
1 illuminate
1 into the roil
1 master the way
1 needle drop
1 orcish cannonade
1 repulse
1 smash
1 bandage
1 confound
1 hindering light
1 restrain
1 shelter
1 dream fracture
1 exclude
1 refocus
1 reroute
1 squelch
1 arcane melee
1 battlefield thaumaturge
1 cloud key
1 hero's blade
1 isochron scepter
Gods Willing, Brave the Elements, Confound and Intervene are good for protecting him and triggering his ability.