A single Jeskai Monk is strong enough to take on an entire army...
And win.
Kung Fu masters are near and dear to my heart. I wanted to build a deck that brought to life that sweet scene in every Kung Fu movie.
You know the scene I'm talking about.
Dozens or hundreds, sometimes thousands of ill intending thugs working to carry out the tyrannical plot of some warlord bent on doing evil things. They descend upon a helpless village or move in to overwhelm the defenses of a poorly guarded fortification.
Suddenly their movement comes to a halt. Off in this distance, standing between them and their target, a lone monk, defiantly bars the way.
The initial confusion subsides as a tragically oblivious general or lieutenant laughs and urges his men onward to attack. They move in and surround our protagonist with no clue as to what is about to be unleashed upon them.
At the last possible moment our monk springs into action and HOLY crap do the other guys not stand a chance!
Typically Narset decks are built to just stack the entire deck, cast Omniscience and then spit cast their entire deck out. That's not all that interesting to play against, and even playing it yourself gets pretty repetitive after the second or third gold fish.
So we're not doing any of that. Instead we are summoning our monk, dressing her up and then unleashing her on the most offensive threat at the table.
The enemy who blocks the path, becomes the path.
This deck is all about prison rules. During our combat step we are going straight for the biggest and baddest at the table.
Is that Maelstrom Wanderer player about to untap and do mean things...not any more.
Did your buddy really think it was going to be cool to play stacks?
Strip mine/crucible online across the table?
These are the evil warlords of the commander world
and they are priority number one. Kill them so hard that they either build new decks that don't just try to tooth and nail into Mike and Trike or cast 20 Tutors into leyline/Helm, or they quit playing all together.
Ridding the world of evil is the Jeskai Way,
You'll notice that we aren't really running any cards thT single hamdedly end the game. Instead we are looking to dismantle our opposition in true Kung Fu style, in hand to hand combat. Very often you will spend a series of combats eliminating a player, then you're going to pass the turn off and use your reactionary tricks to ward off the next guy.
We have a few ways of accomplishing this between our trusty forger package, our Narset friendly board clearing package and our super friends life line suite.
A few things you might be looking for here that you will not find:
Armageddon and other Mass LD: There's no honor in this one, no self respecting monk would ever want to win a fight this way.
Counter Magic: With the exception of Ojutai's Command which offers awesome versatility with Sunforger we aren't running any counter spells. We are trying to make out on live flips when Narset triggers.
Proteus Staff: Too much certainty is just boring in commander
Omniscience: not needed and not what we're trying for here.
And win.
Kung Fu masters are near and dear to my heart. I wanted to build a deck that brought to life that sweet scene in every Kung Fu movie.
You know the scene I'm talking about.
Dozens or hundreds, sometimes thousands of ill intending thugs working to carry out the tyrannical plot of some warlord bent on doing evil things. They descend upon a helpless village or move in to overwhelm the defenses of a poorly guarded fortification.
Suddenly their movement comes to a halt. Off in this distance, standing between them and their target, a lone monk, defiantly bars the way.
The initial confusion subsides as a tragically oblivious general or lieutenant laughs and urges his men onward to attack. They move in and surround our protagonist with no clue as to what is about to be unleashed upon them.
At the last possible moment our monk springs into action and HOLY crap do the other guys not stand a chance!
Typically Narset decks are built to just stack the entire deck, cast Omniscience and then spit cast their entire deck out. That's not all that interesting to play against, and even playing it yourself gets pretty repetitive after the second or third gold fish.
So we're not doing any of that. Instead we are summoning our monk, dressing her up and then unleashing her on the most offensive threat at the table.
The enemy who blocks the path, becomes the path.
This deck is all about prison rules. During our combat step we are going straight for the biggest and baddest at the table.
Is that Maelstrom Wanderer player about to untap and do mean things...not any more.
Did your buddy really think it was going to be cool to play stacks?
Strip mine/crucible online across the table?
These are the evil warlords of the commander world
and they are priority number one. Kill them so hard that they either build new decks that don't just try to tooth and nail into Mike and Trike or cast 20 Tutors into leyline/Helm, or they quit playing all together.
Ridding the world of evil is the Jeskai Way,
You'll notice that we aren't really running any cards thT single hamdedly end the game. Instead we are looking to dismantle our opposition in true Kung Fu style, in hand to hand combat. Very often you will spend a series of combats eliminating a player, then you're going to pass the turn off and use your reactionary tricks to ward off the next guy.
We have a few ways of accomplishing this between our trusty forger package, our Narset friendly board clearing package and our super friends life line suite.
A few things you might be looking for here that you will not find:
Armageddon and other Mass LD: There's no honor in this one, no self respecting monk would ever want to win a fight this way.
Counter Magic: With the exception of Ojutai's Command which offers awesome versatility with Sunforger we aren't running any counter spells. We are trying to make out on live flips when Narset triggers.
Proteus Staff: Too much certainty is just boring in commander
Omniscience: not needed and not what we're trying for here.
SOMETHINGS YOU MIGHT NOT EXPECT
1 Narset, Enlightened Master
RAMP (11)
1 Sol Ring
1 Chromatic Lantern
1 Gilded Lotus
1 Mana Vault
1 Azorius Signet
1 Worn Powerstone
1 Thran Dynamo
1 Commander's Sphere
1 Everflowing Chalice
1 Boros Signet
1 Ur-Golem's Eye
Dress Her Up(12)
1 Righteous Authority
1 Gift of Immortality
1 Steel of the Godhead
1 Crab Umbra
1 Ethereal Armor
1 Eland Umbra
1 Leering Emblem
1 Runechanter's Pike
1 Sunforger
1 Tenza, Godo's Maul
1 Swiftfoot Boots
1 O-Naginata
Sun Forged Package(11)
1 Enlightened Tutor
1 Swords to Plowshares
1 Angel's Grace
1 Boros Charm
1 Temur Battle Rage
1 Ride Down
1 Astral Steel
1 Chaos Warp
1 Soul's Fire
1 Oblation
1 Comeuppance
1 Jeskai Ascendancy
1 Howl of the Horde
1 Mind's Desire
1 Dig Through Time
Extra Head Kicks(7)
1 Walk the Aeons
1 Temporal Mastery
1 Relentless Assault
1 Savage Beating
1 Seize the Day
1 Waves of Aggression
1 World at War
Clear a Path(7)
1 Bluster Squall
1 Cyclonic Rift
1 Equipoise
1 Divine Reckoning
1 Supreme Verdict
1 Winds of Rath
1 Volcanic Vision
Setup the Top Deck(6)
1 Personal Tutor
1 Soothsaying
1 Merchant Scroll
1 Scroll Rack
1 Ancestral Knowledge
1 Mana Severance
Planeswalkers(4)
1 Jace, the Mind Sculptor
1 Narset Transcendent
1 Ugin, the Spirit Dragon
1 Elspeth, Sun's Champion
Land(37)
1 Ancient Tomb
1 Bloodstained Mire
1 Wooded Foothills
1 Sacred Foundry
1 Windswept Heath
1 Moorland Haunt
1 Command Tower
1 Polluted Delta
1 Exotic Orchard
1 Steam Vents
1 Evolving Wilds
1 Clifftop Retreat
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 Temple of Epiphany
1 Mystic Monastery
1 Temple of Enlightenment
1 Vivid Creek
1 Vivid Meadow
1 Azorius Guildgate
1 Swiftwater Cliffs
1 Tranquil Cove
1 Wind-Scarred Crag
4 Plains
3 Mountain
3 Island
1 Mistveil Plains
1 Slayer's Stronghold
1 Hall of the Bandit Lord