Since I created the competitive multiplayer tier list discussion thread it seems about time I throw out my personal decklist for discussion.
Zur the Enchanter is much hated on yet rarely discussed general in EDH. This decklist was my attempt to get the most out of him.
Strategy:
With a fast start the goal is usually to throw out your fast mana and then Timetwister on either turns one or two. This is incredibly disruptive and can win games by itself.
The general plan is to play control until you draw your entire deck using either Angel's Grace into Ad Nauseam or Power Artifact enchanting a Monolith into Stroke of Genius. Once you have all the cards you can combine Power Artifact and Monolith if you haven't already for infinite mana and then Exsanguinate for the win.
The major difference with my list that I don't see in most other lists is my all-in usage of Necropotence. If I get it early I'll usually Necro for 20-25 and rarely lose after doing so.
Am currently tuned for fighting Derevi. Most recent major change is the addition of Monastery Mentor as a secondary win condition. Allows the deck to establish a board presence that it was missing previously.
I've been considering making a primer for the general but there is so much variety in the lists that I've seen that I'll just throw out my list for peer review for now.
Thoughts?
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who are skilled in combat do not become angered,
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
Notion Thief is incredible here, wins on the spot with Windfall and Timetwister, I don't know your meta but Bribery seems a little goodstuff-ish. I'd also play 1 of each other basic land to fight Blood Moon effects. Also, 26 lands is really low, does it work consistently?
The list looks really powerful and not too overly relying on Zur - which is really the best way to play him.
Notion Thief is incredible here, wins on the spot with Windfall and Timetwister, I don't know your meta but Bribery seems a little goodstuff-ish. I'd also play 1 of each other basic land to fight Blood Moon effects. Also, 26 lands is really low, does it work consistently?
Notion Thief feels like a win more card to me. By the time I have 7 mana available I should be winning outright not just crippling people's hands. Also one person in my playgroup loves this combo so we're all prepared for it. Notion Thief? Enjoy your 3/3 frog token.
Bribery a meta choice. It is an additional win condition that has a lot of utility in my group. Shutting down Derevi with their own Elesh Norn, getting Consecrated Sphinx after your big Necropotence whiffed or similar plays are nice to have. It's also nice to have a second way to rummage through new decklists.
The land count is actually 25. If I ever use Tolaria West for anything but a tutor something has gone terribly wrong. The low land count works out because the deck has such a low CMC, has numerous ways to filter cards and includes all of the efficient mana acceleration available in the colors. It's not like you will be playing more than one land per turn anyways.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who are skilled in combat do not become angered,
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
7 Mana?! The dude has flash, and you run tower and spellbook. The card is stone cold nuts and its good in response to other people wheels and you run free counters. Its pure gold in my experience.
At 4 mana the card is only responsive not proactive. Does it do amazing things when it works? Yes. But do I expect it to be relevant in the first 4 or so turns that I see as the key turns of this deck? No.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who are skilled in combat do not become angered,
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
I was playing my Ephara deck (Which is way too 75% for the meta) against a couple cutt-throat guys (let's call them Zurcropotence and Sharuumbo) and I Desertion'd a Zur then swung out an Eidolon of Rhetoric and it totally shut Sharuum down (he forgot to remove it and then scooped, but he woulda eaten Forbid if he'd tried to remove it).
Given what Rule of Law does to almost every combo in the format, I suspect it would be a very, very strong thing for Zur to tutor out if he wants to force a long game for some reason.
** Given all your combos require tons of spells this might not be the right way. If you're zurring Empyrial Armor+Steel of the Godhead ands winging for a billion it's probably more of a reasonable approach.
I hated that card from zur though the build was much differnt i don't think he wants that card in play his curve is fast. The only card I see as odd is the spellbook But with necro as your general I guess it's going to be able to do it's thing I just prefer a control card or gas slot to this trying to gaurntee you get to that necro or get thier a turn quicker. spellbook I feel because necro alredy gives a crazy high win % playing this in a card slot to change those alredy high win% to near 100% when you could try to improve your chance of getting to the winning line in the first place with a differnt card I dunno. I like something simple like impulse in that slot you have enough counters to make it feel like the cmc 2 equivalt of sitting on FoF to grab a card early. Also at 2 can easily function as a land drop on land light hands.
Zur the Enchanter is much hated on yet rarely discussed general in EDH. This decklist was my attempt to get the most out of him.
Strategy:
With a fast start the goal is usually to throw out your fast mana and then Timetwister on either turns one or two. This is incredibly disruptive and can win games by itself.
The general plan is to play control until you draw your entire deck using either Angel's Grace into Ad Nauseam or Power Artifact enchanting a Monolith into Stroke of Genius. Once you have all the cards you can combine Power Artifact and Monolith if you haven't already for infinite mana and then Exsanguinate for the win.
The major difference with my list that I don't see in most other lists is my all-in usage of Necropotence. If I get it early I'll usually Necro for 20-25 and rarely lose after doing so.
Am currently tuned for fighting Derevi. Most recent major change is the addition of Monastery Mentor as a secondary win condition. Allows the deck to establish a board presence that it was missing previously.
1x Zur the Enchanter
Creature: 4
1x Dark Confidant
1x Monastery Mentor
1x Snapcaster Mage
1x Trinket Mage
Instant: 28
1x Ad Nauseam
1x Angel's Grace
1x Arcane Denial
1x Boomerang
1x Brainstorm
1x Cabal Ritual
1x Chain of Vapor
1x Counterspell
1x Cyclonic Rift
1x Dark Ritual
1x Enlightened Tutor
1x Force of Will
1x Frantic Search
1x High Tide
1x Mana Drain
1x Mindbreak Trap
1x Misdirection
1x Muddle the Mixture
1x Mystical Tutor
1x Pact of Negation
1x Pongify
1x Rapid Hybridization
1x Silence
1x Stroke of Genius
1x Swords to Plowshares
1x Thirst for Knowledge
1x Turnabout
1x Vampiric Tutor
1x Bribery
1x Demonic Tutor
1x Duress
1x Exsanguinate
1x Extract
1x Gitaxian Probe
1x Imperial Seal
1x Merchant Scroll
1x Ponder
1x Preordain
1x Reanimate
1x Terminus
1x Thoughtseize
1x Timetwister
1x Toxic Deluge
1x Windfall
1x Yawgmoth's Will
Artifact: 18
1x Azorius Signet
1x Basalt Monolith
1x Chrome Mox
1x Dimir Signet
1x Expedition Map
1x Gilded Lotus
1x Grim Monolith
1x Lotus Petal
1x Mana Crypt
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Scroll Rack
1x Sensei's Divining Top
1x Sol Ring
1x Spellbook
1x Talisman of Dominance
1x Talisman of Progress
1x Bitterblossom
1x Contamination
1x Land Tax
1x Necromancy
1x Necropotence
1x Power Artifact
Lands: 26
1x Ancient Tomb
1x Command Tower
1x Darkslick Shores
1x Flooded Strand
1x Hallowed Fountain
9x Island
1x Mana Confluence
1x Misty Rainforest
1x Polluted Delta
1x Reliquary Tower
1x Scalding Tarn
1x Scrubland
1x Seachrome Coast
1x Sunken Ruins
1x Tolaria West
1x Tundra
1x Underground Sea
1x Watery Grave
I've been considering making a primer for the general but there is so much variety in the lists that I've seen that I'll just throw out my list for peer review for now.
Thoughts?
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
The list looks really powerful and not too overly relying on Zur - which is really the best way to play him.
Notion Thief feels like a win more card to me. By the time I have 7 mana available I should be winning outright not just crippling people's hands. Also one person in my playgroup loves this combo so we're all prepared for it. Notion Thief? Enjoy your 3/3 frog token.
Bribery a meta choice. It is an additional win condition that has a lot of utility in my group. Shutting down Derevi with their own Elesh Norn, getting Consecrated Sphinx after your big Necropotence whiffed or similar plays are nice to have. It's also nice to have a second way to rummage through new decklists.
The land count is actually 25. If I ever use Tolaria West for anything but a tutor something has gone terribly wrong. The low land count works out because the deck has such a low CMC, has numerous ways to filter cards and includes all of the efficient mana acceleration available in the colors. It's not like you will be playing more than one land per turn anyways.
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
I was playing my Ephara deck (Which is way too 75% for the meta) against a couple cutt-throat guys (let's call them Zurcropotence and Sharuumbo) and I Desertion'd a Zur then swung out an Eidolon of Rhetoric and it totally shut Sharuum down (he forgot to remove it and then scooped, but he woulda eaten Forbid if he'd tried to remove it).
Given what Rule of Law does to almost every combo in the format, I suspect it would be a very, very strong thing for Zur to tutor out if he wants to force a long game for some reason.
** Given all your combos require tons of spells this might not be the right way. If you're zurring Empyrial Armor+Steel of the Godhead ands winging for a billion it's probably more of a reasonable approach.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429