This is a Naya deck with Marath as the commander. It is not necessarily built around him and doesn't cash in on his abilities as much as most "Marath combo" decks do, but having his abilities on call is VERY useful. It started with Jacques le Vert as the commander (with inspiration from Beusapu's list) because some of the things this deck does is made possible by his toughness buff. BUT, Marath could be a little better given his extremely versatile utility while still being able to up the toughness of a creature enough with his ability using the same amount of mana it took to cast Jaques (RGW1). Jacques still has a place in the deck though.
So, this deck aims to spread a fire by dealing damage to all creatures and players (with cards like Starstorm and Fire Ants), which is a good thing for this deck. Just as we deal mass amounts of damage we gain just as much life (Tamanoa, Brightflame, Fire Ants+Spirit Loop), tokens (Sprouting Phytohydra), +1/+1 counters (Vigor) to make our creatures bigger, or reflecting it right onto other players (Boros Reckoner and Stuffy Doll).
Sun Titan would be a superb add and Snake Umbra is a pretty great card in addition to Keene Sense and doubles as a way to make sure your most important creature survives a wipe. It won't work with Marath but with your high curve you will probably have something worth protecting late game. Skullclamp is another great add now that Marath has the helm and you have a few ways to generate a lot of tokens all at once. I'd also suggest a second passively indestructible creature so you can throw some of your redirect effects onto something more often and have a back up for if you lose the doll. At worst it's a blocker for commanders or big ground threats and prevents Pyrohemia from being sacced if you end up needing to wipe the board. Another idea to just throw out there now that Marath is leading is Doubling Season which invites the idea of walkers. Since you can wipe the board regularly for small sources and occasionally the entire board as well as protect yourself incredibly well I think you could find a way to slot in one or two. In the proper deck they can be devastating. And outside of direct damage and a few creatures and spells, walkers are impossible to deal with if attacks can't get through. Walkers in your colors offer plenty of things that could fill in gaps you lack. Xenagos can generate insane amounts of mana and late game Garruk, Primal Hunter can fill your hand right back up. Then there's the added bonus of being able to ult them when they drop through Doubling Season. Any of the Elspeth ults usually spell out victory.
Sun Titan would be a superb add and Snake Umbra is a pretty great card in addition to Keene Sense and doubles as a way to make sure your most important creature survives a wipe. It won't work with Marath but with your high curve you will probably have something worth protecting late game. Skullclamp is another great add now that Marath has the helm and you have a few ways to generate a lot of tokens all at once. I'd also suggest a second passively indestructible creature so you can throw some of your redirect effects onto something more often and have a back up for if you lose the doll. At worst it's a blocker for commanders or big ground threats and prevents Pyrohemia from being sacced if you end up needing to wipe the board. Another idea to just throw out there now that Marath is leading is Doubling Season which invites the idea of walkers. Since you can wipe the board regularly for small sources and occasionally the entire board as well as protect yourself incredibly well I think you could find a way to slot in one or two. In the proper deck they can be devastating. And outside of direct damage and a few creatures and spells, walkers are impossible to deal with if attacks can't get through. Walkers in your colors offer plenty of things that could fill in gaps you lack. Xenagos can generate insane amounts of mana and late game Garruk, Primal Hunter can fill your hand right back up. Then there's the added bonus of being able to ult them when they drop through Doubling Season. Any of the Elspeth ults usually spell out victory.
I do have a Sun Titan sitting idol right now, he will happily sit in this deck. I love the suggestion of totem armors, especially Snake Umbra, they fit the synergy of the deck. I wish i didnt sell my Doubling Season way back but i feel acquiring it again wouldnt be a mistake.
which brings me to planeswalkers... i think youre right about having them when most of the time there wont be creatures to attack them if im burning them down constantly. I currently have Xenagos, God of Revels, Ajani, Mentor of Heroes, and Ajani, Caller of the Pride that are currently not in use. The GWAjani i think would be great in this deck.
As for indestructible creatures, i have a Deathless Angel which could be good but WW each time might be costly, still good though. Also Cho-Manno, Revolutionary is in my maybeboard, pretty much indestructible but would it still benefit from Vigor? I don't think it would but maybe that doesn't matter because it would still be good with stuff like Pariah. Soul of New Phyrexia is a possibility as well considering its amazing reusability.
I was thinking more along the lines of Darksteel Myr Given there aren't actually that many indestructible creatures your options aren't great, but with the myr sun titan can grab it (aka its cheap too), it only takes colorless, and in some cases having the creature deal no damage is relevant too if certain creatures trigger off of taking damage (I'm looking to get a Phyrexian Obliterator in Marchesa) Cho wont survive a board wipe or trigger any "when you deal damage effects" which are very relevant. I would only add either if you can find some more synergies though, I just suggested it because of the push for walkers and what seemed obviously linear.
Edit: Good question on Cho, I'm pretty sure it does if a stack is involved when he takes the damage. You just have Vigor's go off first. I think on your turn it would and I think opponent chooses resolve order on their turn. Unsure though.
Yup. And even if it finds its way into the yard, all the pieces can be grabbed back by Sun Titan. He is a Pinnacle of midrange and in your deck with the protection you can offer him he'll only get better. Then you can consider switching some ramp to creature form like Wood Elves. You have enough sac outlets and the potential to sklamp to get it in the yard and back out with titan. With such a high curve you could also just add them in without changing ramp. Extra ramp not only means bigger spells early, but the more you do it the more spells you can stack on top of your big threats. Seeing a Naya player tap out to cast Gisela means all their options are on the table and there's no fear in casting removal, or maybe you have equipment on the board and fear casting her without equipping that turn. I also feel like ramping into a bigger creature early to draw early hate or protect yourself or just getting into your game earlier would be smart. It seems like unless you draw one of your mana rocks you will hardly be active t1 or t2 which in our meta is ok but when you look at your Animar or My Sharuum it's clear giving up those two turns will set you so far behind you have no hope of establishing any board threat greater than an opponent's. Don't forget, a lot of decks don't play too much board presence or enjoy their smaller creatures dying so its possible your early methods of slowing players down don't hinder everyone.
Excellent point about that early game stuff. i am currently fixing the deck to be more efficient and have to a good curve so ill have the mana to be able to do what i want while still being prepared for opponent's shenanigans. will update very soon.
So, this deck aims to spread a fire by dealing damage to all creatures and players (with cards like Starstorm and Fire Ants), which is a good thing for this deck. Just as we deal mass amounts of damage we gain just as much life (Tamanoa, Brightflame, Fire Ants+Spirit Loop), tokens (Sprouting Phytohydra), +1/+1 counters (Vigor) to make our creatures bigger, or reflecting it right onto other players (Boros Reckoner and Stuffy Doll).
3 Marath, Will of the Wild
Creatures
1 Protean Hydra
2 Broodhatch Nantuko
2 Gatecreeper Vine
2 Nightshade Peddler
3 Tamanoa
3 Dauntless Escort
3 Boros Reckoner
3 Farhaven Elf
3 Fire Ants
3 Wood Elves
4 Rosheen Meanderer
4 Saber Ants
4 Spitemare
4 Solemn Simulacrum
4 Temur Sabertooth
4 Jacques le Vert
5 Karmic Guide
5 Sprouting Phytohydra
5 Kazuul, Tyrant of the Cliffs
5 Stuffy Doll
5 Phytohydra
5 Thornling
6 Darian, King of Kjeldor
6 Graven Dominator
6 Hostility
6 Paladin of Prahv
6 Purity
6 Sun Titan
6 Vigor
7 Elesh Norn, Grand Cenobite
7 Gisela, Blade of Goldnight
8 Scourge of Kher Ridges
1 Guilty Conscience
1 Keen Sense
2 Druid's Call
2 Spirit Loop
3 Pariah
3 Rite of Passage
4 Æther Flash
4 Lightmine Field
4 Pattern of Rebirth
4 Pyrohemia
5 Mirari's Wake
7 Vicious Shadows
Artifacts
1 Basilisk Collar
1 Sol Ring
2 Swiftfoot Boots
3 Bow of Nylea
3 Darksteel Plate
5 Pariah's Shield
Instants
2 Boros Charm
2 Eladamri's Call
2 Fault Line
2 Starstorm
3 Debt of Loyalty
3 Naya Charm
Sorceries
2 Molten Disaster
2 Regrowth
4 Brightflame
4 Chain Reaction
5 Incendiary Command
9 Blasphemous Act
0 Battlefield Forge
0 Blossoming Sands
0 Brushland
0 Clifftop Retreat
0 Command Tower
0 Evolving Wilds
0 Forest x6
0 Gavony Township
0 Gruul Guildgate
0 Homeward Path
0 Jungle Shrine
0 Mountain x5
0 Myriad Landscape
0 Naya Panorama
0 Oran-Rief, the Vastwood
3 Plains
0 Sacred Foundry
0 Temple Garden
0 Temple of Abandon
0 Temple of the False God
0 Temple of Plenty
0 Temple of Triumph
0 Terramorphic Expanse
0 Vivid Crag
0 Wind-Scarred Crag
Planeswalkers
5 Ajani, Mentor of Heroes
Questions, comments, and suggestions are welcomed!
UG Ezuri... since been corrupted
BRG Prossh, the Sacrifice Engine
GR Bobo, the Mad Land-chucker (retired)
GU Kruphix, Open the Valves (retired)
UU Talrand, Spell Summoner (retired)
GG Ezuri, Ready-Made Leader (retired)
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
I do have a Sun Titan sitting idol right now, he will happily sit in this deck. I love the suggestion of totem armors, especially Snake Umbra, they fit the synergy of the deck. I wish i didnt sell my Doubling Season way back but i feel acquiring it again wouldnt be a mistake.
which brings me to planeswalkers... i think youre right about having them when most of the time there wont be creatures to attack them if im burning them down constantly. I currently have Xenagos, God of Revels, Ajani, Mentor of Heroes, and Ajani, Caller of the Pride that are currently not in use. The GW Ajani i think would be great in this deck.
As for indestructible creatures, i have a Deathless Angel which could be good but WW each time might be costly, still good though. Also Cho-Manno, Revolutionary is in my maybeboard, pretty much indestructible but would it still benefit from Vigor? I don't think it would but maybe that doesn't matter because it would still be good with stuff like Pariah. Soul of New Phyrexia is a possibility as well considering its amazing reusability.
UG Ezuri... since been corrupted
BRG Prossh, the Sacrifice Engine
GR Bobo, the Mad Land-chucker (retired)
GU Kruphix, Open the Valves (retired)
UU Talrand, Spell Summoner (retired)
GG Ezuri, Ready-Made Leader (retired)
Edit: Good question on Cho, I'm pretty sure it does if a stack is involved when he takes the damage. You just have Vigor's go off first. I think on your turn it would and I think opponent chooses resolve order on their turn. Unsure though.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
UG Ezuri... since been corrupted
BRG Prossh, the Sacrifice Engine
GR Bobo, the Mad Land-chucker (retired)
GU Kruphix, Open the Valves (retired)
UU Talrand, Spell Summoner (retired)
GG Ezuri, Ready-Made Leader (retired)
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
UG Ezuri... since been corrupted
BRG Prossh, the Sacrifice Engine
GR Bobo, the Mad Land-chucker (retired)
GU Kruphix, Open the Valves (retired)
UU Talrand, Spell Summoner (retired)
GG Ezuri, Ready-Made Leader (retired)
-out-
Kodama's Reach
Cultivate
Skyshroud Claim
Leyline of Vitality
Selesnya Signet
Boros Signet
Gruul Signet
Rootborn Defenses
Impact Tremors
Gruul Ragebeast
-in-
Gatecreeper Vine
Farhaven Elf
Wood Elves
Behemoth Sledge
Rosheen Meanderer
Ajani, Mentor of Heroes
Incendiary Command
Karmic Guide
Purity
Sun Titan
UG Ezuri... since been corrupted
BRG Prossh, the Sacrifice Engine
GR Bobo, the Mad Land-chucker (retired)
GU Kruphix, Open the Valves (retired)
UU Talrand, Spell Summoner (retired)
GG Ezuri, Ready-Made Leader (retired)
-Behemoth Sledge
in
+Basilisk Collar
UG Ezuri... since been corrupted
BRG Prossh, the Sacrifice Engine
GR Bobo, the Mad Land-chucker (retired)
GU Kruphix, Open the Valves (retired)
UU Talrand, Spell Summoner (retired)
GG Ezuri, Ready-Made Leader (retired)