Hello,
Here is a Prossh, Skyraider of Kher list that I threw together off the top of my head. This has all been just theorycraft so far and is something that I will be looking to buy in the coming weeks. I am aiming for this to be a midrange/combo deck and I have never built on of these before..so feel free to help steer me in the right direction!
Also, all comments and suggestions are welcome.
I play a fair amount of 1v1 as well as 3-4 man pods.
My meta includes:
Oloro - Lifegain Enchantress
Uril - Voltron
Hazezon - Tokens Combo
Mimeoplasm - Combo
Kaalia
Marath - Tokens
Nicol Bolas - Goodstuff Control
Karador - Sac and recur
Omnath - Big mana
Hi there! I really adore Prossh. He's a great commander. He enables so many awesome interactions.
Some cards that you should consider:
Birthing Pod is incredibly good in this deck. For example you can sac Prossh to grab Chancellor of the Forge, then sac Forge to get Craterhoof.
Disciple of Bolas - Creature based versions of most effects are preferable because they can be recurred, tutored for, and sacced where as other non-creature versions cannot. Disciple gives me so much value, I can't see not running it.
Hermit Druid - when I realized how powerful Hermit Druid was, reanimation and recursion became a huge part of my build. It's very very competitive.
Acidic Slime - disregard what I said about creature versions of effects when it comes to this guy. VERY inefficient IMO
Your utility section could all get cut with the exception of Regrowth and Crucible. I'd slot in more tutors for the things we really want in play like Food Chain and Craterhoof. The transmute cards such as Shred Memory and Dimir Machinations are budget friendly and effective.
Your signets should get cut for creature based ramp, specifically the one drops. Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Elves of Deep Shadow. They grant you so much more value than the signets because they can be sacced, skullclamped, reanimated, etc...
I'll copy and paste my list here for you. I'm really happy with where it's at right now, but there are still improvements to be made. Check out the thread in my sig. You can also do a search here on the forums for Prossh lists to see what other people have come up with. In addition to the Primer, I'd take a look at MCR's list here.
Hi there! I really adore Prossh. He's a great commander. He enables so many awesome interactions.
Some cards that you should consider:
Birthing Pod is incredibly good in this deck. For example you can sac Prossh to grab Chancellor of the Forge, then sac Forge to get Craterhoof.
Disciple of Bolas - Creature based versions of most effects are preferable because they can be recurred, tutored for, and sacced where as other non-creature versions cannot. Disciple gives me so much value, I can't see not running it.
Hermit Druid - when I realized how powerful Hermit Druid was, reanimation and recursion became a huge part of my build. It's very very competitive.
Acidic Slime - disregard what I said about creature versions of effects when it comes to this guy. VERY inefficient IMO
Your utility section could all get cut with the exception of Regrowth and Crucible. I'd slot in more tutors for the things we really want in play like Food Chain and Craterhoof. The transmute cards such as Shred Memory and Dimir Machinations are budget friendly and effective.
Your signets should get cut for creature based ramp, specifically the one drops. Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Elves of Deep Shadow. They grant you so much more value than the signets because they can be sacced, skullclamped, reanimated, etc...
I'll copy and paste my list here for you. I'm really happy with where it's at right now, but there are still improvements to be made. Check out the thread in my sig. You can also do a search here on the forums for Prossh lists to see what other people have come up with. In addition to the Primer, I'd take a look at MCR's list here.
Thanks for the reply!
So I will start by saying that a few of the cards you mentioned, I did consider from the start but took out to get the list down to 100. Those being Disciple of Bolas and Birthing Pod. I decided against Bolas because I didn't think I had enough big guys to abuse him consistently and Pod I decided against because I didn't have a 6 drop. I am more than willing to play pod. I will just need to come up with a couple 6 drops is all. Zealous Conscripts is a bit of a pet card. Its something that I have always liked in my decks and sometimes steal games for me. Eldrazi and a few other serious threats like Akroma's Memorial are prevalent in my meta. I also have him in there because he can go infinite with Kiki-Jiki.
The only other card I will defend to some extent is Braids, Cabal Minion. Its one of my favorite cards ever and I am always looking for a way to fit it into a deck. One thing I really want to focus on in this deck is controlling parts of the game with Crucible of Worlds and I thought Braids could help with that when Strip mine and Wasteland are not available.
Do you ever find Grave Pact/Dictate of Erebos too slow or underwhelming? I have played them in the past and I always found that to be the case.
The remainder you make great points.
So, going forward. I would like to do the following:
Improve my creature toolbox options so when I do get Kiki-Jiki, I can make the most out of him.
Protect and improve my Crucible of Worlds soft lock.
Your 6 drop for Pod is Prossh. Your fatty for Disciple is Prossh. Prossh enables these cards pretty reliably in my experience.
I'm not really a fan of Kiki toolboxing in this deck because I feel it departs too much from our central strategy. I abuse ETB effects with reanimation instead.
Generally speaking your deck will win faster if you lower your curve, increase ramp and tutors and take out anything extraneous to your central strategy. In my opinion MCR's list is the hyper competitive version of the deck but you don't have to go quite that far. His is a little too glass-cannonish for my playstyle.
Prossh enables Grave Pact so well that I think it's worth running as a removal engine. Besides the synergy with Prossh it means that people will think twice about attacking into our blockers and removing our key creatures.
Your 6 drop for Pod is Prossh. Your fatty for Disciple is Prossh. Prossh enables these cards pretty reliably in my experience.
I'm not really a fan of Kiki toolboxing in this deck because I feel it departs too much from our central strategy. I abuse ETB effects with reanimation instead.
Generally speaking your deck will win faster if you lower your curve, increase ramp and tutors and take out anything extraneous to your central strategy. In my opinion MCR's list is the hyper competitive version of the deck but you don't have to go quite that far. His is a little too glass-cannonish for my playstyle.
Prossh enables Grave Pact so well that I think it's worth running as a removal engine. Besides the synergy with Prossh it means that people will think twice about attacking into our blockers and removing our key creatures.
I suppose 'Toolbox' wasn't the best term to use, but I would like to get the most out of him if I can without derailing the deck. I will have to revisit Grave Pact when I sleeve this deck up. I did have success with it in Ghave.
Great point about not needing a 6 drop when I have Prossh. It never occurred to me that he was all that I needed.
I did take some of your recommendations and make some changes to the list. I still would like to find room for Disciple, Decimate and and maybe one more transmute guy. Perhaps Dimir House Guard or Shred Memory.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Here is a Prossh, Skyraider of Kher list that I threw together off the top of my head. This has all been just theorycraft so far and is something that I will be looking to buy in the coming weeks. I am aiming for this to be a midrange/combo deck and I have never built on of these before..so feel free to help steer me in the right direction!
Also, all comments and suggestions are welcome.
I play a fair amount of 1v1 as well as 3-4 man pods.
My meta includes:
Oloro - Lifegain Enchantress
Uril - Voltron
Hazezon - Tokens Combo
Mimeoplasm - Combo
Kaalia
Marath - Tokens
Nicol Bolas - Goodstuff Control
Karador - Sac and recur
Omnath - Big mana
1 Blood Crypt
1 Bloodstained Mire
1 Buried Ruins
1 City of Brass
1 Command Tower
1 Dragonskull Summit
1 Evolving Wilds
1 Fire-lit Thicket
1 Kessig Wold Run
1 Overgrown Tomb
1 Polluted Delta
1 Rootbound Crag
1 Stomping Ground
1 Strip Mine
1 Terramorphic Expanse
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Woodland Cemetery
5 Mountain
6 Swamp
7 Forest
Creatures 27
6 Prossh, Skyraider of Kher
1 Birds of Paradise
1 Deathrite Shaman
1 Llanowar Elves
1 Elves of the Deep Shadow
1 Elvish Mystic
1 Viscera Seer
2 Blood Artist
2 Bloodghast
2 Fauna Shaman
2 Lotus Cobra
2 Sakura-Tribe Elder
3 Azusa, Lost but Seeking
3 Eternal Witness
3 Fierce Empath
3 Reclamation Sage
4 Anger
4 Braids, Cabal Minion
4 Oracle of Mul Daya
4 Purphoros, God of the Forge
5 Kiki-Jiki, Mirror Breaker
5 Skullmulcher
5 Urabrask, the Hidden
5 Zealous Conscripts
7 Avenger of Zendikar
7 Chancellor of the Forge
8 Craterhoof Behemoth
1 Exploration
1 Sol Ring
2 Farseek
2 Nature's Lore
2 Sylvan Scrying
3 Cultivate
3 Food Chain
3 Kodama's Reach
Disruption 9
2 Abrupt Decay
2 Dreadbore
3 Beast Within
3 Chaos Warp
3 Krosan Grip
3 Maelstrom Pulse
3 Pernicious Deed
3 Toxic Deluge
4 Damnation
Draw 13
1 Skullclamp
1 Vampiric Tutor
1x Green Sun's Zenith
2 Demonic Tutor
2 Diabolic Intent
2 Survival of the Fittest
2 Sylvan Library
3 Dimir Machination
3 Phyrexian Arena
3x Chord of Calling
4 Birthing Pod
4 Greater Good
7 Tooth and Nail
2 Bitterblossom
2 Goblin Bombardment
2 Life From the Loam
2 Regrowth
3 Crucible of Worlds
Change Log:
-1 Mountain
+ Llanowar Elves +Elves of the Deep Shadow +Elvish Mystic
-3 Signets
+ Dimir Machinations
- Beastmaster Ascension
+ Fierce Empath
- Viscious Shadows
+ Fauna Shaman
- Sidisi, Undead Vizier
+ Birthing Pod
- Acidic Slime
Some cards that you should consider:
Birthing Pod is incredibly good in this deck. For example you can sac Prossh to grab Chancellor of the Forge, then sac Forge to get Craterhoof.
Disciple of Bolas - Creature based versions of most effects are preferable because they can be recurred, tutored for, and sacced where as other non-creature versions cannot. Disciple gives me so much value, I can't see not running it.
Hermit Druid - when I realized how powerful Hermit Druid was, reanimation and recursion became a huge part of my build. It's very very competitive.
Decimate - This card wins games on its own if recurred. Compare to Violent Ultimatum.
Fierce Empath - Budget friendly abusable, skullclampable tutor for Craterhoof
Cards I don't like in your list:
Zealous Conscripts - what is this really doing for you?
Acidic Slime - disregard what I said about creature versions of effects when it comes to this guy. VERY inefficient IMO
Your utility section could all get cut with the exception of Regrowth and Crucible. I'd slot in more tutors for the things we really want in play like Food Chain and Craterhoof. The transmute cards such as Shred Memory and Dimir Machinations are budget friendly and effective.
Sidisi, Undead Vizier - Five mana for a Demonic Tutor is too much. I'd run Fauna Shaman, Summoner's Pact, Defense of the Heart (Tooth and Nail #2), or Buried Alive over it.
Braids, Cabal Minion - I don't really think she has a place here. I'm running Grave Pact. Dictate of Erebos is another good one. Sheoldred, Whispering One is pretty amazing as well.
Your signets should get cut for creature based ramp, specifically the one drops. Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Elves of Deep Shadow. They grant you so much more value than the signets because they can be sacced, skullclamped, reanimated, etc...
I'll copy and paste my list here for you. I'm really happy with where it's at right now, but there are still improvements to be made. Check out the thread in my sig. You can also do a search here on the forums for Prossh lists to see what other people have come up with. In addition to the Primer, I'd take a look at MCR's list here.
RAAAAMMP
1 Mana Crypt
1 Sol Ring
1 Llanowar Elves
1 Birds of Paradise
1 Fyndhorn Elves
1 Elvish Mystic
1 Deathrite Shaman
1 Elves of Deep Shadow
1 Lotus Cobra
1 Priest of Titania
1 Silverglade Pathfinder
1 Azusa, Lost but Seeking
1 Wood Elves
1 Somberwald Sage
1 Ashnod's Altar
1 Food Chain
1 Oracle of Mul Daya
1 Vorinclex, Voice of Hunger
LANDS (35)
Any Color
1 Command Tower
1 Mana Confluence
1 City of Brass
1 Cavern of Souls
1 Reflecting Pool
1 Forbidden Orchard
Duals
1 Dragonskull Summit
1 Fire-Lit Thicket
1 Overgrown Tomb
1 Graven Cairns
1 Blood Crypt
1 Rootbound Crag
1 Stomping Ground
1 Woodland Cemetery
1 Twilight Mire
1 Grove of the Burnwillows
1 Bloodstained Mire
1 Wooded Foothills
1 Verdant Catacombs
Utility Lands
1 Gaea's Cradle
1 Ancient Tomb
1 Bojuka Bog
1 Kessig Wolf Run
1 Phyrexian Tower
1 Strip Mine
1 Dryad Arbor
Cycling Lands
1 Barren Moor
1 Tranquil Thicket
1 Forgotten Cave
Basic Lands
2 Forest
2 Swamp
2 Mountain
DRAW/CARD QUALITY
1 Skullclamp
1 Faithless Looting
1 Disciple of Bolas
1 Greater Good
1 Fecundity
REMOVAL/CONTROL
1 Chaos Warp
1 Beast Within
1 Toxic Deluge
1 Krosan Grip
1 Maelstrom Pulse
1 Pernicious Deed
1 Helm of Possession
1 Decimate
1 Grave Pact
1 Decree of Pain
TUTORS
1 Entomb
1 Crop Rotation
1 Demonic Tutor
1 Fauna Shaman
1 Hermit Druid
1 Buried Alive
1 Diabolic Intent
1 Fierce Empath
1 Diabolic Tutor
1 Defense of the Heart
1 Birthing Pod
1 Natural Order
1 Tooth and Nail
1 Green Sun's Zenith
1 Chord of Calling
1 Reanimate
1 Life // Death
1 Regrowth
1 Yawgmoth's Will
1 Crucible of Worlds
1 Eternal Witness
1 Ill-Gotten Gains
1 Dread Return
1 Living Death
1 Sheoldred, Whispering One
HASTE ENABLERS
1 Anger
1 Urabrask the Hidden
TOKEN MAKERS
1 Avenger of Zendikar
1 Chancellor of the Forge
GAME ENDERS
1 Purphoros, God of the Forge
1 Craterhoof Behemoth
MY PRIMER ON NIV-MIZZET, THE FIREMIND, MY CUSTOM CARDS ON DEVIANTART
My other decks:
Kaalia of the Vast: Certified Air Raid Material
Prossh, Skyraider of Kher: NOM NOM NOM!
Aurelia, the Warleader: Warclamp
Thanks for the reply!
So I will start by saying that a few of the cards you mentioned, I did consider from the start but took out to get the list down to 100. Those being Disciple of Bolas and Birthing Pod. I decided against Bolas because I didn't think I had enough big guys to abuse him consistently and Pod I decided against because I didn't have a 6 drop. I am more than willing to play pod. I will just need to come up with a couple 6 drops is all.
Zealous Conscripts is a bit of a pet card. Its something that I have always liked in my decks and sometimes steal games for me. Eldrazi and a few other serious threats like Akroma's Memorial are prevalent in my meta. I also have him in there because he can go infinite with Kiki-Jiki.
The only other card I will defend to some extent is Braids, Cabal Minion. Its one of my favorite cards ever and I am always looking for a way to fit it into a deck. One thing I really want to focus on in this deck is controlling parts of the game with Crucible of Worlds and I thought Braids could help with that when Strip mine and Wasteland are not available.
Do you ever find Grave Pact/Dictate of Erebos too slow or underwhelming? I have played them in the past and I always found that to be the case.
The remainder you make great points.
I'm not really a fan of Kiki toolboxing in this deck because I feel it departs too much from our central strategy. I abuse ETB effects with reanimation instead.
Generally speaking your deck will win faster if you lower your curve, increase ramp and tutors and take out anything extraneous to your central strategy. In my opinion MCR's list is the hyper competitive version of the deck but you don't have to go quite that far. His is a little too glass-cannonish for my playstyle.
Prossh enables Grave Pact so well that I think it's worth running as a removal engine. Besides the synergy with Prossh it means that people will think twice about attacking into our blockers and removing our key creatures.
MY PRIMER ON NIV-MIZZET, THE FIREMIND, MY CUSTOM CARDS ON DEVIANTART
My other decks:
Kaalia of the Vast: Certified Air Raid Material
Prossh, Skyraider of Kher: NOM NOM NOM!
Aurelia, the Warleader: Warclamp
I suppose 'Toolbox' wasn't the best term to use, but I would like to get the most out of him if I can without derailing the deck. I will have to revisit Grave Pact when I sleeve this deck up. I did have success with it in Ghave.
Great point about not needing a 6 drop when I have Prossh. It never occurred to me that he was all that I needed.
I did take some of your recommendations and make some changes to the list. I still would like to find room for Disciple, Decimate and and maybe one more transmute guy. Perhaps Dimir House Guard or Shred Memory.