This is my deck I made of Ghave, Guru of Spores, tell me how you feel about it. It's toolbox in nature, but I feel it's for some reason not quite fast enough. Idk if I have enough ramp tbh. Any feedback is much appreciated, no matter how brutal and honest.
Here is a list of cards I am thinking of adding as well
You might want to consider changing the title of your thread/deck, as a certain word in it violates the forums rules, which can be found here. It doesn't bother me, but it might offend some users.
Return to Dust is pretty good, but you might want to consider Aura Shards instead, as you have a pretty high density of creatures.
Depending on your meta, some of your sweepers might be a bit slow and I think you could combo out without them. In their place, you might consider a few other spot removal spells that your list doesn't have right now. I'd consider cutting Damnation and Austere Command, and consider adding Path to Exile, Maelstrom Pulse, Abrupt Decay, Vindicate, and/or Utter End.
Mana/ramp looks pretty solid for your list. With such a high curve, you might want to consider 1/2 rocks, like Golgari Signet and Selesnya one. Good luck!
As you mentioned about aura shards, it is good, and I already have it. The reason I have it {return to dust} in there is because there's a decent amount of artifacts in a couple stores I play in. One guy even plays a gissa, and another guy plays a karn deck. There's also a really well tuned Sisay deck that cantrips way to fast (enchantress). Both are really well tuned, and sometimes I want the 2 for 1, if I can't make due of aura shards at that time, so it's instant value (pun intended). It's even better on my turn if I see certain combo pieces assembling. The 2 for 4 mana is great... but yeah it's not as sexy as a 2 casting cost abrupt, but they play a lot of lower costing artifacts as well to get around that. That being said... I think maybe I should get an abrupt decay in there... it's still useful in most other situations.. now what to cut ; ;
I also stopped playing path to exile cause I'd rather not give them extra mana. It's a big enough difference in my meta on some decks. This deck seems like it's not that fast, but it goes pretty quick, and combos out faster you might think, that being said, I believe you are right.. some signets might be in order. Now again... what to cut ; ;
I can understand not always running something iconic, but I don't understand where he doesn't fit in. It seems like a creature heavy build, and Ghave's always willing to drop more Saprolings on the table to set up for a Behemoth win. I'm not trying to convince you to play it, just curious as to why you don't feel it's worthy of inclusion.
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I have a few thoughts here.
1) It looks like you tried to turn a modern Junk Pod deck into an EDH deck.
2) This deck looks like it would much rather have Karador, Ghost Chieftain at the helm than Ghave, Guru of Spores.
If this is the kind of thing you want to be doing, I think you'd probably really like to play a Karador deck with a bit of a sac theme. Check out this old Karador primer. It's a little out of date, but it's still a pretty sweet list.
1 Birds of Paradise
1 Viscera Seer
2 Fauna Shaman
2 Melira, Sylvok Outcast
2 Qasali Pridemage
2 Saffi Eriksdotter
3 Wood Elves
3 Eternal Witness
3 Farhaven Elf
3 Kitchen Finks
3 Spike Feeder
4 Academy Rector
4 Oracle of Mul Daya
4 Restoration Angel
4 Solemn Simulacrum
4 Spike Weaver
5 Acidic Slime
5 Archangel of Thune
5 Karmic Guide
5 Reveillark
6 Duplicant
6 Mikaeus, the Unhallowed
6 Sun Titan
6 Triskelion
7 Avenger of Zendikar
7 Elesh Norn, Grand Cenobite
7 Rune-Scarred Demon
8 Ashen Rider
8 Terastodon
8 Woodfall Primus
8 Artifacts
1 Sol Ring
1 Mana Vault
1 Skullclamp
2 Altar of Dementia
2 Lightning Greaves
3 Phyrexian Alter
3 Coalition Relic
4 Birthing Pod
2 Sylvan Library
3 Aura Shards
3 Phyrexian Arena
3 Necromancy
4 Greater Good
5 Mirari's Wake
5 Doubling Season
11 Sorceries
1 Green Sun's Zenith
2 Demonic Tutor
2 Farseek
2 Nature's Lore
2 Diabolic Intent
3 Toxic Deluge
3 Kodama's Reach
3 Genesis Wave
4 Damnation
6 Austere Command
7 Tooth and Nail
7 Instants
1 Worldly Tutor
1 Vampiric Tutor
1 Swords to Plowshares
1 Enlightened Tutor
2 Eladamri's Call
3 Chord of Calling
4 Return to Dust
36 Lands
1 Ancient Tomb
1 Bayou
1 Bojuka Bog
1 Cabal Coffers
1 City of Brass
1 Command Tower
1 Dryad Arbor
2 Forest
1 Godless Shrine
1 Homeward Path
1 Isolated Chapel
1 Mana Confluence
1 Marsh Flats
1 Nykthos, Shrine to Nyx
1 Overgrown Tomb
2 Plains
1 Reflecting Pool
1 Reliquary Tower
1 Savannah
1 Scrubland
1 Shizo, Death's Storehouse
1 Sunpetal Grove
2 Swamp
1 Temple Garden
1 Temple of Malady
1 Temple of Plenty
1 Temple of Silence
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Verdant Catacombs
1 Volrath's Stronghold
1 Windswept Heath
1 Woodland Cemetery
This is my deck I made of Ghave, Guru of Spores, tell me how you feel about it. It's toolbox in nature, but I feel it's for some reason not quite fast enough. Idk if I have enough ramp tbh. Any feedback is much appreciated, no matter how brutal and honest.
BUWMerieke Ri BeritWUB
Mana/ramp looks pretty solid for your list. With such a high curve, you might want to consider 1/2 rocks, like Golgari Signet and Selesnya one. Good luck!
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Melira PodRIP 1/19/15GWHatebearsAs you mentioned about aura shards, it is good, and I already have it. The reason I have it {return to dust} in there is because there's a decent amount of artifacts in a couple stores I play in. One guy even plays a gissa, and another guy plays a karn deck. There's also a really well tuned Sisay deck that cantrips way to fast (enchantress). Both are really well tuned, and sometimes I want the 2 for 1, if I can't make due of aura shards at that time, so it's instant value (pun intended). It's even better on my turn if I see certain combo pieces assembling. The 2 for 4 mana is great... but yeah it's not as sexy as a 2 casting cost abrupt, but they play a lot of lower costing artifacts as well to get around that. That being said... I think maybe I should get an abrupt decay in there... it's still useful in most other situations.. now what to cut ; ;
I also stopped playing path to exile cause I'd rather not give them extra mana. It's a big enough difference in my meta on some decks. This deck seems like it's not that fast, but it goes pretty quick, and combos out faster you might think, that being said, I believe you are right.. some signets might be in order. Now again... what to cut ; ;
BUWMerieke Ri BeritWUB
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
BUWMerieke Ri BeritWUB
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I get it, he's an iconic card and tooth and nail combo win....in some decks and that one isn't mine. He doesn't fit and I can't justify him at all.
BUWMerieke Ri BeritWUB
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
1) It looks like you tried to turn a modern Junk Pod deck into an EDH deck.
2) This deck looks like it would much rather have Karador, Ghost Chieftain at the helm than Ghave, Guru of Spores.
If this is the kind of thing you want to be doing, I think you'd probably really like to play a Karador deck with a bit of a sac theme.
Check out this old Karador primer. It's a little out of date, but it's still a pretty sweet list.
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius