No Necropotence? Throw in that along with Spellbook and Reliquary Tower and learn the greatness of being a control player with 25-35 cards in your hand.
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"Those who are skilled in combat do not become angered,
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
I don't like the nonbo of reanimator+Necropotence (I used to play control-zur like this) and while its powerful enough to justify its place in the deck it makes it too much of a threat and is too tough to hard cast in a budget mana base.
The mage became a staple for a reason, however in this list I think he is weaker than sad robot because he has only one target at the moment (Sol Ring). If I decide to put more budget in this deck he'll probably be back.
Rider is a reanimated answer with a death trigger (which without sac outlet, is situational), sphinx is a proactive win con with protection from very relevant colors. Probably better overall and I think he is on par with Sheoldred, Whispering One - Better on the defense though.
I don't like the nonbo of reanimator+Necropotence (I used to play control-zur like this) and while its powerful enough to justify its place in the deck it makes it too much of a threat and is too tough to hard cast in a budget mana base.
This isn't a nonbo, unless the only way you're getting fatties into your yard is by discarding them. The card says the only time you exile something is if you discard it, brah.
Zur brings such hatred and animosity when revealed as a commander, and people will not trust that you wont be doing something busted with him. Given this, and you are only running 10 enchantments by my count, have you thought of running a different Esper commander instead? Maybe Merieke Ri Berit. You can still run all of your enchantment answers, but with a different commander, you wont immediately bring the ire of the table upon yourself. That way you can sit back, control the table as necessary, then set up your answers, as opposed to having to start the game as Archenemy.
The main reason I decided running Zur is because he can reanimate stuff from the command zone (the other epser commander who does these kind of things is Sharuum, which is even more infamous), usually once people see I don't rush for a turn 3 Zur turn 4 Necropotence they realize I am not as threatening as I look. Also, I hate Merieke Ri Berit art with burning passion.
1x Zur the Enchanter
Lands (36):
1x Arcane Sanctum
1x Command Tower
1x Mana Confluence
1x City of Brass
1x Watery Grave
1x Godless Shrine
1x Hallowed Fountain
1x Drowned Catacomb
1x Glacial Fortress
1x Isolated Chapel
1x Urborg, Tomb of Yawgmoth
1x Fetid Hearth
1x Sunken Ruin
1x Mystic Gate
1x Underground River
1x Caves of Kolios
1x Adarkar Wastes
1x Bojuka Bog
1x Homeward Path
1x Ancient Tomb
1x Polluted Delta
1x Windswept Heath
3x Plains
6x Island
5x Swamp
Reanimation Targets:
1x Sun Titan
1x Grave Titan
1x Rune-Scarred Demon
1x Elesh Norn, Grand Cenobite
1x Kederekt Leviathan
1x Sphinx of the Steel Wind
1x Jin-Gitaxias, Core Augur
1x Phantasmal Image
1x Snapcaster Mage
1x Phyrexian Metamorph
1x Notion Thief
Counterspells:
1x Pact of Negation
1x Swan Song
1x Counterspell
1x Remand
1x Arcane Denial
1x Forbid
Answers:
1x Swords to Plowshares
1x Path To Exile
1x Reality Shift
1x Cyclonic Rift
1x Oblation
1x Vindicate
1x Detention Sphere
1x Mortify
1x Liliana of the Veil
Sweepers:
1x Toxic Deluge
1x Supreme Verdict
1x Wrath of God
Reaninations:
1x Reanimate
1x Exhume
1x Animate Dead
1x Dance of the Dead
1x Necromancy
1x Unburial Rites
Card Advantage/Fixing:
1x Sensei's Divining Top
1x Brainstorm
1x Careful Study
1x Night's Whisper
1x Thirst For Knowledge
1x Frantic Search
1x Windfall
1x Rhystic Study
1x Necropotence
1x Fact or Fiction
1x Solitary Confinement
1x Entomb
1x Yawgmoth's Will
Tutors:
1x Mystical Tutor
1x Vampiric Tutor
1x Demonic Tutor
1x Buried Alive
Mana:
1x Sol Ring
1x Dark Ritual
1x Mana Vault
1x Azorius Signet
1x Orzhov Signet
1x Dimir Signet
1x Grim Monolith
1x Talisman Of Progress
1x Talisman Of Dominance
A major overhaul! Still need help with hidden gems/ideas!
The deck does not exist physically yet, but any input is valueable
those who are skilled at winning do not become afraid.
Thus the wise win before the fight, while the ignorant fight to win."
+ Solemn Simulacrum
The mage became a staple for a reason, however in this list I think he is weaker than sad robot because he has only one target at the moment (Sol Ring). If I decide to put more budget in this deck he'll probably be back.
- Ashen Rider
+ Sphinx of the Steel Wind
Rider is a reanimated answer with a death trigger (which without sac outlet, is situational), sphinx is a proactive win con with protection from very relevant colors. Probably better overall and I think he is on par with Sheoldred, Whispering One - Better on the defense though.
This isn't a nonbo, unless the only way you're getting fatties into your yard is by discarding them. The card says the only time you exile something is if you discard it, brah.
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
The Mimeoplasm || Karador, Ghost Chieftain
Prossh, Skyraider of Kher || Vial Smasher/Tymna Group Slug
Drana, Kalastria Bloodchief || Talrand, Sky Summoner
Yidris - Unblockable Saboteurs || Kiki-Jiki, ETB breaker
Kess, Dissident Mage
+ Kederekt Leviathan
The immidiate impact and self-reanimation are clear winners here, awesome card all around
- Solemn Simulacrum
- Negate
- Aura of Silence
- Impulse
- Oblivion Ring
- Ponder
- Coalition Relic
- Compulsion
- Deprive
- Delay
- Tezzeret the Seeker
- Baleful Strix
- Forbidden Alchemy
- Karmic Guide
- Phyrexian Arena
+ Reccuring Insight
+ Night's Whisper
+ Yawgmoth's Will
+ Snapcaster Mage
+ Mana Vault
+ Necropotence
+ Entomb
+ Mystical Tutor
+ Vampiric Tutor
+ Demonic Tutor
+ Pact of Negation
+ Remand
+ Grim Monolith
+ Muddle the Mixture
+ Dark Ritual
trying to go for a less durdly build and more a control with reanimator finisher.