I initially wanted a more creature-centric Sunforger-type approach to the strategy, but then a certain combo deck was on the rise in multiple formats, so I decided to port it to this one!
A lot of people really like the idea of Shu Yun being an insanely fast Voltron commander, killing someone as early as turn 2 with the right draw. While interesting, it's very fragile. The elements of that draw exist in this deck, but are less prevalent in favor of having a second, much more consistent win condition in Storm.
How does one play this deck?
It is not for the faint of heart. Storm is a metric ton of micro-management; you have to have a decent basic understanding of your deck, in addition to being able to keep count of Storm, mana and Prowess triggers. The latter is the least relevant because you have Laboratory Maniac to just win with, but you can have "The Turn" as early as turn 6. Melek, Izzet Paragon and Jeskai Ascendancy give you absolutely insane reach, and being able to rifle through your deck until you inevitably kill them with Ignite Memories is pretty great. The Ascendancy gives you another out in being able to make tokens with various token-makers and then kill them with levels of damage that would make a Craterhoof Behemoth blush.
That being said, you have to be pretty damn decent at the game to pilot this well and not ever get lost in your hand and get too greedy with your mana.
3 Shu Yun, the Silent Tempest
Creatures
2 Goblin Electromancer
2 Grand Abolisher
2 Silver Myr
2 Young Pyromancer
3 Guttersnipe
3 Laboratory Maniac
3 Monastery Mentor
4 Anger
4 Fatestitcher
4 Talrand, Sky Summoner
6 Melek, Izzet Paragon
Sorceries
1 Artful Dodge
1 Distortion Strike
1 Faithless Looting
1 Gamble
1 Gitaxian Probe
1 Ponder
1 Preordain
2 Merchant Scroll
2 See Beyond
3 Wheel of Fortune
3 Windfall
4 Past in Flames
5 Ignite Memories
5 Reforge the Soul
6 Mind's Desire
6 Time Spiral
8 Treasure Cruise
1 Brainstorm
1 High Tide
1 Leap
1 Mental Note
1 Mystical Tutor
1 Obsessive Search
1 Opt
1 Quicken
1 Shadow Rift
1 Swords to Plowshares
1 Thought Scour
1 Visions of Beyond
2 Anticipate
2 Commune with Lava
2 Cyclonic Rift
2 Impulse
2 Izzet Charm
2 Peer Through Depths
2 Snap
2 Words of Wisdom
3 Chaos Warp
3 Frantic Search
3 Long-Term Plans
3 Sphinx's Revelation
3 Thirst for Knowledge
4 Fact or Fiction
4 Turnabout
8 Dig Through Time
Artifacts
0 Lotus Petal
0 Paradise Mantle
1 Sensei's Divining Top
1 Sol Ring
2 Azorius Signet
2 Isochron Scepter
2 Izzet Signet
5 Gilded Lotus
3 Jeskai Ascendancy
Basic Lands
12 Island
1 Mountain
Nonbasic Lands
0 Arid Mesa
0 Azorius Chancery
0 Calciform Pools
0 Cephalid Coliseum
0 Command Tower
0 Desolate Lighthouse
0 Faerie Conclave
0 Flooded Strand
0 Glacial Fortress
0 Hallowed Fountain
0 Izzet Boilerworks
0 Mystic Monastery
0 Nykthos, Shrine to Nyx
0 Reflecting Pool
0 Scalding Tarn
0 Skycloud Expanse
0 Steam Vents
0 Sulfur Falls
0 Temple of Enlightenment
0 Temple of Epiphany
0 Tolaria West
Why Shu Yun, the Silent Tempest?
A lot of people really like the idea of Shu Yun being an insanely fast Voltron commander, killing someone as early as turn 2 with the right draw. While interesting, it's very fragile. The elements of that draw exist in this deck, but are less prevalent in favor of having a second, much more consistent win condition in Storm.
How does one play this deck?
That being said, you have to be pretty damn decent at the game to pilot this well and not ever get lost in your hand and get too greedy with your mana.
Changes Log
Sensei's Divining Top
-Removed:
Ideas Unbound
4/9/2015:
Faerie Conclave
-Removed:
Island
Lemme know what you think!