This list is based on a similar decklist by Tarasco. Since i like his decks and i think, the idea of a clone deck is really interesting i wanted to give it a try myself.
First of all, since Halfdane doesn't do much himself i decided to change the commander. The deck is obviously not much active but rather reactive. So i took Oloro as commander instead. Most of time i can only sit back and wait for my enemies to play stuff so it happened many times, that i was only playing a land and passing a turn, since the other players didn't really play something themleves. But at least i can sit back and count my raising live^^
As you may thing, the more my enemies play, the stronger becomes this deck and it tends to take the lead with a big bang. Like when someone played a Massacre Wurm he suddenly had to face 3 of them himself^^
I also play an amount of carddraw and tutors to get my beaters aswell like the Sphinx of the Steel Wind, an Ashen Rider or a Magister Sphinx, aswell as a minor blink-theme with Venser, Brago, Cloudstone Curio (don't own this one yet but it will take its place) and Deadeye Navigator.
But maybe someone still has a tip for me how to improve the deck
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1 Oloro, Ageless Ascetic
Creatures (27)
1 Body Double
1 Clone
1 Deadeye Navigator
1 Dimir Doppelganger
1 Duplicant
1 Evil Twin
1 Karmic Guide
1 Mulldrifter
1 Phantasmal Image
1 Phyrexian Metamorph
1 Quicksilver Gargantuan
1 Reveillark
1 Sakashima the Impostor
1 Sakashima's Student
1 Shapesharer
1 Sphinx of the Steel Wind
1 Vesuvan Doppelganger
1 Vesuvan Shapeshifter
1 Weathered Wayfarer
1 Lazav, Dimir Mastermind
1 Mercurial Pretender
1 Unstable Shapeshifter
1 Magister Sphinx
1 Brago, King Eternal
1 Clever Impersonator
1 Ashen Rider
1 Burnished Hart
1 Coalition Relic
1 Sol Ring
1 Swiftfoot Boots
1 Commander's Sphere
1 Elixir of Immortality
1 Cloudstone Curio
Enchantments (4)
1 Phyrexian Arena
1 Phyrexian Reclamation
1 Rhystic Study
1 Future Sight
Instants (16)
1 Condemn
1 Counterspell
1 Cyclonic Rift
1 Mortify
1 Swords to Plowshares
1 Vampiric Tutor
1 Hinder
1 Spell Crumple
1 Oblation
1 Utter End
1 Cryptic Command
1 Supplant Form
1 Sphinx's Revelation
1 Dig Through Time
1 Blue Sun's Zenith
1 Return to Dust
1 Venser, the Sojourner
1 Liliana Vess
Sorceries (7)
1 Austere Command
1 Damnation
1 Demonic Tutor
1 Revoke Existence
1 Rite of Replication
1 Stolen Identity
1 Council's Judgment
Lands (37)
1 Bojuka Bog
1 Command Tower
1 Godless Shrine
1 Hallowed Fountain
9 Island
8 Plains
6 Swamp
1 Watery Grave
1 Temple of Deceit
1 Temple of Silence
1 Temple of the False God
1 Arcane Sanctum
1 Dromar's Cavern
1 Glacial Fortress
1 Drowned Catacomb
1 Caves of Koilos
1 Underground River
First of all, since Halfdane doesn't do much himself i decided to change the commander. The deck is obviously not much active but rather reactive. So i took Oloro as commander instead. Most of time i can only sit back and wait for my enemies to play stuff so it happened many times, that i was only playing a land and passing a turn, since the other players didn't really play something themleves. But at least i can sit back and count my raising live^^
As you may thing, the more my enemies play, the stronger becomes this deck and it tends to take the lead with a big bang. Like when someone played a Massacre Wurm he suddenly had to face 3 of them himself^^
I also play an amount of carddraw and tutors to get my beaters aswell like the Sphinx of the Steel Wind, an Ashen Rider or a Magister Sphinx, aswell as a minor blink-theme with Venser, Brago, Cloudstone Curio (don't own this one yet but it will take its place) and Deadeye Navigator.
But maybe someone still has a tip for me how to improve the deck