I'm not sure I understand what Open the Vaults is doing in here. Seems like you're much more concerned about enchantments than artifacts, Replenish would be better. Temple of the False God is on-theme, but is probably not too useful in pentacolour.
Personally, I would replace all the guild gates and Maze's End for something more efficient and effective. The Temples from Theros block at least do something when they come into play tapped, and are on theme with your gods. Also, I would add in City of Brass, Darksteel Ingot, Expedition Map, and/or Reflecting Pool. I'm not sure if you have them or can afford them, but the fetch lands would be really good if you add some basics. And I would add at least a basic of each color. You never know if you'll get Back to Basics'd or Blood Moon'd. Also, if someone Path to Exile's or Ghost Quarter's you, you don't benefit. I've run 5 color decks before and the mana base really is the hardest part to get right.
Given the potential difficulty of casting such diverse colored creatures, you may try and find ways to cheat out some of them. Quicksilver Amulet, Dragon Arch or Æther Vial are good choices.
These are all just suggestions. I like the idea of a God-themed deck, and have wanted to do make one myself, but the lieges are too pricey for me. I hope your deck works well.
I highly recommend not putting in Gate to the Æther in the deck. Unless you flash it into play on your opponent's turn, they will always get the activation first, which will result in them getting a free card into play most of the time. Wargate seems like a reasonable option to grab a card you need.
The gates are slow man. People will instantly know what you are doing, and a single ghost quarter will ruin your entire sub win condition.
Assault Suit is good tech for Karona. It works just like a vow.
I'm really confused about Yisan, the Wanderer Bard's inclusion in this deck. He can't grab anyone until you activate him for the third time, he will be a miserable topdeck at certain points of the game, and you have no reliable way to find him, because we all know that you are going to use a tutor for something else.
Your deck looks really fun. You need some artifact, land, or mana ramp in it, because you are running a lot of spells with at least 5 cmc with a lot of lands that enter tapped.
1x Karona, False God
GODS
1x Athreos, God of Passage
1x Ephara, God of the Polis
1x Erebos, God of the Dead
1x Heliod, God of the Sun
1x Iroas, God of Victory
1x Karametra, God of Harvests
1x Keranos, God of Storms
1x Kruphix, God of Horizons
1x Mogis, God of Slaughter
1x Nylea, God of the Hunt
1x Pharika, God of Affliction
1x Phenax, God of Deception
1x Purphoros, God of the Forge
1x Thassa, God of the Sea
1x Xenagos, God of Revels
DEMIGODS
1x Child of Alara
1x Platinum Angel
1x Progenitus
LIEGES
1x Ashenmoor Liege
1x Balefire Liege
1x Boartusk Liege
1x Creakwood Liege
1x Deathbringer Liege
1x Glen Elendra Liege
1x Mindwrack Liege
1x Murkfiend Liege
1x Thistledown Liege
1x Wilt-Leaf Liege
THE CHOSEN ONE
1x Yisan, the Wanderer Bard
MIRACLES
1x Bonfire of the Damned
1x Devastation Tide
1x Terminus
1x Revenge of the Hunted
1x Anger of the Gods
1x Damnation
1x End Hostilities
1x Extinguish All Hope
1x Phyrexian Rebirth
1x Supreme Verdict
1x Wrath of God
SORCERIES
1x Demonic Tutor
1x Diabolic Tutor
1x Idyllic Tutor
1x Open the Vaults
ENCHANTMENTS
1x Asceticism
1x Blind Obedience
1x Deadbridge Chant
1x Maelstrom Nexus
1x Prismatic Omen
1x Privileged Position
1x Sphere of Safety
1x Sterling Grove
ARTIFACTS
1x Amulet of Vigor
1x Chromatic Lantern
1x Door to Nothingness
1x Elixir of Immortality
1x Gate to the AEther
1x Ring of Three Wishes
1x Swiftfoot Boots
1x That Which Was Taken
TEMPLES
1x Temple of Abandon
1x Temple of Deceit
1x Temple of Enlightenment
1x Temple of Epiphany
1x Temple of Malady
1x Temple of Malice
1x Temple of Mystery
1x Temple of Plenty
1x Temple of Silence
1x Temple of Triumph
1x Azorius Guildgate
1x Boros Guildgate
1x Dimir Guildgate
1x Golgari Guildgate
1x Gruul Guildgate
1x Izzet Guildgate
1x Orzhov Guildgate
1x Rakdos Guildgate
1x Selesnya Guildgate
1x Simic Guildgate
1x Maze's End
OTHER LANDS
1x Ancient Ziggurat
1x Arcane Sanctum
1x Cavern of Souls
1x Command Tower
1x Crumbling Necropolis
1x Frontier Bivouac
1x Homeward Path
1x Jungle Shrine
1x Mana Confluence
1x Mystic Monastery
1x Nomad Outpost
1x Nykthos, Shrine to Nyx
1x Opulent Palace
1x Rupture Spire
1x Sandsteppe Citadel
1x Savage Lands
1x Seaside Citadel
1x Transguild Promenade
I made an earlier version of this here.
Playtest here.
Personally, I would replace all the guild gates and Maze's End for something more efficient and effective. The Temples from Theros block at least do something when they come into play tapped, and are on theme with your gods. Also, I would add in City of Brass, Darksteel Ingot, Expedition Map, and/or Reflecting Pool. I'm not sure if you have them or can afford them, but the fetch lands would be really good if you add some basics. And I would add at least a basic of each color. You never know if you'll get Back to Basics'd or Blood Moon'd. Also, if someone Path to Exile's or Ghost Quarter's you, you don't benefit. I've run 5 color decks before and the mana base really is the hardest part to get right.
Given the potential difficulty of casting such diverse colored creatures, you may try and find ways to cheat out some of them. Quicksilver Amulet, Dragon Arch or Æther Vial are good choices.
These are all just suggestions. I like the idea of a God-themed deck, and have wanted to do make one myself, but the lieges are too pricey for me. I hope your deck works well.
The gates are slow man. People will instantly know what you are doing, and a single ghost quarter will ruin your entire sub win condition.
Assault Suit is good tech for Karona. It works just like a vow.
I'm really confused about Yisan, the Wanderer Bard's inclusion in this deck. He can't grab anyone until you activate him for the third time, he will be a miserable topdeck at certain points of the game, and you have no reliable way to find him, because we all know that you are going to use a tutor for something else.
Your deck looks really fun. You need some artifact, land, or mana ramp in it, because you are running a lot of spells with at least 5 cmc with a lot of lands that enter tapped.
The five sieges from Fate Reforged would be awesome in this deck.
Palace Siege,Citadel Siege,Monastery Siege,Outpost Siege,Frontier Siege all have relevant modes to help you out, and they are a flavorful inclusion with the multi-color theme.