After trying to edit this deck and removing most of the evolve features, I feel as though there is a very poor drawing mechanic in this deck. While the main aim of this deck is to bring fat creatures out quickly and overwhelm the others, is there anything I should focus on more if this deck will only be used for 4+ player EDH matches?
***My budget is aiming not to spend more than $5 for a single card.
Evolve is a mechanic more suited towards 20 life totals and a 1on1 format. I don't consider it a viable strategy in multiplayer games. You also run no tutors and very little card advantage. That's a problem. You can't deal with boards or replenish your own after a wipe
Additional draw has been recommended, and I second it. Fecundity helps everyone recover from boardwipes. Your Commander is a start, but you'll find your deck flows better when you draw more and more often.
Both Caged Sun and Howl of the Night Pack are better in monocolored decks. Fertilid better fits your theme.
Sylvan Primordial is banned in Commander.
Consider just a +1/+1 counter deck instead of an evolve one, as it provides more options and is easier to pull off.
Cheers!
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I'm not sure any of those would really qualify as draw necessarily. Unless you're running some specific effect that gives you a bonus for manipulating your deck, or are running something like Talrand where something else useful happens as result of the spell all four of those are pretty underwhelming things to do in a multi-player game.
I'm not sure how big your dudes get, but I run a Mimeoplasm +1/+1 counters deck that functions somewhat similarly to this, and Greater Good is an all-star. I don't even really use it to draw so much as I do as a response to any attempt at removal or any board wipe. Seeing someone Wrath your 12/12 dude is a lot less painful when you can draw a dozen cards off it.
While kinda slow and pricey to cast Mind Unbound can also do good work if you're looking for repeatable draw, though for six mana I'd rather get the guaranteed draw off a Recurring Insight.
I was planning on removing some other cards for some of the following:
Biomass Mutation
Overwhelming Stampede is generally going to be better in that slot in a deck with big creatures. There are going to be times where you don't have trample, and in those situations Biomass doesn't so much, where as OS always hits.
It's taken months to find the time to edit this deck but it seems to have worked a lot better in recent matches. What are some suggestions to replace these cards that I plan on removing?
Step 1: Prime Speaker Zegana.
Not only is she amazing in every way, but she also always triggers evolve, because she's always 1 bigger than whatever your biggest thing is.
Depending on your meta, you might reconsider dropping Deglamer, as it is an answer to gods and other indestructible artifacts/enchantments that K Grip can't touch.
After trying to edit this deck and removing most of the evolve features, I feel as though there is a very poor drawing mechanic in this deck. While the main aim of this deck is to bring fat creatures out quickly and overwhelm the others, is there anything I should focus on more if this deck will only be used for 4+ player EDH matches?
***My budget is aiming not to spend more than $5 for a single card.
1 Vorel of the Hull Clade
Sorcery
1 Nature's Lore
1 Overrun
1 Revenge of the Hunted
Enchantment
1 Greater Good
1 Bear Umbra
1 Primal Vigor
1 Gaea's Touch
1 Omniscience
1 Market Festival
Artifact
1 Whispersilk Cloak
1 Gilded Lotus
1 Sol Ring
Instant
1 Clockspinning
1 Counterlash
1 Counterspell
1 Cytoshape
1 Decree of Savagery
1 Deglamer
1 Dispel
1 Early Harvest
1 Frantic Search
1 Harrow
1 Krosan Grip
1 Lat-Nam's Legacy
1 Lull
1 Moment's Peace
1 Mystic Genesis
1 Perilous Research
1 Plasm Capture
1 Reincarnation
1 Seedtime
1 Summoning Trap
1 Archeamancer
1 Brawn
1 Coiling Oracle
1 Cytoplast Root-Kin
1 Elusive Krasis
1 Elvish Pioneer
1 Fathom Mage
1 Fertilid
1 Gatecreeper Vine
1 Gyre Sage
1 Ivy Lane Denizen
1 Master Biomancer
1 Renegade Krasis
1 Scute Mob
1 Shrieking Drake
1 Sigiled Starfish
1 Skinshifter
1 Soul of the Harvest
1 Timberland Guide
1 Undergrowth Scavenger
1 Veiling Oddity
1 Verdant Force
1 Vinelasher Kudzu
1 Viridian Zealot
1 Wandering Wolf
1 Wolfir Silverheart
1 Wood Elves
1 Woodborn Behemoth
1 Worldspine Wurm
1 Yavimaya Elder
1 Zoologist
1 Alchemist's Refuge
1 Breeding Pool
1 Command Tower
1 Halimar Depths
1 Khalni Garden
1 Llanowar Reborn
1 Magosi, the Waterveil
1 Rogue's Passage
1 Simic Growth Chamber
1 Simic Guildgate
1 Thespian's Stage
1 Vivid Grove
Planeswalker
1 Garruk Wildspeaker
Any suggestions are greatly appreciated!
Forgotten Ancient - Can get crazy big, and then make other things crazy big
And any number of Hydras can help eat up some mana (Genesis Hydra, for instance)
MuzzioU XenagosGR NahiriW GitrogGB MarathGRW MarchesaUBR JenaraGUW KarlovBW TazriWUBRG
Retired: RakdosBR
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
Additional draw has been recommended, and I second it. Fecundity helps everyone recover from boardwipes. Your Commander is a start, but you'll find your deck flows better when you draw more and more often.
Both Caged Sun and Howl of the Night Pack are better in monocolored decks. Fertilid better fits your theme.
Sylvan Primordial is banned in Commander.
Consider just a +1/+1 counter deck instead of an evolve one, as it provides more options and is easier to pull off.
Cheers!
Krichaiushii on PucaTrade.
I can add
What would be some examples of tutor cards or counter cards for this particular deck?
I was planning on removing some other cards for some of the following:
I'm not sure any of those would really qualify as draw necessarily. Unless you're running some specific effect that gives you a bonus for manipulating your deck, or are running something like Talrand where something else useful happens as result of the spell all four of those are pretty underwhelming things to do in a multi-player game.
I'm not sure how big your dudes get, but I run a Mimeoplasm +1/+1 counters deck that functions somewhat similarly to this, and Greater Good is an all-star. I don't even really use it to draw so much as I do as a response to any attempt at removal or any board wipe. Seeing someone Wrath your 12/12 dude is a lot less painful when you can draw a dozen cards off it.
While kinda slow and pricey to cast Mind Unbound can also do good work if you're looking for repeatable draw, though for six mana I'd rather get the guaranteed draw off a Recurring Insight.
Overwhelming Stampede is generally going to be better in that slot in a deck with big creatures. There are going to be times where you don't have trample, and in those situations Biomass doesn't so much, where as OS always hits.
GReki, the History of Kamigawa Legendfall
UGEdric, Spymaster of Trest Drawmaster of Trest | GBGlissa the Traitor A Touch of Death | WBTeysa, Orzhov Scion Spinning in Graves
UWIsperia, Supreme Judge A Riddles of Sphinxes | RG Mena and Denn, Wildborn Beware Falling Rocks | GWSigarda, Host of Hurons The Enchantress
WRGRith the Awakener Superfriendly Tokens
Planning to remove
Thanks!
Not only is she amazing in every way, but she also always triggers evolve, because she's always 1 bigger than whatever your biggest thing is.
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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Retired Commanders: [Primer] Jenara, Asura of War | [Primer] Ghave, Guru of Spores | Freyalise, Llanowar's Fury | Saskia the Unyielding | Sydri, Galvanic Genius
Vorel can double counters on lands like Hickory Woodlot and Saprazzan Skerry.
Draining Whelk is ideal in Vorel.
Cheers!
Krichaiushii on PucaTrade.