Here's a deck I have not seen!! Been working on this one for a little bit. I feel like I need an experienced eye to view my rookie ish mistakes.
This is a black white firststrike deathtouch deck.
With Teysa envoy of ghosts.
I want it to be a multiplayer deck that gets its board status up as fast as it can while scaring away anyone from wanting to attack and then becoming over powering thru the use of some recursion.
I feel like I need help with synergy, protecting myself, and getting it not so top heavy.
there may be some very rookie mistakes. Please let me know.
I really want to know what to take out.
I have a little lifelink that's not really synergizing with anything else. The recursion doesn't really synergize that well.
It's top heavy and other then that I feel like it's pretty strong. I'm not an experienced player so I'm sure there are some staples I'm missing. Please help and don't flame too hard if I made some bad desicions.
Hmm. Well a lot of your deck is "low impact" when playing EDH you kind want cards that have big effects on the game so you can shift momentum in your favour.
Most of your deck is recent cards is it just a budget deck or are you willing to put more money into it.
I think you will want more token production, e.g lingering souls, since you can give everything first strike and deathtouch why not give those abilites to expendable creatures. spectrial procession, pack rat, Conqueror's Pledge etc. Intangable virture is extremely good when everything has deathtouch allowing you to attack and defend. Not to meantion how good "going wide" is with a lot of your creature enhancements. I'd want a couple of anthems to improve the tokens power. Any of the Sorins would be good in the deck.
I'd like to see some more card draw, that seems to be your most glaring missing part to your deck, you have skullclamp which obviously gets way way better once you add token generation but black has lots of card draw options phyrexian arena, underworld connections as well as sign in blood effects there are some "sacarfice a creature draw a card effects" around which works well with tokens.
I'd want some Sacrifice outlets to go with the tokens and some "whenever a creature dies" effects to take full advantage, grave pact/dictate of erabos formost amoung them.
I'd cut a lot of the high mana cost things that aren't directly improving your tokens, it isn't really worth the slots for the required ramp if you can have a bit impact with less mana.
Something else to consider is that trample works very well with deathtouch allowing you to only have to deal 1 damage to the blocking creature.
This is a black white firststrike deathtouch deck.
With Teysa envoy of ghosts.
I want it to be a multiplayer deck that gets its board status up as fast as it can while scaring away anyone from wanting to attack and then becoming over powering thru the use of some recursion.
I feel like I need help with synergy, protecting myself, and getting it not so top heavy.
Here's my deck list.
Deathtouch creatures
1x Hythonia the cruel
1x Xathrid gorgon
1x Keepsake gorgon
1x Nirkana cutthroat
1x Vampire nighthawk
1x Liliana's reaver
1x Ogre slumlord
1x Grave titan
1x Onyx mage
1x Maze abomination
1x Ophiomancer
1x Moonglove winnower
1x Cairn wanderer
1x Baleful eidolon
1x Thrill-kill assassin
1x Giant scorpion
1x Deathgaze cockatrice
1x Typhoid rats
Creatures
1x Odric, master tactician
1x Angelic skirmisher
1x Valor
1x Ashen rider
1x Serra avatar
1x Frontline medic
1x Luminate primordial
1x Sephulchral primordial
1x Obzedat, ghost council
1x Keeper of the dead
1x desecration demon
1x Erebos, god of the dead
1x Treasury thrull
1x Vizkopa guildmage
1x Rune-scarred demon
1x Liliana vess
1x Archangel of thune
1x Archetype of finality
1x Knighthood
1x True conviction
1x Akroma's memorial
1x Archetype or courage
Enchantments:
1x Indestructibility
1x Debtors' knell
1x Ghostly prison
1x Grave betrayel
1x Martyr's bond
1x Angelic accord
Artifacts
1x Basilisk collar
1x Queitus spike
1x Conjurer's closet
1x Skullclamp
1x Swiftfoot boots
1x Proteus staff
1x Whip of erebos
Instants
1x Grim harvest
1x Hero's downfall
1x Path to exile
Sorcerys
1x Debt to the debtless
1x Sorin's vengenance
1x Diabolic intent
1x Diabolic tutor
1x Increasing ambition
1x Syphon mind
1x Merciless eviction
1x Solemn offering
1x Revoke existence
1x Crypt ghast
1x Orzhov cluestone
1x Orzhov guildgate
1x Orzhov keyrune
1x Temple of silence
1x Evolving wilds
1x Darksteel Ingot
1x Thran dynamo
1x Worn powerstone
1x Gilded lotus
1x Sol ring
1x Extraplanar lense
1x Caged sun
1x Reliquary tower
1x Underworld connections
1x Quicksilver amulet
1x Vault of the archangel
15x plains
15x swamps
there may be some very rookie mistakes. Please let me know.
I really want to know what to take out.
I have a little lifelink that's not really synergizing with anything else. The recursion doesn't really synergize that well.
It's top heavy and other then that I feel like it's pretty strong. I'm not an experienced player so I'm sure there are some staples I'm missing. Please help and don't flame too hard if I made some bad desicions.
Most of your deck is recent cards is it just a budget deck or are you willing to put more money into it.
I think you will want more token production, e.g lingering souls, since you can give everything first strike and deathtouch why not give those abilites to expendable creatures. spectrial procession, pack rat, Conqueror's Pledge etc. Intangable virture is extremely good when everything has deathtouch allowing you to attack and defend. Not to meantion how good "going wide" is with a lot of your creature enhancements. I'd want a couple of anthems to improve the tokens power. Any of the Sorins would be good in the deck.
I'd remove most of the bad deathtouchers. I like Vampire nighthawk as a creature so I'd keep that, grave titan, opiomancer has other uses and cain wanderer seems ok then I'd then cut the rest.
I'd like to see some more card draw, that seems to be your most glaring missing part to your deck, you have skullclamp which obviously gets way way better once you add token generation but black has lots of card draw options phyrexian arena, underworld connections as well as sign in blood effects there are some "sacarfice a creature draw a card effects" around which works well with tokens.
I'd want some Sacrifice outlets to go with the tokens and some "whenever a creature dies" effects to take full advantage, grave pact/dictate of erabos formost amoung them.
I'd cut a lot of the high mana cost things that aren't directly improving your tokens, it isn't really worth the slots for the required ramp if you can have a bit impact with less mana.
Something else to consider is that trample works very well with deathtouch allowing you to only have to deal 1 damage to the blocking creature.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own