The deck has its main focus on card draw instead of large creatures or swarms of tokens (although it has those too). I'm not sure if that is the most competitive route but imo its the most fun one! Also, with a load of mana and a 30 card hand, you can handle almost any situation.
I'm currently still trying to find the best balance between ramp, draw, interact and threats since the deck needs all those aspects to win and therefore sometimes just tends to durdle around and do nothing. So any advice is very welcome!
However, some restrictions apply;
*I try to keep it a bit on a budget, like my other decks it is between $100 and $200
*Does not involve an infinite combo, which are frowned upon in my playgroup and I personally don't like to play
I'd always throw a few counterspells in a blue deck to preserve your big spells. Bounce lands for HDepths. Any issues with mass removal?
I agree on the adding counters, especially Forbid seems like an excellent fit for the deck. Mass removal is kinda already in the deck in the form of Curse of the swine, Cyclonic rift, Evacuation and even Capsize when having lots of mana. The advantage of bounce is that with the amount of mana available, most of the time you can recast everything in one turn again.
The deck has its main focus on card draw instead of large creatures or swarms of tokens (although it has those too). I'm not sure if that is the most competitive route but imo its the most fun one! Also, with a load of mana and a 30 card hand, you can handle almost any situation.
Like most kruphix decks, the deck starts out pretty straight forward:
- Ramp a bit
- Put down Kruphix, god of horizons
- Put down Prophet of kruphix, Seedborn muse or Awakening
- Wait until it's your turn again and cast something big, like an X=30 Braingeyser
I'm currently still trying to find the best balance between ramp, draw, interact and threats since the deck needs all those aspects to win and therefore sometimes just tends to durdle around and do nothing. So any advice is very welcome!
However, some restrictions apply;
*I try to keep it a bit on a budget, like my other decks it is between $100 and $200
*Does not involve an infinite combo, which are frowned upon in my playgroup and I personally don't like to play
5 Kruphix, god of horizons
Artifacts (5)
1 Sol Ring
1 Ivory tower
2 Doubling cube
5 Mind's eye
5 Mirari
Creatures (18)
2 Mindshrieker
2 Kiora's follower
3 Nylea, god of the hunt
3 Yavimaya elder
3 Eternal witness
3 Chasm skulker
3 Fierce empath
3 Trinket mage
3 Laboratory maniac
5 Prophet of kruphix
5 Overbeing of myth
5 Seedborn muse
5 Psychosis crawler
6 Progenitor mimic
6 Hydra broodmaster
8 Terastodon
9 Artisan of kozilek
10 Jin-gitaxias, core augur
1 Exploration
3 Rhystic study
3 Propaganda
4 Awakening
6 Mana reflection
Instants (11)
1 Noxious revival
1 Worldly tutor
1 Brainstorm
1 Mystical tutor
2 Reality shift
2 Cyclonic rift
3 Capsize
3 Blue sun's zenith
3 Stroke of genius
4 Turnabout
5 Evacuation
Sorceries (22)
1 Green sun's zenith
1 Gelatinous genesis
1 Ponder
1 Stream of life
2 Farseek
2 Regrowth
2 Merchant scroll
2 Mind spring
2 Nature's lore
2 Curse of the swine
2 Braingeyser
3 Untamed wilds
3 Cultivate
3 Kodama's reach
4 Skyshroud claim
4 Tempt with discovery
4 Rite of replication
5 Urban evolution
6 Recurring insight
6 Spitting image
7 Blatant thievery
9 Tooth and nail
15 Forest
14 Island
1 Evolving Wilds
1 Temple of the False God
1 Terramorphic Expanse
1 Reliquary tower
1 Hinterland harbor
1 Halimar depths
1 Breeding pool
1 Command tower
1 Yavimaya coast
GEzuriG
WURaffUW
WBAyliBW
GOmnathG
URMizzixRU
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I agree on the adding counters, especially Forbid seems like an excellent fit for the deck. Mass removal is kinda already in the deck in the form of Curse of the swine, Cyclonic rift, Evacuation and even Capsize when having lots of mana. The advantage of bounce is that with the amount of mana available, most of the time you can recast everything in one turn again.
GEzuriG
WURaffUW
WBAyliBW
GOmnathG
URMizzixRU