Din requires lots of creatures to blow someone out, and Tsabo demands lots of mana to be played even once, let alone multiple times, so I cooked up the following:
So what began as an excuse to use spare cards and Din led to an interesting deck, one that fared surprisingly well in its inaugural game (5 way vs. Geist, Grimgrin, Karametra, and the new URW guy who gives spells lifelink), inflicting tons of damage, being a table cop, and not dying until the end (Geist won). The only suggestion from the player of it (I was piloting Karametra) was that I add Living Death, which I have done.
Still, the deck looks awkward on paper, and with all the high-cmc things and sorceries, it can run slow and is definitely for battlecruiseresque metas. I do like the token side of things, and am aware that I am missing some staple artifacts - as I acquire them (if I do), they are bound for the deck.
This deck began as an attempt to do something BR without treading (too much) on my Mogis, God of Slaughter deck. Well, that, and an excuse to use Din of the Fireherd.
Din requires lots of creatures to blow someone out, and Tsabo demands lots of mana to be played even once, let alone multiple times, so I cooked up the following:
7 Tsabo Tavoc
Creatures 22
1 Hex Parasite
1 Entrails Feaster
1 Viscera Seer
2 Vampire Hexmage
2 Withered Wretch
3 Burnished Hart
3 Cryptborn Horror
3 Endless Cockroaches
3 Dualcaster Mage
3 Vampire Nighthawk
4 Liliana's Reaver
4 Krenko, Mob Boss
4 Beetleback Chief
5 Siege-Gang Commander
5 Endrek Sahr, Master Breeder
5 Sadistic Hypnotist
5 Underworld Cerberus
5 Demon of Wailing Agonies
6 Grave Titan
6 Harvester of Souls
7 Overseer of the Damned
7 Hateflayer
Sorceries 19
1 Red Sun's Zenith
1 Tempt with Vengeance
2 Profane Command
2 Night's Whisper
2 Black Sun's Zenith
2 Krenko's Command
2 Dragon Fodder
3 Goblin Offensive
3 Read the Bones
4 Ancient Craving
5 Reforge the Soul
5 Infernal Offering
5 Living Death
5 Void
8 Army of the Damned
8 Decree of Pain
8 Din of the Fireherd
9 In Garruk's Wake
9 Blasphemous Act
1 Tragic Slip
2 Comet Storm
4 Into the Core
4 Silence the Believers
Enchantment 7
3 Hecatomb
3 Mana Echoes
4 Last Laugh
4 Elemental Mastery
4 Breeding Pit
5 Dictate of Erebos
5 Exquisite Blood
Artifact 12
1 Elixir of Immortality
1 Skullclamp
2 Rakdos Signet
2 Talisman of Indulgence
3 Crystal Ball
3 Umbral Mantle
3 Rakdos Cluestone
3 Worn Powerstone
3 Darksteel Ingot
3 Ashnod's Altar
4 Vedalken Orrery
6 Staff of Nin
Land 37
14 Mountain
14 Swamp
0 Kher Keep
0 Dragonskull Summit
0 Lavaclaw Reaches
0 Haunted Fengraf
0 Terramorphic Expanse
0 Rakdos Carnarium
0 Tainted Peak
0 Bojuka Bog
0 Leechridden Swamp
So what began as an excuse to use spare cards and Din led to an interesting deck, one that fared surprisingly well in its inaugural game (5 way vs. Geist, Grimgrin, Karametra, and the new URW guy who gives spells lifelink), inflicting tons of damage, being a table cop, and not dying until the end (Geist won). The only suggestion from the player of it (I was piloting Karametra) was that I add Living Death, which I have done.
Still, the deck looks awkward on paper, and with all the high-cmc things and sorceries, it can run slow and is definitely for battlecruiseresque metas. I do like the token side of things, and am aware that I am missing some staple artifacts - as I acquire them (if I do), they are bound for the deck.
Suggestions are always welcome.
Cheers!
Krichaiushii on PucaTrade.