In my EDH gauntlet, I want to have one deck of each mono-color. My metagame is relatively competitive (i.e. no dedicated cutthroat combo, but decks are fairly powerful in terms of card quality and do have some combos). Mono-white, along with mono-red are definitely the tougher decks to make, while also having a theme or gameplan I like. Luckily, for mono-red Wizards made Feldon of the Third Path, which lead to a sweet deck based on reanimating value creatures (a strategy I love).
Mono-white, on the other hand, was a lot more difficult to make a deck for. I originally started with a Heliod, God of the Sun deck based on enchantments and enchantment-synergies. It had some nice interactions, but just felt so weak compared to the metagame's decks. I then decided I wanted to make a control deck, since mono-white can destroy things, i.e. control the board, pretty well. I love the concept of the control deck that is just all control cards and one creature that you use as a finisher when you've established control. Basically, I love the concept of The Deck.
I chose Akroma, Angel of Wrath because I've always liked her since Legions. Her natural haste and protections are definitely handy, especially the former. The vigiliance is also a nice touch. I'm sure Avacyn is a more powerful commander, but I really want to use Akroma.
Any mono-white control players have any suggestions? I really don't know how to balance the amount of card-draw, ramp, and removal in mono-white. Given Akroma's large mana cost, I've definitely skewed the balance towards ramp so I can actually cast her early.
If you're running a snow-land mana base, you should really be playing Scrying Sheets. Depending on how slow your metagame is, I'd also take a look at Thawing Glaciers. The longer your game goes, the more incremental advantage you can rack-up with these lands, which cost you essentially nothing in opportunity-cost.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
Mono-white, on the other hand, was a lot more difficult to make a deck for. I originally started with a Heliod, God of the Sun deck based on enchantments and enchantment-synergies. It had some nice interactions, but just felt so weak compared to the metagame's decks. I then decided I wanted to make a control deck, since mono-white can destroy things, i.e. control the board, pretty well. I love the concept of the control deck that is just all control cards and one creature that you use as a finisher when you've established control. Basically, I love the concept of The Deck.
I chose Akroma, Angel of Wrath because I've always liked her since Legions. Her natural haste and protections are definitely handy, especially the former. The vigiliance is also a nice touch. I'm sure Avacyn is a more powerful commander, but I really want to use Akroma.
1 Serra Ascendant
3 Burnished Hart
4 Kor Cartographer
4 Solemn Simulacrum
6 Duplicant
6 Steel Hellkite
6 Sun Titan
6 Wurmcoil Engine
7 Elesh Norn, Grand Cenobite
7 Eternal Dragon
8 Avacyn, Angel of Hope
9 Iona, Shield of Emeria
10 Kozilek, Butcher of Truth
11 Ulamog, the Infinite Gyre
Sorceries
2 Martial Coup
4 Wrath of God
5 Hallowed Burial
6 Austere Command
6 Catastrophe
6 Terminus
7 All is Dust
Instants
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
3 Oblation
4 Return to Dust
1 Land Tax
2 Blind Obedience
2 Rest in Peace
3 Karmic Justice
4 Endless Horizons
Artifacts
0 Everflowing Chalice
0 Mana Crypt
1 Expedition Map
1 Sensei's Divining Top
1 Sol Ring
1 Wayfarer's Bauble
2 Journeyer's Kite
2 Lightning Greaves
2 Scroll Rack
2 Swiftfoot Boots
2 Torpor Orb
3 Basalt Monolith
3 Coalition Relic
3 Commander's Sphere
3 Extraplanar Lens
3 Fireshrieker
3 Loxodon Warhammer
3 Mimic Vat
3 Oblivion Stone
3 Staff of Domination
4 Coercive Portal
4 Thran Dynamo
4 Tower of Fortunes
4 Vedalken Orrery
5 Gauntlet of Power
5 Gilded Lotus
5 Mind's Eye
6 Caged Sun
6 Dreamstone Hedron
6 Loreseeker's Stone
6 Staff of Nin
7 Karn Liberated
Lands
0 Ancient Tomb
0 Buried Ruin
0 Emeria, the Sky Ruin
0 Homeward Path
0 Kor Haven
0 Mistveil Plains
0 Mouth of Ronom
0 Myriad Landscape
0 New Benalia
0 Nykthos, Shrine to Nyx
0 Reliquary Tower
22 Snow-Covered Plains
0 Temple of the False God
0 Terrain Generator
0 Thespian's Stage
Now, I know the deck isn't just one creature like The Deck, but some of the other creatures are either necessary or just too powerful not to run.
I don't want the deck to be too Voltron, but I added Fireshrieker and Loxodon Warhammer to speed up the Akroma clock. I don't have any of the Sword of X and Y cards, but I'll try to get Sword of Feast of Famine.
Any mono-white control players have any suggestions? I really don't know how to balance the amount of card-draw, ramp, and removal in mono-white. Given Akroma's large mana cost, I've definitely skewed the balance towards ramp so I can actually cast her early.
Modern: G/R Tron + RUG Scapeshift
Legacy: Reanimator
Standard: G/b Devotion
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW