I have put together a Teysa stax list and would like some feedback before I go out and purchase the cards. Please let me know what you think, and if you think anything should be added or removed. I am also trying to figure out exactly what my win condition would be other than the tokens. I believe I have enough cards to pull off some infinite mana combos, so I was thinking of adding in something like Exsanguinate. Or is there something else I should do?
I am still on the fence about Humility as I think it might harm my game plan as much as my opponents. I am also thinking of adding in Mind Slash to deal with more combo oriented decks.
Thanks I was on the fence about humility, the only thing is if I cast it all of my creatures that help with my stax lock end up losing their abilities. I also wasn't sure if a swarm of 1/1 creatures would be enough to win the game, especially in a multiplayer match.
Just thought Id post an update seeing as how I haven't received much feed back. I have been playing this list on Cockatrice for the last few days with some pretty good results. Most of the games were multilayer (which is what the deck was designed for), but I have also played a few 1v1 games. For the most part I either get hated on pretty early, which I am usually able to deal with or just ignored until I lock up the board and win. Most of the games I have played have resulted in my opponents giving up out of frustration, rather than actually finishing the game. However I would still count this as a win.
Again, if anyone has any thing else to add or any other suggestions I would be happy to hear them. Overall this deck has been preforming pretty well for me so far.
Thanks for the info about blasting station, I think this would combo well with Teysa and Darkest Hour. But what should I take out to include it? I was also thinking of adding in the new planes walker, Ugin, The Spirit Dragon; any thoughts on that?
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I have put together a Teysa stax list and would like some feedback before I go out and purchase the cards. Please let me know what you think, and if you think anything should be added or removed. I am also trying to figure out exactly what my win condition would be other than the tokens. I believe I have enough cards to pull off some infinite mana combos, so I was thinking of adding in something like Exsanguinate. Or is there something else I should do?
Thanks!
Teysa, Orzhov Scion
5 Swamps
1 Flagstones of Trokair
1 Trading Post
1 Isolated Chapel
1 Command Tower
1 Temple of the False God
1 High Market
1 Thespian Sage
1 Windswept Heath
1 Fetid Heath
1 Godless Shrine
1 Orzhov Basilica
1 Bojuka Bog
1 Marsh Flats
1 Scrubland
1 Strip Mine
1 Mistviel Plains
1 Secluded Steppe
1 Barren Moor
1 Kor Haven
1 Tectonic Edge
1 Dust Bowl
1 Rishadan Port
1 Vault of the Archangel
1 Springjack Pasture
1 Wasteland
1 Maze of Ith
1 Static Orb
1 Winter Orb
1 Smokestack
1 Aura of silence
1 Tangle wire
1 Crackdown
1 Kismet
1 Ghostly Prison
1 Sphere of Safety
1 Martyr's Bond
1 The Abyss
1 Grave Pact
1 Forcefield
1 Cataclysm
1 Oblivion Stone
1 Land Tax
1 Tithe
1 Gift of Estates
1 Sol Ring
1 Orzhov Signet
1 Orzhov Keyrune
1 Gilded Lotus
1 Worn Powerstone
1 Ashnod's Alter
1 Phyrexian Altar
1 Phyrexian Arena
1 Dark Prophecy
1 Crucible of Worlds
1 SkullClamp
1 Sensei's Divining Top
1 Scroll Rack
1 Demonic Tutor
1 Diabolic Intent
1 Enlightened Tutor
1 Vampiric Tutor
1 Luminarch Ascension
1 Mobilization
1 BitterBlossom
1 Elspeth Knight Errant
1 Elspeth Suns Champion
1 Sorin Lord of Innistrad
1 Ob Nixilis of the Black Oath
1 Endrek Sahr, Master Breeder
1 Serra Ascendant
1 Weathered Wayfarer
1 Grand Abolisher
1 Braids, Cabal Minion
1 Thalia, Guardian of Thraben
1 World Queller
1 Hokori, Dust Drinker
1 Graveborn Muse
1 Sun Titan
1 Containment Priest
1 Elesh Norn, Grand Cenobite
1 Academy Rector
1 Mentor of the Meek
1 Bloodghast
1 Graveborn Muse
1 Nether Traiter
1 Twilight Drover
1 Vindicate
1 Return to Dust
1 Darkest Hour
I am still on the fence about Humility as I think it might harm my game plan as much as my opponents. I am also thinking of adding in Mind Slash to deal with more combo oriented decks.
Cards under consideration:
I have a wasteland and a mana crypt in another deck which I am reluctant to take out and add but they are also options.
Again, if anyone has any thing else to add or any other suggestions I would be happy to hear them. Overall this deck has been preforming pretty well for me so far.
Thanks,