So, im trying to build a Rune-Tail deck. Right now it has 113 cards + commander. So i need to cut at least 14 cards but i really don't know which i should take. Help would be appreciated
Also the average manacost is a bit high. It should be less.
From there, take a really hard look at your creatures. If something is too weak or one-dimensional get ready to axe.
Some adds from my experience: Wave of Reckoning - this kills a lot of creatures, and usually none of yours Blind Obedience - perfect with your Crackdown
Any mana rocks you can find room for; your high CMCs demand it. Soul Sculptor - awesome toolbox of a card Faith's Reward - can be backbreaking
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Also the average manacost is a bit high. It should be less.
1 Rune-Tail, Kitsune Ascendant
Creatures (38)
1 Aegis Angel
1 Requiem Angel
1 Avacyn, Angel of Hope
1 Heliod, God of the Sun
1 Patron of the Kitsune
1 Purity
1 Soul of Theros
1 Sun Titan
1 Celestial Crusader
1 Crovax, Ascendant Hero
1 Knight of the White Orchid
1 Paragon of New Dawns
1 Archangel of Thune
1 Felidar Sovereign
1 Angel of Jubilation
1 Angel of Finality
1 Resolute Archangel
1 Rhox Faithmender
1 Serra Ascendant
1 Wall of Reverence
1 Akroma, Angel of Wrath
1 Angel of Serenity
1 Elesh Norn, Grand Cenobite
1 Adarkar Valkyrie
1 Admonition Angel
1 Angelic Arbiter
1 Angelic Skirmisher
1 Avacyn, Guardian Angel
1 Blinding Angel
1 Herald of War
1 Radiant, Archangel
1 Weathered Wayfarer
1 Kor Cartographer
1 Eternal Dragon
1 Palisade Giant
1 Weathered Bodyguards
1 Seraph
1 Angelic Field Marshal
1 Sensei's Divining Top
1 Staff of Nin
1 Mind's Eye
1 Pariah's Shield
1 Angelheart Vial
1 Book of Rass
1 Loreseeker's Stone
Enchantments (15)
1 Divine Sacrament
1 Crackdown
1 Crusade
1 Honor of the Pure
1 Luminarch Ascension
1 Boon Reflection
1 Path of Bravery
1 Test of Endurance
1 True Conviction
1 Angelic Accord
1 Endless Horizons
1 Angelic Chorus
1 Brave the Sands
1 Marshal's Anthem
1 Land Tax
Instants (6)
1 Oblation
1 Swords to Plowshares
1 Tithe
1 Condemn
1 Beacon of Immortality
1 Return to Dust
1 Elspeth, Knight-Errant
Sorceries (8)
1 Entreat the Angels
1 Storm Herd
1 Martial Coup
1 Akroma's Vengeance
1 Defy Death
1 Gift of Estates
1 Austere Command
1 Mass Calcify
Lands (38)
1 Seraph Sanctuary
1 Emeria, the Sky Ruin
1 Karoo
1 Mistveil Plains
1 Reliquary Tower
1 Temple of the False God
1 Secluded Steppe
1 Eiganjo Castle
1 Kor Haven
29 Plains
Cuts:
Elspeth, Knight-Errant - planeswalkers really need to synergize to risk the extra hate they draw
1 or both of Martial Coup / Akroma's Vengeance - you are building a difficult to kill board, why would you want to get rid of it?
Beacon of Immortality - lifegain only doesn't thrill me
Angelic Chorus - ditto
Divine Sacrament / Crusade - effects are too small, and symmetrical
Angelheart Vial / Book of Rass - card draw is difficult to get in mono-W, but these are not the answer
From there, take a really hard look at your creatures. If something is too weak or one-dimensional get ready to axe.
Some adds from my experience:
Wave of Reckoning - this kills a lot of creatures, and usually none of yours
Blind Obedience - perfect with your Crackdown
Any mana rocks you can find room for; your high CMCs demand it.
Soul Sculptor - awesome toolbox of a card
Faith's Reward - can be backbreaking