So I'm tinkering with building Nekusar in a slightly different direction. What I am trying to do is create a play zone which is difficult for a lot of lands to build up and where creatures are a bit of a liability. Im not entirely sure how well I'll be able to get a land and creature crunch going in any given game, but I'd like to give it a shot. What I am more worried about is the follow through and win-condition. I'm currently looking at death of 1000 cuts and I am worried that it will lead to long miserable games. I'd really appreciate some feedback, ideas or even a reality check. One goal of mine is to make it largely creaturless.
1x Nekusar, the Mindrazer
Enchantment (19)
1x Bloodchief Ascension
1x Burning Sands
1x Collective Restraint
1x Desolation
1x Impending Disaster
1x Land Equilibrium
1x Mana Vortex
1x No Mercy
1x Overburden
1x Pendrell Mists
1x Polluted Bonds
1x Price of Glory
1x Price of Knowledge
1x Propaganda
1x Rhystic Study
1x Rising Waters
1x Tainted AEther
1x The Abyss
1x Vile Consumption
Sorcery (7)
1x Damnation
1x Demonic Tutor
1x Shattering Spree
1x Thoughts of Ruin
1x Vandalblast
1x Wheel of Fortune
1x Windfall
1x Anvil of Bogardan
1x Batterskull
1x Coalition Relic
1x Crucible of Worlds
1x Darksteel Ingot
1x Dimir Keyrune
1x Fellwar Stone
1x Iron Maiden
1x Izzet Keyrune
1x Mox Diamond
1x Nihil Spellbomb
1x Rakdos Keyrune
1x Relic of Progenitus
1x Sol Ring
1x Talisman of Dominance
1x Talisman of Indulgence
1x Tormod's Crypt
1x Torpor Orb
1x Winter Orb
Land (40)
1x Creeping Tar Pit
1x Faerie Conclave
1x Forbidden Orchard
1x Inkmoth Nexus
12x Island
12x Mountain
12x Swamp
1x Chaos Warp
1x Crosis's Charm
1x Cyclonic Rift
1x Evacuation
1x Force of Will
1x Hinder
1x Long-Term Plans
1x Pact of Negation
1x Spell Crumple
1x Sunder
1x Swan Song
1x Vampiric Tutor
Planeswalker (1)
1x Sorin Markov
Creature (1)
1x Keldon Firebombers