Do you like big spells? Do you like playing with your big spells over and over and over again? Do you like seeing the innocence and glee wash off your opponents faces after you Damnation just to pull your fatties out of your yard again? Then The Mimeoplasm is the general for you.
A word about ramp:
Without mana, all good cards just sit in your hand. Without mana, all good plans come to naught. As such, this build pulls mana out of the library and straight onto the battlefield. Wood Elves, Skyshroud Claim, Sakura-Tribe Elder, Embodiment of Spring: these spells solve your problems and set your board up for mid- and late-game mayhem. If you find yourself without a source of green mana in your starting hand, it is worth the partial paris, unless you have a Wayfarer's Bauble. In which case, go get a forest, you will need it.
Mill, mill, mill:
Dredge is too slow. So is card draw. Drop that Mesmeric Orb and set the tone of the game. Fatties in your yard, fatties in their yard, fatties everywhere!!! Traumatize? Why of course! And Consuming Aberrration---yep and yep. A word of caution--grave hate will ruin your day. Terastodon and Gaze of Granite will solve your problems--well worth tutoring.
Ask and you shall receive:
How much search is to much search? Your hands can get tired shuffling your deck as much as this build requires. But having the answers that you need just a quick Demonic Tutor away--Priceless! Your opponents will get tired of all that search, so have a game plan. Damnation and Cyclonic Rift are always worth it.
Removal and Control:
Of course you can always wrath, but sometimes treats need to be handled with a little more finesse. Sower of Temptation someone's general. Duplicant away the treats that no one should have access to--meaning, if it's a possibility that your opponent can just Reanimate the fattie and take back tempo--get rid of it.
How to play:
That depends on your starting hand. I hesitate from giving you all the answers because this deck is so resilient and explosive that it begs to be played. There is no "one way" to win. My play style is usually a bit reserved: I like to spin a web and pull everything into it. Play Style also depends on your meta. If someone repeatedly likes to Johnny off--steal his pieces with Bribery and Praetor's Grasp. If Timmy just dropped a Blightsteel Colossus, Sower of Temptation that B and get down to business. Wrath all over Spike. With this deck there isn't much you can't take on.
It currently does, but it's not instant speed. There is enough search and discard in this deck that Buried Alive doesn't seem worth it. After all, what would I pull out-- Entomb? Nope
You just find Ooze combo. I've pioneered Ooze combo reanimator as an archetype over a couple forums and trust me, Buried Alive is what makes it good. It's the second-easiest way to assemble the combo, the other way being Survival of the Fittest, which you also don't run.
--I've definitely perused this deck after assembling my version. Great combos and I have thought about the use of enchantment creature recursion. I have to say, I wonderfully pleased with the way my deck performs. Dorks = beaters = combo = amazeballs
Hmm, I feel like if you're going to run Triskellion, you want to run Mikaeus as well. Mike/Trike is an auto win. Phyrexian Devourer can also combo w/Ooze+Trike to win.
I'm still toying with my own Mimeo list and I'm leaning more towards combo rather than mill so it's hard to say. I feel like trying to do both could get messy. Mimeo can go so many ways, it's kinda nuts.
Mike and Trike is an instant win--I've thought about it a lot but in the end I choose not to include the two in the same deck mostly because i dont always want to be assembling that combo. In the color package, it's almost too easy to assemble. The Mims can lock a board down easy but is pretty susceptible to some white hate, I have to be able to plan for that too. I love milling folks and playing their things--assembling combos out of your opponents graveyard is a challenge--when you can play their stuff better than they can--then that's the real win. I'm currently building an Animar, Soul of Elements combo deck. It'll be my go to combo deck. I currently have a Marchesa, the Black Rose deck that is a lot of fun to play. You can check that one out here. I'd be interested to see how your Mims is put together, the possibilities are endless.
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1 Mystical Tutor
1 Entomb
1 Reanimate
1 Worldly Tutor
1 Vampiric Tutor
1 Noxious Revival
1 Embodiment of Spring
1 Wayfarer's Bauble
CMC TWO
1 Doubling Cube
1 Rampant Growth
1 Silverglade Pathfinder
1 Sakura-Tribe Elder
1 Hermit Druid
1 Cyclonic Rift
1 Nim Deathmantle
1 Altar of Dementia
1 Demonic Tutor
1 Treasured Find
1 Fauna Shaman
1 Baleful Strix
1 Mesmeric Orb
1 Snapcaster Mage
1 Kiora's Follower
1 Gyre Sage
CMC THREE
1 Eternal Witness
1 Mimic Vat
1 Jace's Archivist
1 Wood Elves
1 Chromatic Lantern
1 Umbral Mantle
1 Krosan Restorer
1 Damnation
1 Birthing Pod
1 Glen Elendra Archmage
1 Sower of Temptation
1 Phyrexian Metamorph
1 Necrotic ooze
1 Skyshroud Claim
1 Explosive Vegatation
CMC FIVE
1 Body Double
1 Increasing Ambition
1 Jace, Memory Adept
1 Traumatize
1 Liliana Vess
1 Prophet of Kruphix
1 The Mimeoplasm
1 Consuming Aberration
1 Beacon of Unrest
1 Havengul Lich
1 Magus of the Coffers
1 Lord of Extinction
CMC SIX and +
1 Duplicant
1 Deadeye Navigator
1 Triskelion
1 Massacre Wurm
1 Sheoldred, Whispering One
1 Rune-Scarred Demon
1 Terastodon
1 Kederekt Leviathan
1 Vorinclex, Voice of Hunger
1 Jin-Gitaxias, Core Augur
1 Gaze of Granite
1 Mind Twist
1 Mind Grind
1 Diabolic Revelation
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Polluted Delta
1 Drowned Catacomb
1 Llanowar Wastes
1 Watery Grave
1 Reflecting Pool
1 Mana Confluence
1 Command Tower
1 Overgrown Tomb
1 Breeding Pool
1 Underground River
1 Alchemist's Refuge
8 Forest
8 Island
7 Swamp
A word about ramp:
Without mana, all good cards just sit in your hand. Without mana, all good plans come to naught. As such, this build pulls mana out of the library and straight onto the battlefield. Wood Elves, Skyshroud Claim, Sakura-Tribe Elder, Embodiment of Spring: these spells solve your problems and set your board up for mid- and late-game mayhem. If you find yourself without a source of green mana in your starting hand, it is worth the partial paris, unless you have a Wayfarer's Bauble. In which case, go get a forest, you will need it.
Mill, mill, mill:
Dredge is too slow. So is card draw. Drop that Mesmeric Orb and set the tone of the game. Fatties in your yard, fatties in their yard, fatties everywhere!!! Traumatize? Why of course! And Consuming Aberrration---yep and yep. A word of caution--grave hate will ruin your day. Terastodon and Gaze of Granite will solve your problems--well worth tutoring.
Ask and you shall receive:
How much search is to much search? Your hands can get tired shuffling your deck as much as this build requires. But having the answers that you need just a quick Demonic Tutor away--Priceless! Your opponents will get tired of all that search, so have a game plan. Damnation and Cyclonic Rift are always worth it.
Removal and Control:
Of course you can always wrath, but sometimes treats need to be handled with a little more finesse. Sower of Temptation someone's general. Duplicant away the treats that no one should have access to--meaning, if it's a possibility that your opponent can just Reanimate the fattie and take back tempo--get rid of it.
The Three Kings:
Sheoldred, Whispering One, Vorinclex, Voice of Hunger and jin-Gitaxias, Core Augur will change the state of the board in your favor. Be careful when these guys are on the battlefield, they will draw hate. Swords to Plowshares and theft can be easily foiled with an Altar of Dementia, and you get that extra Mill. When they are in the graveyard, you could, of course, just Mimeo away. A better option would be Body Double. The Mimeoplasm loves recursion, but think twice before you exile away your kings.
Combos:
With a few changes, this deck could easily pull off a Hermit Druid combo--I chose not to go that route because I like ramp. This deck can go infinite. One option: Necrotic Ooze with Pili-Pala and Palladium Myr in the yard. Funnel that into a Mind Grind or --my favorite-- reanimate Sakura-Tribe Elder with Havengul Lich over and over with a Consuming Aberration on board. And there is your win-con.
Worried about land wrath--Mikaeus, the Unhallowed and Glen Elendra Archmage will lock the board down. Add a Triskelion and there is another win-con. I steered away from that set-up, because I don't like being that guy.
How to play:
That depends on your starting hand. I hesitate from giving you all the answers because this deck is so resilient and explosive that it begs to be played. There is no "one way" to win. My play style is usually a bit reserved: I like to spin a web and pull everything into it. Play Style also depends on your meta. If someone repeatedly likes to Johnny off--steal his pieces with Bribery and Praetor's Grasp. If Timmy just dropped a Blightsteel Colossus, Sower of Temptation that B and get down to business. Wrath all over Spike. With this deck there isn't much you can't take on.
Change Log 12/7/14:
- Pili-Pala
- Baleful Strix
- Palladium Myr
- Harrow
- Praetor's Grasp
- Bribery
- Mikaeus, the Unhallowed
- Phyrexian Ingester
- Chancellor of the Spires
- Artisan of Kozilek
- Swamp
+ Umbral Mantle
+ Gyre Sage
+ Deadeye Navigator
+ Kiora's Follower
+ Doubling Cube
+ Necrotic Ooze
+ Krosan Restorer
+ Massacre Wurm
+ Magus of the Coffers
+ Alchemist's Refuge
+ Triskelion
+ Kederekt Leviathan
+ Phyrexian Devourer
+ Lord of Extinction
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Here's a comboplasm list that runs the same combo: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217152-the-mimeoplasm-night-of-the-living-dead
LegacyUBRDelverRBU
--I've definitely perused this deck after assembling my version. Great combos and I have thought about the use of enchantment creature recursion. I have to say, I wonderfully pleased with the way my deck performs. Dorks = beaters = combo = amazeballs
I'm still toying with my own Mimeo list and I'm leaning more towards combo rather than mill so it's hard to say. I feel like trying to do both could get messy. Mimeo can go so many ways, it's kinda nuts.
LegacyUBRDelverRBU