So, for my local playgroup, we had all decided that "Ya know what? EDH is fun, but we keep seeing commanders come and go, going for the same style of deck... what can we do about this?"
So, we had decided to have a hat draw of sorts. We took the names of all the different commanders that we either had never seen before, or had simply not seen in a while and thought that they were pretty funny, and when we pulled our general's names, the group decided what would qualify as "Been there, done that."
So, when I drew Oona, Queen of the Fae, I knew that I certainly wasn't going to be playing an uber-control Ad-Nauseasm combo deck. Which truth be told, I wasn't too fond of Ad Nauseasm anyway. Little did I remember that Aggro//Voltron were still completely on the table.
So, I looked in my (meager) binder for cards that would fit into my game plan, and ya know what I realized? It's actually looking viable. Not "Tier 1 go to Star City and Roflstomp everyone", but it looks like it could probably fit in with our regular EDH decks. We're pretty casual, with the occasionally competitive streak, but that's not what I'm looking for. I'm looking for help on finishing and rounding out the deck, to make it as much the colors its really not, with just a slight chance of decking them. My ultimate goal is to be swinging with 6/6 (or preferrably bigger) Faerie tokens, and then proceed to point at laugh at the G/R deck that's still trying to catch up. Right now I have a list that is too big (102 cards, excluding general), and I will need help//suggestions for cards to take out, and any suggestions of additions would preferrably have what cards I should take out for them, and preferably keep the suggestions under 10$ a card, unless they are just EDH staples that I should already have in here.
Obviously, that can't be anywhere near a final list. The first few cards that came to my mind to be cut were, with reasons included: Sphinx of Magosi:
It's a possible Throne target, and it goes well with Standstill, but it's expensive, and a target.
Stolen Identity:
This is more one of the cards that I put in because I was looking for a repeatable clone, or at least another "Hey your dude is huge//does stuff gimmie gimmie". Doesn't really synergize well, but too foily to cut until I see someone else telling me "Dude that's just bad."
Phthisis:
It's as much a running joke as it is actual removal, it's rather slow, and could quite easily be replaced by the removal of your choice. The running joke is, that one of the store's workers was trying to pronounce it, and came up with "Puh-thesis".
Standstill:
I originally put this on the list because I had thought, "Hey, If no one wants to play spells on their turns, I can just dump mana into Oona." Then I realized how many sorceries of my own I'd want to play. It's iffy.
Soul Ransom:
Eeeeeeeh it's in here mostly for the shinism. I gotta protect my status in the group as King of the Magpies, and in case someone plays a creature combo.
Ummmm, Faerie tribal without Bitterblossom?!? Violet Pall is a terrible removal spell that is on theme and is tutorable by Faerie Harbinger. Diviner's Wand would be cool here, and can help you dig for answers/beatdown with stuff.
I am pretty sure you can run Crypt Ghast, if not why did they include it in the new mono black command deck?
Edit: this is from an older thread "Extort's card text does not contain any mana symbols. The reminder text contains a hybrid symbol, but reminder text is ignored for the purposes of determining color identity. Black cards with extort may be played in mono-black EDH decks, as can white cards with extort in mono-white EDH decks"
So, we had decided to have a hat draw of sorts. We took the names of all the different commanders that we either had never seen before, or had simply not seen in a while and thought that they were pretty funny, and when we pulled our general's names, the group decided what would qualify as "Been there, done that."
So, when I drew Oona, Queen of the Fae, I knew that I certainly wasn't going to be playing an uber-control Ad-Nauseasm combo deck. Which truth be told, I wasn't too fond of Ad Nauseasm anyway. Little did I remember that Aggro//Voltron were still completely on the table.
So, I looked in my (meager) binder for cards that would fit into my game plan, and ya know what I realized? It's actually looking viable. Not "Tier 1 go to Star City and Roflstomp everyone", but it looks like it could probably fit in with our regular EDH decks. We're pretty casual, with the occasionally competitive streak, but that's not what I'm looking for. I'm looking for help on finishing and rounding out the deck, to make it as much the colors its really not, with just a slight chance of decking them. My ultimate goal is to be swinging with 6/6 (or preferrably bigger) Faerie tokens, and then proceed to point at laugh at the G/R deck that's still trying to catch up. Right now I have a list that is too big (102 cards, excluding general), and I will need help//suggestions for cards to take out, and any suggestions of additions would preferrably have what cards I should take out for them, and preferably keep the suggestions under 10$ a card, unless they are just EDH staples that I should already have in here.
1 Oona, Queen of the Fae
Tutors(2)
1 Faerie Harbinger
1 Mystical Tutor
Control (8)
1 Faerie Trickery
1 Sower of Temptation
1 Soul Ransom
1 Dismiss
1 Mistbind Clique
1 Remand
1 Cryptic Command
1 Rewind
Board Effects (5)
1 Devastation Tide
1 Perilous Vault
1 Decree of Pain
1 Stormtide Leviathan
1 Cyclonic Rift
Spot-Removal (1)
1 Phthisis
Draw//Draw fix (9)
1 Latchkey Faeire
1 Skullclamp
1 Rhystic Study
1 Lim-Dul's Vault
1 Thassa, God of the Sea
1 Dire Undercurrents
1 Future Sight
1 Standstill
1 Sphinx of Magosi
Re-use (2)
1 Spelltwine
1 Snapcaster Mage
Ramp (14)
1 Gilded Lotus
1 Dimir Signet
1 Gauntlet of Power
1 Caged Sun
1 Talisman of Dominance
1 Grim Monolith
1 Basalt Monolith
1 Ashnod's Altar
1 Phyrexian Altar
1 Phyrexian Metamorph
1 Crypt Ghast
1 Chromatic Lantern
1 Acquire
1 Stolen Identity
1 Consuming Abberration
1 Evil Twin
1 Mercurial Pretender
Planeswalkers (2)
1 Jace Beleren
1 Tamiyo, the Moon Sage
Oona Synergy (3)
1 Illusionist's Bracers
1 Rings of Brighthearth
1 Training Grounds
Extra Turn Spells (1)
1 Notorious Throng
Buffs (17)
1 Oona's Blackguard
1 Sprite Noble
1 Obelisk of Urd
1 Lashwrithe
1 Favorable Winds
1 Adaptive Automaton
1 Ascendant Evancar
1 Bad Moon
1 Coat of Arms
1 Door of Destinies
1 Brass Herald
1 Hall of Triumph
1 Konda's Banner
1 Scion of Oona
1 Grand Architect
1 Dragon Throne of Tarkir
1 Glen Elendra Liege
Decking them (1)
1 Altar of the Brood
Bitterblossom(no idea where exactly I would put it otherwise):
1 Bitterblossom
Manabase(34)
1 Seat of the Synod
1 Vault of Whispers
1 Drowned Catacomb
1 Jwar Isle Refuge
1 Dismal Backwater
1 Watery Grave
1 Temple of Deceit
1 Verdant Catacombs
1 Misty Rainforest
1 Polluted Delta
1 Marsh Flats
1 Flooded Strand
1 Ancient Tomb
1 Cavern of Souls
1 Command Tower
1 Darkslick Shores
1 Dimir Acqueduct
1 Dimir Guildgate
1 Secluded Glen
1 Urborg, Tomb of Yawgmoth
7 Island
7 Swamp
Obviously, that can't be anywhere near a final list. The first few cards that came to my mind to be cut were, with reasons included:
Sphinx of Magosi:
It's a possible Throne target, and it goes well with Standstill, but it's expensive, and a target.
Stolen Identity:
This is more one of the cards that I put in because I was looking for a repeatable clone, or at least another "Hey your dude is huge//does stuff gimmie gimmie". Doesn't really synergize well, but too foily to cut until I see someone else telling me "Dude that's just bad."
Phthisis:
It's as much a running joke as it is actual removal, it's rather slow, and could quite easily be replaced by the removal of your choice. The running joke is, that one of the store's workers was trying to pronounce it, and came up with "Puh-thesis".
Standstill:
I originally put this on the list because I had thought, "Hey, If no one wants to play spells on their turns, I can just dump mana into Oona." Then I realized how many sorceries of my own I'd want to play. It's iffy.
Soul Ransom:
Eeeeeeeh it's in here mostly for the shinism. I gotta protect my status in the group as King of the Magpies, and in case someone plays a creature combo.
Also, no Bitterblossom?!?
(Sorry, Bitterblossom was supposed to be in there, but I managed to skip right past it when writing up the list. My bad)
And yeah, you are right that Phthisis and Soul Ransom are terrible.
One card not mentioned that might be good - Hatred. Great with Dragon Throne.
1 Oona, Queen of the Fae
Tutors(2)
1 Faerie Harbinger
1 Mystical Tutor
Control (8)
1 Faerie Trickery
1 Sower of Temptation
1 Dismiss
1 Mistbind Clique
1 Remand
1 Cryptic Command
1 Rewind
Board Effects (5)
1 Devastation Tide
1 Perilous Vault
1 Decree of Pain
1 Stormtide Leviathan
1 Cyclonic Rift
Draw//Draw fix (9)
1 Latchkey Faeire
1 Skullclamp
1 Rhystic Study
1 Lim-Dul's Vault
1 Thassa, God of the Sea
1 Dire Undercurrents
1 Future Sight
1 Standstill
1 Sphinx of Magosi
Re-use (2)
1 Spelltwine
1 Snapcaster Mage
Ramp (14)
1 Gilded Lotus
1 Dimir Signet
1 Gauntlet of Power
1 Caged Sun
1 Talisman of Dominance
1 Grim Monolith
1 Basalt Monolith
1 Ashnod's Altar
1 Phyrexian Altar
1 Phyrexian Metamorph
1 Crypt Ghast
1 Chromatic Lantern
1 Acquire
1 Stolen Identity
1 Consuming Abberration
1 Evil Twin
1 Mercurial Pretender
Planeswalkers (2)
1 Jace Beleren
1 Tamiyo, the Moon Sage
Oona Synergy (3)
1 Illusionist's Bracers
1 Rings of Brighthearth
1 Training Grounds
Extra Turn Spells (1)
1 Notorious Throng
Buffs (17)
1 Oona's Blackguard
1 Sprite Noble
1 Obelisk of Urd
1 Lashwrithe
1 Favorable Winds
1 Adaptive Automaton
1 Ascendant Evancar
1 Bad Moon
1 Coat of Arms
1 Door of Destinies
1 Hall of Triumph
1 Konda's Banner
1 Scion of Oona
1 Grand Architect
1 Dragon Throne of Tarkir
1 Glen Elendra Liege
1 Hatred (suggested addition)
1 Death Pit Offering
Bitterblossom (1):
1 Bitterblossom
Decking them (1)
1 Altar of the Brood
Manabase(34)
1 Seat of the Synod
1 Vault of Whispers
1 Drowned Catacomb
1 Jwar Isle Refuge
1 Dismal Backwater
1 Watery Grave
1 Temple of Deceit
1 Verdant Catacombs
1 Misty Rainforest
1 Polluted Delta
1 Marsh Flats
1 Flooded Strand
1 Ancient Tomb
1 Cavern of Souls
1 Command Tower
1 Darkslick Shores
1 Dimir Acqueduct
1 Dimir Guildgate
1 Secluded Glen
1 Urborg, Tomb of Yawgmoth
7 Island
7 Swamp
Edit: this is from an older thread "Extort's card text does not contain any mana symbols. The reminder text contains a hybrid symbol, but reminder text is ignored for the purposes of determining color identity. Black cards with extort may be played in mono-black EDH decks, as can white cards with extort in mono-white EDH decks"
Karona, False God | Sliver King | Horde of Notions | Marchesa, the Black Rose | Rhys the Redeemed | Selvala, Explorer Returned | Angus Mackenale
Vela the Night-Clad | Kaalia of the Vast | Merieke Ri Berit | Jhoira of the Ghitu | Ashling the Pilgrim | Arcum Dagsson
Ertai, Wizard Adept | Glissa, the Traitor | Oona, Queen of the Fae