So at one point I had a Sliver Queen Superfriends deck as my 5-color deck of choice. I then decided to dismantle that to build Child of Alara Lands. I still wanted a Superfriends deck in my gauntlet and so I decided to make one with less colors.
I decided on Bant since it gives you blue planeswalkers which provide you a source of card draw and advantage, along with white and green to provide removal and ramp, respectively.
At the GP just recently, I finally got the Angus Mackenzie I needed to helm the deck. I chose Angus because a repeatable fog effect is definitely useful for a planeswalker-based strategy.
Ultimately, I’m not sure if what I have to close the game is reliable enough. I’m also not sure if it’s worth cutting some of the pillow fort enchantments for more ways to protect Angus. On the other hand, I like having a variety of defensive measures.
Has anyone else built a Bant Superfriends deck? Any suggestions or tips for playing it?
This deck could probably use a Contagion Engine, and maybe Contagion Clasp as well. The Engine in particular can soften problematic token armies. I'd also run a Spell Crumple in addition to the Hinder. I don't think Green Sun's Zenith will do much for you, that looks like a prime cuttable card to me. I'd personally also stock up on a few more wraths. A sac outlet or two would also never hurt. Spawning Pit can get you to sac your tokens and then revomit some defenses onto the field in case of wrath. Having such a trick available ensures you can sacrifice your Rector when you want.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
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I decided on Bant since it gives you blue planeswalkers which provide you a source of card draw and advantage, along with white and green to provide removal and ramp, respectively.
At the GP just recently, I finally got the Angus Mackenzie I needed to helm the deck. I chose Angus because a repeatable fog effect is definitely useful for a planeswalker-based strategy.
Here’s the list by card type:
2 Lighthouse Chronologist
4 Academy Rector
4 Silent Arbiter
5 Prophet of Kruphix
5 Seedborn Muse
6 Medomai the Ageless
Sorceries:
1 Green Sun’s Zenith
2 Nature’s Lore
2 Regrowth
3 Cultivate
3 Kodama’s Reach
3 Savor the Moment
3 Wargate
4 Replenish
4 Skyshroud Claim
4 Supreme Verdict
5 Creeping Renaissance
5 Hallowed Burial
5 Time Warp
6 Akroma’s Vengeance
6 Austere Command
6 Terminus
10 Time Stretch
Instants:
1 Enlightened Tutor
1 Swan Song
2 Counterspell
2 Cyclonic Rift
2 Mana Drain
3 Hinder
Enchantments
2 Sylvan Library
3 Dueling Grounds
3 Rhystic Study
3 War Tax
4 Humility
5 Doubling Season
5 Inexorable Tide
5 Mirari’s Wake
5 Privileged Position
5 Sphere of Safety
10 Omniscience
0 Mana Crypt
1 Sol Ring
3 Rings of Brighthearth
4 The Chain Veil
Planeswalkers
3 Jace Beleren
4 Ajani Steadfast
4 Elspeth, Knight-Errant
4 Garruk Wildspeaker
4 Jace, Architect of Thought
4 Jace, the Mind Sculptor
4 Kiora, the Crashing Wave
5 Ajani, Mentor of Heroes
5 Elspeth Tirel
5 Freyalise, Llanowar’s Fury
5 Garruk, Primal Hunter
5 Jace, Memory Adept
5 Tamiyo, the Moon Sage
5 Teferi, Temporal Archmage
5 Venser, the Sojourner
6 Elspeth, Sun’s Champion
7 Karn Liberated
Lands
0 Ancient Tomb
0 Breeding Pool
0 Calciform Pools
0 City of Brass
0 Command Tower
0 Flooded Grove
0 Flooded Strand
2 Forest
0 Glacial Fortress
0 Hallowed Fountain
0 Hinterland Harbor
2 Island
0 Kor Haven
0 Krosan Verge
0 Maze of Ith
0 Minamo, School at Water’s Edge
0 Misty Rainforest
0 Mystic Gate
3 Plains
0 Reflecting Pool
0 Reliquary Tower
0 Saltcrusted Steppe
0 Savannah
0 Seaside Citadel
0 Skycloud Expanse
0 Sungrass Prarie
0 Sunpetal Grove
0 Temple Garden
0 Thespian’s Stage
0 Tropical Island
0 Tundra
0 Windswept Heath
0 Wooded Bastion
And here’s the list by function:
3 Jace Beleren
4 Ajani Steadfast
4 Elspeth, Knight-Errant
4 Garruk Wildspeaker
4 Jace, Architect of Thought
4 Jace, the Mind Sculptor
4 Kiora, the Crashing Wave
5 Ajani, Mentor of Heroes
5 Elspeth Tirel
5 Freyalise, Llanowar’s Fury
5 Garruk, Primal Hunter
5 Jace, Memory Adept
5 Tamiyo, the Moon Sage
5 Teferi, Temporal Archmage
5 Venser, the Sojourner
6 Elspeth, Sun’s Champion
7 Karn Liberated
Planeswalker Abuse/Extra Turns:
2 Lighthouse Chronologist
3 Rings of Brighthearth
3 Savor the Moment
4 The Chain Veil
5 Doubling Season
5 Inexorable Tide
5 Time Warp
6 Medomai the Ageless
10 Time Stretch
1 Swan Song
2 Counterspell
2 Mana Drain
3 Hinder
Removal:
1 Swords to Plowshares
2 Cyclonic Rift
4 Supreme Verdict
5 Hallowed Burial
6 Akroma’s Vengeance
6 Austere Command
6 Terminus
Pillowfort:
0 Kor Haven
0 Maze of Ith
3 Dueling Grounds
3 War Tax
4 Humility
4 Silent Arbiter
5 Privileged Position
5 Sphere of Safety
Card Draw/Tutors:
1 Enlightened Tutor
1 Green Sun’s Zenith
2 Sylvan Library
3 Rhystic Study
3 Wargate
4 Academy Rector
2 Regrowth
4 Replenish
5 Creeping Renaissance
Mana Ramp:
0 Mana Crypt
1 Sol Ring
2 Nature’s Lore
3 Cultivate
3 Kodama’s Reach
4 Skyshroud Claim
5 Mirari’s Wake
10 Omniscience
Angus Enablers:
0 Minamo, School at Water’s Edge
5 Prophet of Kruphix
5 Seedborn Muse
Ultimately, I’m not sure if what I have to close the game is reliable enough. I’m also not sure if it’s worth cutting some of the pillow fort enchantments for more ways to protect Angus. On the other hand, I like having a variety of defensive measures.
Has anyone else built a Bant Superfriends deck? Any suggestions or tips for playing it?
Modern: G/R Tron + RUG Scapeshift
Legacy: Reanimator
Standard: G/b Devotion
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.