So I've been playing Pod commander for a while, and finally decided it was time to jump into some French Commander due to trying and failing pretty hard with Ruhan of the Fomori in Multiplayer. But hey, who cares how random his targetting is when he only has one person to target
This is my first foray into 1v1, so I'm going to need some serious help, and will appreciate any I can get.
The deck wins with one of four ways; it either beats it's opponents down with Commander Damage, it will just equip a creature with a sword and allow it to go to town, Splinter Twin combo, or Tokens. I'm not sure where to take it after this, and I want some critique on what I already have before filling out the slots, most particularily my Sunforger Package.
So I've been playing Pod commander for a while, and finally decided it was time to jump into some French Commander due to trying and failing pretty hard with Ruhan of the Fomori in Multiplayer. But hey, who cares how random his targetting is when he only has one person to target
This is my first foray into 1v1, so I'm going to need some serious help, and will appreciate any I can get.
4 Ruhan of the Fomori
Ramp: 10
0 Mox Opal
0 Mox Diamond
0 Chrome Mox
2 Izzet Signet
2 Azorius Signet
2 Boros Signet
2 Fire Diamond
2 Marble Diamond
2 Sky Diamond
3 Commander's Sphere
Equipment: 6
1 Skullclamp
2 Umezawa's Jitte
3 Sword of Feast and Famine
3 Sword of Fire and Ice
3 Sword of War and Peace
3 Sword of Body and Mind
Sunforger Package: 18
3 Sunforger
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Lightning Bolt
1 Magnetic Theft
2 Lightning Helix
2 Reverberate
2 Deicide
2 Azorius Charm
2 Deflecting Palm
2 Boros Charm
3 Counterflux
3 Render Silent
3 Oblation
3 Chaos Warp
4 Suffocating Blast
4 Steam Augury
3 Dack Fayden
5 Nahiri, the Lithomancer
6 Elspeth, Sun's Champion
Enchantments: 4
1 Quest for the Holy Relic
2 Intangible Virtue
2 Rest in Peace
2 Legion's Initiative
Sword Bearers: 8
1 Kor Duelist
1 Kitesail Apprentice
2 Invisible Stalker
3 Cephalid Constable
3 Daxos of Meletis
3 Geist of Saint Traft
3 Mantis Rider
4 Lightning Angel
Splinter Twin Combos: 4
4 Restoration Angel
5 Zealous Conscripts
4 Splinter Twin
5 Kiki-Jiki, Mirror Breaker
Utility Creatures: 9
1 Goblin Welder
1 Dragonmaster Outcast
2 Snapcaster Mage
2 Knight of the White Orchid
2 Containment Priest
2 Puresteel Paladin
2 Stoneforge Mystic
3 Duergar Hedge-mage
3 Dualcaster Mage
3 Kor Sanctifiers
5 Stonehewer Giant
6 Godo, Bandit Warlord
1 Hallowed Fountain
1 Sacred Foundry
The deck wins with one of four ways; it either beats it's opponents down with Commander Damage, it will just equip a creature with a sword and allow it to go to town, Splinter Twin combo, or Tokens. I'm not sure where to take it after this, and I want some critique on what I already have before filling out the slots, most particularily my Sunforger Package.
Thanks for the help