Dragonstorm - Grab Bogardan Hellkite/Hoarding Dragon, and have the Hellkite shoot down the Dragon to grab artifact of choice. Can either perform the above combos, or grab a sac outlet to abuse with Worldgorger if you have the right setup (floating mana). Alternatively, grab Moonveil Dragon to threaten lethal next turn.
Alternatively, you can just go for the Purphoros route with token spam. Can be done surprisingly quickly even with engines such as Wurmcoil Engine.
And other games, you can just spam Dragon Mage/Wurmcoil/Battlesphere/Chancellor to win via damage. In even other games, you just play around with Goblin Welder for a while until you draw your deck with Memory Jar. Or steal everyone's artifacts with Hellkite Tyrant and kill all their dudes with Balefire Dragon.
In testing, the deck's been able to have some consistent lines of play while still showing surprising variation game-to-game. Obviously a little loose-brained at times, but lots of fun.
Have you considered Knollspine Dragon? I've been running it in my list and routinely draw 7+ cards from it, it'd make a nice inclusion for the Dragonstorm toolbox.
Have you considered Knollspine Dragon? I've been running it in my list and routinely draw 7+ cards from it, it'd make a nice inclusion for the Dragonstorm toolbox.
I'm not sure how much I'd like the War-Marshal. Obviously the War-Marshal is far better if you're trying to cast it, but if you find a way to discard Siege, not only does he produce an extra token, but he provides nice machine-gun action. War-Marshal is definitely as good if you draw clamp, but Feldon rarely has any shortage of clamp fodder when that happens.
Has Knollspine Dragon been good in your testing? I considered it originally, but didn't put it in my original version over worries of having to be able to deal enough damage without the Feldon activation, then using it post-combat.
Bear in mind that Worldgorger Dragon + Feldon and a haste enabler does NOT make for infinite on its own. Worldgorger Dragon only gives you everything back when it dies, so you need some way to sacrifice it. Greater Gargadon is probably your best bet here, as you can continually respond to its ability by repeating the cycle.
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Bear in mind that Worldgorger Dragon + Feldon and a haste enabler does NOT make for infinite on its own. Worldgorger Dragon only gives you everything back when it dies, so you need some way to sacrifice it. Greater Gargadon is probably your best bet here, as you can continually respond to its ability by repeating the cycle.
I'm adding Goblin Bombardment to my own list to serve that function, as it means that you only need it+WGD+Feldon+Haste to win on the spot.
Edit: I'm dumb, never mind. Greater Gargodon is the only one that works, I think.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Bear in mind that Worldgorger Dragon + Feldon and a haste enabler does NOT make for infinite on its own. Worldgorger Dragon only gives you everything back when it dies, so you need some way to sacrifice it. Greater Gargadon is probably your best bet here, as you can continually respond to its ability by repeating the cycle.
Worldgorger + Thousand-Year + Feldon specifically goes off, because Thousand-Year lets you put multiple Worldgorgers into play and have them exile each other (via untapping Feldon in response to his own activation).
I think Sundial of the Infinite would be a good way to keep your tokens around. You can respond to the sac trigger by ending the turn.
Yep, and that option has great flavor as well. Feldon stops time and manages to bring his love back for good. Even more so if you're copying Solemn Simulacrum.
Not a big fan of Sundial, I feel it's kind of excessive as most of the dudes you bring back you don't even need to keep around. Maybe I'll try it again sometime, though.
Then run more dudes you'd want to keep around. Simple Having a bare board is just inviting people to send their swarms at your dome without risking the swarms dying.
Then run more dudes you'd want to keep around. Simple Having a bare board is just inviting people to send their swarms at your dome without risking the swarms dying.
But that's what the normal tokens are for. Sundial just feels like "win-more" than actually helping the gameplan.
1x Feldon of the Third Path
Creature (30)
1x Anger
1x Balefire Dragon
1x Bogardan Hellkite
1x Burnished Hart
1x Chancellor of the Forge
1x Dragon Mage
1x Dualcaster Mage
1x Duplicant
1x Goblin Marshal
1x Goblin Matron
1x Goblin Welder
1x Hellkite Tyrant
1x Hoarding Dragon
1x Inferno Titan
1x Keldon Firebombers
1x Kiki-Jiki, Mirror Breaker
1x Kuldotha Forgemaster
1x Magus of the Moon
1x Mindclaw Shaman
1x Moonveil Dragon
1x Myr Battlesphere
1x Pilgrim's Eye
1x Purphoros, God of the Forge
1x Siege-Gang Commander
1x Solemn Simulacrum
1x Spawn of Thraxes
1x Treasonous Ogre
1x Worldgorger Dragon
1x Wurmcoil Engine
1x Zealous Conscripts
1x Altar of Dementia
1x Ashnod's Altar
1x Basalt Monolith
1x Caged Sun
1x Coalition Relic
1x Expedition Map
1x Gilded Lotus
1x Mana Vault
1x Memory Jar
1x Rings of Brighthearth
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Staff of Domination
1x Thousand-Year Elixir
1x Thran Dynamo
1x Wayfarer's Bauble
1x Worn Powerstone
Enchantment (3)
1x Blood Moon
1x Sneak Attack
1x Stranglehold
Planeswalker (1)
1x Chandra Ablaze
Land (39)
1x Ancient Tomb
1x High Market
32x Mountain
1x Myriad Landscape
1x Nykthos, Shrine to Nyx
1x Strip Mine
1x Temple of the False God
1x Valakut, the Molten Pinnacle
1x Blasphemous Act
1x Dragonstorm
1x Faithless Looting
1x Reforge the Soul
1x Ruination
1x Tormenting Voice
1x Wheel of Fortune
1x Wild Guess
It has quite a few fun lines of play associated with it. Some in particular:
Worldgorger Dragon + Valakut, the Molten Pinnacle + Feldon of the Third Path - Scapeshift every turn
Worldgorger Dragon + Thousand-Year Elixir + Feldon of the Third Path - Infinite mana/ETB triggers
Hoarding Dragon + Feldon of the Third Path - Can grab Rings of Brighthearth/Kuldotha Forgemaster. If Rings, resurrect two copies to grab Basalt Monolith and Staff of Domination (to win)/Gemstone Array (for mana of any color).
Feldon of the Third Path + Kuldotha Forgemaster - Sacrifice mana rocks and Feldon tokens to grab Myr Battlesphere.
Feldon of the Third Path + Kuldotha Forgemaster + Myr Battlesphere - Go grab Rings of Brighthearth.
Feldon of the Third Path + Kuldotha Forgemaster + Rings of Brighthearth - Go grab Basalt Monolith and Staff of Domination (to win)/Gemstone Array (for mana of any color).
Dragonstorm - Grab Bogardan Hellkite/Hoarding Dragon, and have the Hellkite shoot down the Dragon to grab artifact of choice. Can either perform the above combos, or grab a sac outlet to abuse with Worldgorger if you have the right setup (floating mana). Alternatively, grab Moonveil Dragon to threaten lethal next turn.
Alternatively, you can just go for the Purphoros route with token spam. Can be done surprisingly quickly even with engines such as Wurmcoil Engine.
And other games, you can just spam Dragon Mage/Wurmcoil/Battlesphere/Chancellor to win via damage. In even other games, you just play around with Goblin Welder for a while until you draw your deck with Memory Jar. Or steal everyone's artifacts with Hellkite Tyrant and kill all their dudes with Balefire Dragon.
In testing, the deck's been able to have some consistent lines of play while still showing surprising variation game-to-game. Obviously a little loose-brained at times, but lots of fun.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I'm not sure how much I'd like the War-Marshal. Obviously the War-Marshal is far better if you're trying to cast it, but if you find a way to discard Siege, not only does he produce an extra token, but he provides nice machine-gun action. War-Marshal is definitely as good if you draw clamp, but Feldon rarely has any shortage of clamp fodder when that happens.
Has Knollspine Dragon been good in your testing? I considered it originally, but didn't put it in my original version over worries of having to be able to deal enough damage without the Feldon activation, then using it post-combat.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
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I'm adding Goblin Bombardment to my own list to serve that function, as it means that you only need it+WGD+Feldon+Haste to win on the spot.Edit: I'm dumb, never mind. Greater Gargodon is the only one that works, I think.
Worldgorger + Thousand-Year + Feldon specifically goes off, because Thousand-Year lets you put multiple Worldgorgers into play and have them exile each other (via untapping Feldon in response to his own activation).
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
RRRSlobad, Goblin TinkererRRR
GUBSnapcaster GushBUG
GUBWRx5c ShopsxGUBWR
Yep, and that option has great flavor as well. Feldon stops time and manages to bring his love back for good. Even more so if you're copying Solemn Simulacrum.
Not a big fan of Sundial, I feel it's kind of excessive as most of the dudes you bring back you don't even need to keep around. Maybe I'll try it again sometime, though.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
But that's what the normal tokens are for. Sundial just feels like "win-more" than actually helping the gameplan.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW