Equip the lifelink artifacts, blast the table with Hidetsugu, gain EIGHTY life. Burn them to death simultaneously. Heartless Hidetsugu is a complete ass. I take his natural affinity to being an ass and double it, Gratuitous Violence, Furnace of Rath, Dictate of the Twin Gods, and Overblaze. Gotta be careful though, he cuts my life total in half too. Enter lifesavers: Batterskull and Basilisk Collar. So long as I can gain a little life, chances are I'm able to cut down every opponent at once with cards like Molten Disaster. But beyond that, Heartless deals DAMAGE equal to half of all life-totals. So equip him with the lifelink and you're gaining life for all the damage dealt and losing nothing. Gross right?
There are so many things to do here, this is a nasty-ass deck.
It's always a good decision to kill the table, before they kill me. If I don't win, I'm the first to lose. Not the end of the world though, I took them from 40 life to less than 10 by turn six. Feels good to deal all the damage! Haste is essential. With it, Heartless is an immediate threat that can go off at anytime. Lifelink sitting there, double damage prepped, they're scared. Playing Hidetsugu without haste usually (always) results in one dead ogre. Lightning Greaves, Swiftfoot Boots, Fervor, Urabrask the Hidden, Thousand-Year Elixir, Hammer of Purphoros, and Hall of the Bandit Lord are here to help.
Ratios
18x Mana Accelerators
15x Card Draw
14x Bombs
Comments
There are so many elements I could add to this deck to take it truly to the next level. The obvious choice is land destruction and resource denial. Cards like Blood Moon and Ruination can wreck people and lock out a game. When/if I feel that these strategies are necessary, I will incorporate them - until then I'd rather everyone be able to play the game rather than watch me play solitaire.
I know for a fact that this deck can't deal with heavy enchantment use or with overbearing control. But you drop this badboy in play with haste, all hell's going to break loose. The deck is geared to overwhelm the top-tier decks present in the EDH-world. It has enough paths to victory, enough interference to disrupt opponents, it frequently outpaces other ramp decks, continuously annihilates entire tables, and works equally well in 1v1 and multiplayer. You know what EDH is like, sometimes those 6-man games take FOREVER. Heartless Hidetsugu cuts down on the bullcrap and puts things in perspective. You're here to kill everyone at the table, so hop to it!
EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
Treasonous Ogre freaks me the F out. I can get soooOOOOooo greedy sometimes and paying TWELVE life for four mana is totally something I would do and end up losing because of it. The infect equipment is neato but everyone sees it coming from a mile away and it doesn't directly win me the game (despite being a cool trick).
Mirror doesn't save you. It doesn't remove poison counters, so you shuffle up, draw a new hand, and immediately lose to poison again. Mirror is also pretty bad in general, because 20 life and seven cards with no board isn't going to save you from someone who has already set up.
Cards that add or take life in odd increments are really good for the Hidetsugu/damage doubler plan. As long as you have an odd life total, you survive that at one life. Fetchlands are really good for that, in addition to ramping you with Rings of Brighthearth.
With the low creature count, the damage doublers, and all of the Earthquake effects, Repercussion could be a really solid card.
Private Mod Note
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Mirror doesn't save you. It doesn't remove poison counters, so you shuffle up, draw a new hand, and immediately lose to poison again. Mirror is also pretty bad in general, because 20 life and seven cards with no board isn't going to save you from someone who has already set up.
Cards that add or take life in odd increments are really good for the Hidetsugu/damage doubler plan. As long as you have an odd life total, you survive that at one life. Fetchlands are really good for that, in addition to ramping you with Rings of Brighthearth.
With the low creature count, the damage doublers, and all of the Earthquake effects, Repercussion could be a really solid card.
From what I understand when you lose to poison counters with Lich's Mirror out (according to the rulings in the gatherer) "If you'd lose the game this way, you'll do what Lich's Mirror says, then you'll lose the game the next time state-based actions are checked" which means the other players will have had died the first time the state-based actions determined you would die and the replacement effect takes place.
Heartless Hidetsugu is a complete ass. I take his natural affinity to being an ass and double it, Gratuitous Violence, Furnace of Rath, Dictate of the Twin Gods, and Overblaze. Gotta be careful though, he cuts my life total in half too. Enter lifesavers: Batterskull and Basilisk Collar. So long as I can gain a little life, chances are I'm able to cut down every opponent at once with cards like Molten Disaster. But beyond that, Heartless deals DAMAGE equal to half of all life-totals. So equip him with the lifelink and you're gaining life for all the damage dealt and losing nothing. Gross right?
There are so many things to do here, this is a nasty-ass deck.
It's always a good decision to kill the table, before they kill me. If I don't win, I'm the first to lose. Not the end of the world though, I took them from 40 life to less than 10 by turn six. Feels good to deal all the damage! Haste is essential. With it, Heartless is an immediate threat that can go off at anytime. Lifelink sitting there, double damage prepped, they're scared. Playing Hidetsugu without haste usually (always) results in one dead ogre. Lightning Greaves, Swiftfoot Boots, Fervor, Urabrask the Hidden, Thousand-Year Elixir, Hammer of Purphoros, and Hall of the Bandit Lord are here to help.
Combos and Synergies
Instant Death: Heartless Hidetsugu + Gratuitous Violence/Overblaze/Furnace of Rath + haaaaaste
Infinite Mana01: Basalt Monolith + Rings of Brighthearth
Infinite Mana02: Doubling Cube + Voltaic Key + Rings of Brighthearth
Infinite Mana03: Staff of Domination + Metalworker
Infinite Mana04: Metalworker + Clock of Omens + Grim Monolith + Basalt Monolith
Shenanigans1: Voltaic Key + Rings of Brighthearth
Shenanigans2: Trading Post + et.al
Shenanigans3: Clock of Omens + Rings of Brighthearth + Basalt Monolith + Grim Monolith
Ratios
18x Mana Accelerators
15x Card Draw
14x Bombs
Comments
There are so many elements I could add to this deck to take it truly to the next level. The obvious choice is land destruction and resource denial. Cards like Blood Moon and Ruination can wreck people and lock out a game. When/if I feel that these strategies are necessary, I will incorporate them - until then I'd rather everyone be able to play the game rather than watch me play solitaire.
I know for a fact that this deck can't deal with heavy enchantment use or with overbearing control. But you drop this badboy in play with haste, all hell's going to break loose. The deck is geared to overwhelm the top-tier decks present in the EDH-world. It has enough paths to victory, enough interference to disrupt opponents, it frequently outpaces other ramp decks, continuously annihilates entire tables, and works equally well in 1v1 and multiplayer. You know what EDH is like, sometimes those 6-man games take FOREVER. Heartless Hidetsugu cuts down on the bullcrap and puts things in perspective. You're here to kill everyone at the table, so hop to it!
1 Ancient Tomb
1 Cavern of Souls
1 Ghitu Encampment
1 Glacial Chasm
1 Maze of Ith
1 Mishra's Workshop
21 Mountain
1 Temple of the False God
1 Terrain Generator
1 Thespian's Stage
1 Valakut, the Molten Pinnacle
1 Boseiju, Who Shelters All
1 Hall of the Bandit Lord
1 Mikokoro, Center of the Sea
1 The Tabernacle at Pendrell Vale
CREATURES
1 Burnished Hart
1 Metalworker
1 Solemn Simulacrum
1 Godo, Bandit Warlord
1 Kozilek, Butcher of Truth
1 Urabrask the Hidden
ENCHANTMENTS
1 Dictate of the Twin Gods
1 Fervor
1 Furnace of Rath
1 Gratuitous Violence
1 Pyrohemia
SPELLS
1 Fault Line
1 Inferno
1 Overblaze
1 Act on Impulse
1 Blasphemous Act
1 Earthquake
1 Insurrection
1 Molten Disaster
1 Reforge the Soul
1 Rolling Earthquake
1 Wheel of Fortune
1 Armillary Sphere
1 Basalt Monolith
1 Basilisk Collar
1 Batterskull
1 Caged Sun
1 Chromatic Lantern
1 Clock of Omens
1 Doubling Cube
1 Druidic Satchel
1 Expedition Map
1 Gauntlet of Power
1 Gilded Lotus
1 Grim Monolith
1 Howling Mine
1 Lightning Greaves
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mind's Eye
1 Otherworld Atlas
1 Planar Portal
1 Pristine Talisman
1 Rings of Brighthearth
1 Sculpting Steel
1 Sensei's Divining Top
1 Sol Ring
1 Staff of Domination
1 Staff of Nin
1 Swiftfoot Boots
1 Temple Bell
1 Temporal Aperture
1 Thousand-Year Elixir
1 Thran Dynamo
1 Torpor Orb
1 Trading Post
1 Unwinding Clock
1 Vedalken Orrery
1 Voltaic Key
1 Gauntlet of Might
1 Mindslaver
1 Hammer of Purphoros
1 Ashling's Prerogative
1 Battle Rampart
1 Coalition Relic
1 Curse of Bloodletting
1 Extraplanar Lens
1 Stuffy Doll
1 Wurmcoil Engine
1 Walking Atlas
1 Kurkesh, Onakke Ancient
EssentialMagic.com Decklist (Updated Most Frequently)
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
and infect dose not kill you if your life is below 20 or a card like Glacial Chasm is in play
Acidic Soil is just good fun.
Cheers!
Krichaiushii on PucaTrade.
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
Or Lich's Mirror
Cards that add or take life in odd increments are really good for the Hidetsugu/damage doubler plan. As long as you have an odd life total, you survive that at one life. Fetchlands are really good for that, in addition to ramping you with Rings of Brighthearth.
With the low creature count, the damage doublers, and all of the Earthquake effects, Repercussion could be a really solid card.
From what I understand when you lose to poison counters with Lich's Mirror out (according to the rulings in the gatherer) "If you'd lose the game this way, you'll do what Lich's Mirror says, then you'll lose the game the next time state-based actions are checked" which means the other players will have had died the first time the state-based actions determined you would die and the replacement effect takes place.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG