First time actually touching this deck in quite some time. Bruna, Light of Alabaster is my EDH waifu, but she's ironically my least favorite deck to play
Notable omissions are probably Intuition and [card]Steel of the Godhead[/cad].
I don't feel like spending $28 on Intuition at the moment, and I have yet to run into anyone who has it for trade.
I took out Steel of the Godhead because I have very few creatures who can actually take advantage of it. Unblockable isn't too relevant since I have plenty of redundancy with my "protection from creatures" Aura. If I really wanted lifelink, I'd probably just run Felidar Umbra for only costing 1W but mostly for the totem armor and the ability to move it around.
Card choices should be pretty standard I feel except for Barrin, Master Wizard and maybe Treachery.
Barrin is a surprisingly decent and fun way to help protect Bruna. In response to removal, just sacrifice two Auras that you'd probably lose anyway and bounce him and Bruna back to your hand.
It's also good against people who want to get cheeky and Clone Bruna. Just sacrifice all your evasion Auras on their attack trigger so that you can actually block and then get those Auras right back on your trigger.
Treachery is just a decent on its own because a free Mind Control is sweet. But you can keep sacrificing and recycling it with Bruna to always have mana open for countermagic and other instant speed shenanigans.
Aside from Barrin shenanigans, you can keep abusing Angel of Serenitywith Body Double or Karmic Guide. If using Body Double, just pick the Angel as one of your exile targets on the trigger. If using Karmic Guide, just pick Karmic Guide as one of your exile targets.
There's also Flickerform + Unquestioned Authority for repeatable card draw aside from just abusing Flickerform on an ETB creature. Just make sure to activate Flickerform at the end of your opponent's Main Phase 2 if you want to have the creature available during the following turn.
Might I suggest an Umbra Mystic in there somewhere? While not the most flashy card, having some extra protection isn't a bad thing.
I'd also work in a Supreme Verdict. Sometimes you really need to nuke the board despite counterspells, the Verdict will always pull through.
Why no Enlightened Tutor/Idyllic Tutor/Three Dreams/Plea for Guidance? They'd seem like instant additions to me.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Umbra Mystic is one of those cards I'm always on the fence about. I'll slot her in but then almost always end up taking her out for something else.
Enlightened Tutor wasn't included because I didn't have one when I posted this
But I stopped by my friend's place earlier tonight and borrowed a copy from him. It will most likely go in just because it can also find Boots and Greaves.
I've run the other enchantment/Aura tutors you've mentioned previously, and I've honestly been very underwhelmed with each of them. I found myself preferring to have just raw card draw over any of them.
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Notable omissions are probably Intuition and [card]Steel of the Godhead[/cad].
I don't feel like spending $28 on Intuition at the moment, and I have yet to run into anyone who has it for trade.
I took out Steel of the Godhead because I have very few creatures who can actually take advantage of it. Unblockable isn't too relevant since I have plenty of redundancy with my "protection from creatures" Aura. If I really wanted lifelink, I'd probably just run Felidar Umbra for only costing 1W but mostly for the totem armor and the ability to move it around.
Card choices should be pretty standard I feel except for Barrin, Master Wizard and maybe Treachery.
Barrin is a surprisingly decent and fun way to help protect Bruna. In response to removal, just sacrifice two Auras that you'd probably lose anyway and bounce him and Bruna back to your hand.
It's also good against people who want to get cheeky and Clone Bruna. Just sacrifice all your evasion Auras on their attack trigger so that you can actually block and then get those Auras right back on your trigger.
Treachery is just a decent on its own because a free Mind Control is sweet. But you can keep sacrificing and recycling it with Bruna to always have mana open for countermagic and other instant speed shenanigans.
Aside from Barrin shenanigans, you can keep abusing Angel of Serenitywith Body Double or Karmic Guide. If using Body Double, just pick the Angel as one of your exile targets on the trigger. If using Karmic Guide, just pick Karmic Guide as one of your exile targets.
There's also Flickerform + Unquestioned Authority for repeatable card draw aside from just abusing Flickerform on an ETB creature. Just make sure to activate Flickerform at the end of your opponent's Main Phase 2 if you want to have the creature available during the following turn.
1 Bruna, Light of Alabaster
Auras (17)
1 Angelic Destiny
1 Auramancer's Guise
1 Battle Mastery
1 Corrupted Conscience
1 Eldrazi Conscription
1 Eel Umbra
1 Empyrial Armor
1 Ethereal Armor
1 Flickerform
1 Holy Mantle
1 Righteous Authority
1 Spirit Mantle
1 Treachery
1 Unquestioned Authority
1 Vanishing
1 Vow of Duty
1 Vow of Flight
Mana Acceleration (9)
1 Burnished Hart
1 Grand Arbiter Augustin IV
1 Knight of the White Orchid
1 Kor Cartographer
1 Solemn Simulacrum
1 Azorius Cluestone
1 Azorius Keyrune
1 Azorius SIgnet
1 Sol Ring
Spot Removal (4)
1 Barrin, Wizard Master
1 Capsize
1 Path to Exile
1 Swords to Plowshares
1 Cyclonic Rift
1 Evacuation
1 Fated Retribution
1 Austere Command
1 Rout
Tutors (4)
1 Heliod's Pilgrim
1 Sovereigns of Lost Alara
1 Totem-Guide Hartebeest
1 Mystical Tutor
Card Draw and Digging (5)
1 Brainstorm
1 Careful Consideration
1 Fact or Fiction
1 Impulse
1 Read the Runes
Protection (9)
1 Glen Elendra Archmage
1 Grand Abolisher
1 Spellskite
1 Teferi, Mage of Zhalfir
1 Arcane Denial
1 Counterspell
1 Pact of Negation
1 Lightning Greaves
1 Swiftfoot Boots
Recursion (4)
1 Body Double
1 Karmic Guide
1 Snapcaster Mage
1 Sun Titan
Utility (4)
1 Angel of Serenity
1 Azorius Guildmage
1 Venser, Shaper Savant
1 Cryptic Command
1 Adarkar Wastes
1 Ancient Tomb
1 Azorius Chancery
1 Celestial Colonnade
1 Command Tower
1 Dust Bowl
1 Faerie Conclave
1 Flagstones of Trokair
1 Ghost Quarter
1 Glacial Fortress
1 Halimar Depths
1 Hall of the Bandit Lord
1 Hallowed Fountain
1 High Market
1 Kor Haven
1 Mystic Gate
1 New Benalia
1 Prahv, Spires of Order
1 Reliquary Tower
1 Seachrome Coast
1 Strip Mine
1 Temple of Enlightenment
1 Tolaria West
1 Winding Canyons
Basic Lands (14)
5 Island
5 Plains
2 Snow-Covered Island
2 Snow-Covered Plains
I'd also work in a Supreme Verdict. Sometimes you really need to nuke the board despite counterspells, the Verdict will always pull through.
Why no Enlightened Tutor/Idyllic Tutor/Three Dreams/Plea for Guidance? They'd seem like instant additions to me.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Enlightened Tutor wasn't included because I didn't have one when I posted this
But I stopped by my friend's place earlier tonight and borrowed a copy from him. It will most likely go in just because it can also find Boots and Greaves.
I've run the other enchantment/Aura tutors you've mentioned previously, and I've honestly been very underwhelmed with each of them. I found myself preferring to have just raw card draw over any of them.