Enter those who are starving and sick. You are welcome among the swarm.
This is a Sultai BUG deck that wins via dredge, reanimator, and mill. This build differs from common Mimeoplasm decks because the creature density is high and the win condition is usually zombie swarm. This deck uses a lot of smaller instances of self mill rather than Traumatize-ing effects to synergize with Sidisi for a longer grind of zombie aggro. The one restriction I imposed on myself is that the deck would not be capable of going infinite. Please comment, copy, critique and enjoy. I look forward to hearing input on the deck and fueling the fire for other Sidisi decks out there.
More creatures is probably better. I would want at least 33 creatures so you are statistically likely to hit a creature every time you trigger her. Liliana Vess seems better than Liliana of the Veil since you can put a creature on top, then mill it with Sidisi.
Yeah you need some more creatures, I think exhume, skeletal scrying and swan song are easy cuts. The creature you always want to play is craterhoof behemoth, it wins games. Dredgers like golgari grave troll or stinkweed imp are great in this deck. Since its multiplayer deck, you migh use more reccuring guys like bloodghast or the new bloadsoaked champion
Skeletal Scrying is amazing in a deck that can fill it's graveyard. It's arguably better than Stroke of Genius.
I think that this may be a deck that can make great use of Insidious Dreams discard extra lands at EoT, stack the top of your library with fatties/utility dorks and a mass reanimation spell as your draw for turn.
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For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
More creatures is probably better. I would want at least 33 creatures so you are statistically likely to hit a creature every time you trigger her. Liliana Vess seems better than Liliana of the Veil since you can put a creature on top, then mill it with Sidisi.
Yeah you need some more creatures, I think exhume, skeletal scrying and swan song are easy cuts. The creature you always want to play is craterhoof behemoth, it wins games. Dredgers like golgari grave troll or stinkweed imp are great in this deck. Since its multiplayer deck, you migh use more recurring guys like bloodghast or the new bloadsoaked champion
I actually don't need more dredgers and millers because the games I lose are usually due to milling myself too fast with no way to finish the game after too many wraths. I think Craterhoof Behemoth is sweet as a finisher, and I'll definitely slot it in.
As mentioned above, I tend to mill this very quickly so I wouldn't say I need it, though I do think it could be better than some noncreature mill I already have. Will put this in and increase my creature count a bit.
I took a break from BUG for a while because, well, I just stopped liking green. But then I saw Sidisi spoiled and I thought that perhaps I might build a deck around her. AFter thinking about it for a few days I decided that there were a lot of cool interactions that I liked in theory. Granted, I haven't tested the list that I have penned out, but there are a few strategies that I feel would be beneficial for a Sidisi deck.
Mesmeric Orb is a good card, straight up. If you're worried about milling it, add Glissa, the Traitor because she can pick up a few other very relevant artifacts in my paper list, namely Skullclamp, Sensei's Divining Top, Phyrexian Metamorph, and Sol Ring. With the zombie tokens that are created and a sac outlet, and with the general trend of things dying in EDH, you should be able to pick up the relevant artifacts from your 'yard pretty easily. If you add Basalt Monolith and one of the spaghettimonsters with the Orb and Sidisi, then you net zombies to your heart's content.
Speaking of the zombie tokens that are formed, they are begging to be abused in some form or fashion. Enter Sadistic Hypnotist. Brutal. Turn those zombies into Mind Rots all day. I will second the opinion of Magmoormaster: Grimgrin, Corpse-born is really good because it's a free sac outlet and those zombies can cause him to get real big real quick. It also acts as removal too.
I think Sidisi wants to be a combo of Reanimator and Dredge. So I'm trying to put together a list that does both. There are so many synergies and combos in these colors that it's really, really hard to winnow it all down into a streamlined and effective combo deck. So much!
EDIT: Glissa becomes less good as I actually read what her ability says. I thought it said if A creature dies then pick up an artifact from your graveyard. She still might be worth running if we kill things enough times. I would include her in addition to Academy Ruins.
I am thinking an ole friend should rear its ugly head again,HERMIT DRUID, that is if you want to be that combo guy again.
Also have some fun with Tombstone Stairwell
Mmm. Hermit Druid. It can be included in the decklist and doesn't detract from the deck at all if it gets removed or otherwise dealt with. This is a thought stream, so it will be kind of flowy and perhaps unscattered. I think the particular Hermit Druid combo that I would go with is Hermit Druid + Narcomoeba/Sidisi, Brood Tyrant + Bloodghast would be the creatures that hop out of the grave/created because of dudes going to the grave from the library. Dread Return uses the 'Ghast, Hermit Druid, Narcomoeba/Sidisi Zombie Token as flashback fodder to return Phyrexian Delver. Reanimate Deadeye Navigator and soulbond the Phyrexian Delver to Deadeye. With two mana sources (this is on T3), blink the Delver and reanimate Palinchron. If you have three lands, you create infinite mana as long as two of them are colored souces. Then you can reanimate some creature that does something with infinite mana, a la Oona, Queen of the Fae, Jarad, Golgari Lich Lord (sacrificing Sidisi infinite number of times), or Memnarch. Or another Hermit Druid way to win still involves Phyrexian Delver but instead you reanimate Laboratory Maniac followed by a creature that draws a card like Baleful Strix or Mulldrifter.
I like the suggestion. Of the two I theorized, I like the fist one because it includes cards that are good outside of the Hermit Druid combo because they're part of an infinite combo themselves. Redundancy!
Anyways, concerning your list DigitalFire, I think I would try and find creature replacements for the spells that you run if you can. It ups the chances of Sidisi flipping cards over into zombie tokens. Since you're restricting yourself to non-infinite combos, might I suggest taking a look at Dies_to_Doom_Blade reanimator list? His main strategy of following Legacy style reanimation power creatures (namely reanimating Jin-Gitaxias, Core Augur on T2 with protection) is really quite effective and would fit in pretty seamlessly into the overall strategy of reanimation. Some creatures that I might also suggest are Doomed Necromancer and Sheoldred, Whispering One. Reanimation on creatures seems better than reanimation on spells for the synergy they produce with Sidisi should they get milled. Continue brewing it up. I think at some point I'll have a set list that I'll share here.
EDIT: Here's the link to Dies_to_Doom_Blade's Mimeoplasm thread. It's a well-thought out list and very powerful.
After testing my rough decklist for Sidisi this weekend with my friend, I am getting a better feel of what I want Sidisi to do. Here are some cards that were absolute all-stars in the two games I played.
-Phyrexian Delver is sooooooo good. Soulbonding it with everyone's favorite ghostly rower is really, really quite good. It's such an incredible interaction. I highly recommend adding it to your list because it's great to pick up a creature card that makes Sidisi smile when it's milled.
-Kessig Cagebreakers is really kinda cool and can generate some awesome swings out of nowhere. It is probably the best army-in-a-can creature card for this deck.The dream of course would be to attack and then before your opponent declares blockers flash in a Craterhoof Behemoth because you have Prophet of Kruphix in play.
Anyways, keep brewing. Sidisi is much stronger than people think. It's easy to disregard her as a dredge general and ignore it for a while. But in how I've built my list, there are so many strong lines of play and synergy that just build on top of each other. I'm still hammering it out so I can have a concrete list put together to potentially bring to a tourney or something.
I'm working on Sidisi as well, but it's going to be more of a swarm deck that harkens back to the old Spider Spawning deck from Innistrad limited. I'll just grind away until I can fire off a huge Spider Spawning, Worm Harvest, or Kessig Cagebreakers and ride that plus Sidisi's zombies to victory. The only card I really want to reanimate in the deck is Craterhoof Behemoth because...well, it's Craterhoof. Also the rest of my creatures are either going to be enablers or just random goodstuff/utility dorks. I can probably throw in Jarad, Golgari Lich Lord as a combo with Splinterfright/Lord of Extinction if I really wanted too
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EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
Nice list, I have a Sidisi as well (feel free to check it out). While it's the same in some aspects in others are decks are very different.
Why do you run the looter cards?
Do you want to be able to ditch stuff that you draw, or is there another reason? Unfortunately you can't get any zombies from cards you discard from your hand.
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EDH
Neheb
Marath
Yidris
Sharuum
Yidris
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BGU Sidisi, Brood Tyrant UGB
Art by Kate Kopinski
Enter those who are starving and sick. You are welcome among the swarm.
This is a Sultai BUG deck that wins via dredge, reanimator, and mill. This build differs from common Mimeoplasm decks because the creature density is high and the win condition is usually zombie swarm. This deck uses a lot of smaller instances of self mill rather than Traumatize-ing effects to synergize with Sidisi for a longer grind of zombie aggro. The one restriction I imposed on myself is that the deck would not be capable of going infinite. Please comment, copy, critique and enjoy. I look forward to hearing input on the deck and fueling the fire for other Sidisi decks out there.
Creature
0 Genesis
1 Arbor Elf
1 Birds of Paradise
1 Bloodghast
1 Deathrite Shaman
1 Elves of Deep Shadow
1 Elvish Mystic
1 Fyndhorn Elves
1 Gravecrawler
1 Llanowar Elves
2 Baleful Strix
2 Dark Confidant
2 Deranged Assistant
2 Gilded Drake
2 Reassembling Skeleton
2 Sakura-Tribe Elder
2 Satyr Wayfinder
2 Snapcaster Mage
2 Wood Sage
3 Diregraf Captain
3 Edric, Spymaster of Trest
3 Eternal Witness
3 Nyx Weaver
4 Oracle of Mul Daya
4 Undead Alchemist
5 Havengul Lich
5 Phenax, God of Deception
5 The Mimeoplasm
6 Consecrated Sphinx
8 Craterhoof Behemoth
8 Terastodon
8 Woodfall Primus
10 Jin-Gitaxias, Core Augur
2 Survival of the Fittest
2 Sylvan Library
Artifact
1 Skullclamp
1 Sol Ring
4 Birthing Pod
Planeswalker
4 Jace, the Mind Sculptor
Sorcery
1 Imperial Seal
1 Reanimate
2 Demonic Tutor
2 Life from the Loam
2 Mulch
2 Tracker's Instincts
3 Buried Alive
3 Grim Tutor
3 Toxic Deluge
3 Yawgmoth's Will
4 Deep Analysis
4 Dread Return
5 Living Death
Instant
1 Entomb
1 Mystical Tutor
1 Vampiric Tutor
1x Skeletal Scrying
2 Counterspell
2 Grisly Salvage
2 Mana Drain
2 Muddle the Mixture
3 Forbidden Alchemy
3 Intuition
3 Sultai Charm
8 Dig Through Time
Land
1 Academy Ruins
1 Volrath's Stronghold
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Swamp
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Forest
1 Dryad Arbor
1 Island
1 Cephalid Coliseum
1 Bayou
1 Tropical Island
1 Underground Sea
1 Overgrown Tomb
1 Breeding Pool
1 Watery Grave
1 Woodland Cemetery
1 Hinterland Harbor
1 Drowned Catacomb
1 Llanowar Wastes
1 Yavimaya Coast
1 Creeping Tar Pit
1 Cavern of Souls
1 City of Brass
1 Command Tower
1 Mana Confluence
1 Opulent Palace
Changes
19 Sept 2014
- Liliana of the Veil, Exhume, Swan Song, Thought Scour
+ Bloodghast, Gilded Drake, Merfolk Looter, Craterhoof Behemoth
31 March 2015
- Animate Dead, Dance of the Dead, Merfolk Looter, Skaab Ruinator, Strip Mine
+ Havengul Lich, Genesis, Phenax, God of Deception, Diregraf Captain Dig Through Time
Note to self: Add Lazav, Dimir Mastermind, Tasigur, the Golden Fang, Treasure Cruise, Temporal Trespass
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
I am also looking for ways to abuse the large number of tokens that can be produced. Helm of Possession, Sadistic Hypnotist, and Perilous Forays for example.
EDH:
RG Xenagos, God of Revels
BUG Sidisi, Brood Tyrant
IRL: Patron of the Moon
Skeletal Scrying is amazing in a deck that can fill it's graveyard. It's arguably better than Stroke of Genius.
EDH:
RG Xenagos, God of Revels
BUG Sidisi, Brood Tyrant
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
Good idea with Liliana Vess. I'll give that card a try. I also think Sadistic Hypnotist could be sweet, I'll test that card out too.
I actually don't need more dredgers and millers because the games I lose are usually due to milling myself too fast with no way to finish the game after too many wraths. I think Craterhoof Behemoth is sweet as a finisher, and I'll definitely slot it in.
As mentioned above, I tend to mill this very quickly so I wouldn't say I need it, though I do think it could be better than some noncreature mill I already have. Will put this in and increase my creature count a bit.
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
I took a break from BUG for a while because, well, I just stopped liking green. But then I saw Sidisi spoiled and I thought that perhaps I might build a deck around her. AFter thinking about it for a few days I decided that there were a lot of cool interactions that I liked in theory. Granted, I haven't tested the list that I have penned out, but there are a few strategies that I feel would be beneficial for a Sidisi deck.
Mesmeric Orb is a good card, straight up. If you're worried about milling it, add Glissa, the Traitor because she can pick up a few other very relevant artifacts in my paper list, namely Skullclamp, Sensei's Divining Top, Phyrexian Metamorph, and Sol Ring. With the zombie tokens that are created and a sac outlet, and with the general trend of things dying in EDH, you should be able to pick up the relevant artifacts from your 'yard pretty easily. If you add Basalt Monolith and one of the spaghetti monsters with the Orb and Sidisi, then you net zombies to your heart's content.
Speaking of the zombie tokens that are formed, they are begging to be abused in some form or fashion. Enter Sadistic Hypnotist. Brutal. Turn those zombies into Mind Rots all day. I will second the opinion of Magmoormaster: Grimgrin, Corpse-born is really good because it's a free sac outlet and those zombies can cause him to get real big real quick. It also acts as removal too.
I think Sidisi wants to be a combo of Reanimator and Dredge. So I'm trying to put together a list that does both. There are so many synergies and combos in these colors that it's really, really hard to winnow it all down into a streamlined and effective combo deck. So much!
EDIT: Glissa becomes less good as I actually read what her ability says. I thought it said if A creature dies then pick up an artifact from your graveyard. She still might be worth running if we kill things enough times. I would include her in addition to Academy Ruins.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Also have some fun with Tombstone Stairwell
I like the suggestion. Of the two I theorized, I like the fist one because it includes cards that are good outside of the Hermit Druid combo because they're part of an infinite combo themselves. Redundancy!
Anyways, concerning your list DigitalFire, I think I would try and find creature replacements for the spells that you run if you can. It ups the chances of Sidisi flipping cards over into zombie tokens. Since you're restricting yourself to non-infinite combos, might I suggest taking a look at Dies_to_Doom_Blade reanimator list? His main strategy of following Legacy style reanimation power creatures (namely reanimating Jin-Gitaxias, Core Augur on T2 with protection) is really quite effective and would fit in pretty seamlessly into the overall strategy of reanimation. Some creatures that I might also suggest are Doomed Necromancer and Sheoldred, Whispering One. Reanimation on creatures seems better than reanimation on spells for the synergy they produce with Sidisi should they get milled. Continue brewing it up. I think at some point I'll have a set list that I'll share here.
EDIT: Here's the link to Dies_to_Doom_Blade's Mimeoplasm thread. It's a well-thought out list and very powerful.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
-Phyrexian Delver is sooooooo good. Soulbonding it with everyone's favorite ghostly rower is really, really quite good. It's such an incredible interaction. I highly recommend adding it to your list because it's great to pick up a creature card that makes Sidisi smile when it's milled.
-Kessig Cagebreakers is really kinda cool and can generate some awesome swings out of nowhere. It is probably the best army-in-a-can creature card for this deck.The dream of course would be to attack and then before your opponent declares blockers flash in a Craterhoof Behemoth because you have Prophet of Kruphix in play.
Anyways, keep brewing. Sidisi is much stronger than people think. It's easy to disregard her as a dredge general and ignore it for a while. But in how I've built my list, there are so many strong lines of play and synergy that just build on top of each other. I'm still hammering it out so I can have a concrete list put together to potentially bring to a tourney or something.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
Why do you run the looter cards?
Do you want to be able to ditch stuff that you draw, or is there another reason? Unfortunately you can't get any zombies from cards you discard from your hand.
Neheb
Marath
Yidris
Sharuum
Yidris